- Moved all rendering code to RenderHelper to resolve #3 Crash on stand alone server startup.
- Made sure getBuildSettings never returns null to resolve #4 Client Crash W/ OpenBlocks.
Now compatible with block placers and breakers from OpenBlocks (even the Randomizer Bag works in the placer).
- Fixed the breakEvent in mirror for array synergy to use the blockstate of the new position. Resolves #5 Crash after destorying blocks with hand.
- Fixed shiftclicking items into a Randomizer Bag when it is almost full.