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Elemental Masters
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Update Sneak Peak Notes (Spoiler Alert)
Below are what's defiantly going to be in the 1.0 major update :D :
- 16 mobs to fight.
- Way more attacks :D There are 5 elements, and 5 attacks per element, so that means..... 25 attacks! But each attack has 5 levels..... so that's 125 items!!!
- Some attacks include ones from the original EM - like Absolute Zero and Spark Charge. The new attacks also include completely new ones - like Snipe Stone, Iron Support, Molten Drop, Tornado, and Tidal Wave.
- 4 bosses to slay.
- 4 mega moves to use.
- Mega moves are super strong. Some mega moves also take things like health and hunger.
- Mega moves include Devil's Curse, Heaven's Blessings, Time Swap, and Sight Teleport. Devil's Curse takes up some of your health, Heaven's Blessings uses you hunger and saturation, Time Swap uses most of you hunger and Sight Teleport uses all of your extra energy, and disallows energy to be regenerated for approximately 5 minutes.
- Elemental advantages/disadvantages - like fire is weak against water.
- Element picking screen when you first make a world. Your element cannot be changed unless you use a command. You can only use attacks that are your element.
- Once you have reached skill level 5 for every element (so you have to make 1 world per element) you then have the option to pick the 'Elemental Master' option, in the element picking screen. The 'Elemental Master' allows you to use every element and also allows you to use the 'Blitz' state.
- The blitz state boosts you attacks 3 fold. Example, energy bolt usually fires 1 bolt. But when you are in 'Blitz' mode, energy bolt will fire 3 bolts instead of 1.
- A new look for the energy/skill bar GUI.
- You can now restore your energy bye sleeping and eating.
- Attacks now have cool downs - Mega moves don't have cooldowns, but they have a fairly high chance of failing and require more energy than regular attacks.
- When you die, your attacks that were in your attack slots return to your inventory.
Below are some ideas that may be in the 1.0 update:
- More attacks or armor?
Videos (9 in total, most aren't in English :D ):
https://www.youtube.com/watch?v=8_sJ6q2CEuU
https://www.youtube.com/watch?v=VTVSmu3ghyg
https://www.youtube.com/watch?v=378QSvm1Mb4
https://www.youtube.com/watch?v=VLmm9di_DPY
https://www.youtube.com/watch?v=5HJfjLzuFsU
https://www.youtube.com/watch?v=EpQVvC4_nhM
https://www.youtube.com/watch?v=jTLhQYLLoa8
Mod Features
Current Attacks:
Revitalise:
Jet:
Spring:
Energy Bolt:
Inferno:
If it hits a mob, it will set it on fire for a few seconds. If it hits a block, it will set fire. The higher the level, the longer the burn.
Avalanche:
Drop snow. At higher levels, more snow will be dropped.
Lightning Strike:
Strike lightning. Each level adds one extra lightning bolt.
Sky Fling:
Look at a mob. Watch it fly into the sky. Doesn't work on mobs which are resistant to fall damage.
Bomb Rain:
Drops explosive rain drops on your target. Wrecks havoc. More rain are dropped at higher levels.
Meteor (made by Lloydcraft):
Static Chain (made by Lloydcraft):
Stone Shield (made by Lloydcraft):
Armor:
Energy Boost Helmet:
Energy Regen Chestplate:
Energy Reduction Boots:
Attack Slots:
Screenshots:


Guide:




