Electroblob's Wizardry

Mods
4,694,592 Downloads Last Updated: Apr 13, 2020 Game Version: Forge

File Details

Filename Electroblob's Wizardry - 4.1.3 - MC 1.12.2.jar
Uploaded by Electroblob
Uploaded Jan 4, 2019
Game Version 1.12.2
Size 2.67 MB
Downloads 3,317
MD5 a3ff87a15e669bbd2b1f976cfb9eaa11
Supported Java Versions
Java 9
Java 8
Supported Minecraft 1.12 Versions
1.12.2

Changelog

+ Added Chinese translations, courtesy of ZHENGLOC and dragon-evol
# Fixed issue #56, where the console would sometimes be spammed with the message "A mod has called ItemScroll#getItemStackDisplayName from the server side. Using thedeprecated server-side translation methods as a fallback."
# Fixed issue #64, where the ice age spell would incorrectly place snow on top of flowing water
# Fixed issue #70, where the server would crash in certain cases when executing the /allies command
# Fixed issue #71, where the server would crash when trying to write packet data for a projectile whose caster had logged out or otherwise been lost
# Fixed issue #73, where the game would crash with an OutOfMemoryError when trying to generate a wizard tower if there were no blocks beneath all or part of the foundations (usually in void or sky island worlds)
# Fixed issue #81 courtesy of HellFirePvP, where imbuement spells combined with a resplendent prism from Astral Sorcery resulted in an exploit allowing infinite enchantment levels to be obtained
# Fixed issue #90 (also known as issue #80, #91, #97 and #98), an ArrayIndexOutOfBoundsException crash related to wand NBT data
# Fixed issue #93, where wizards under the ice shroud effect would cause a crash when fed into a mob masher from mob grinding utils
# Fixed issue #96, where the arcane workbench GUI did not have a dark tint over the background like the other GUIs
# Fixed an issue where the spell switching would behave inconsistently when the next/previous spell keys were bound to mouse buttons (may be related to issue #79)
# Light no longer appears to grow indefinitely when the block fails to disappear; this reduces the effects of issue #101 but does not fix it
# Added an optimisation which prevents unnecessary key press packets