Dynamic Trees

Mods
9,047,347 Downloads Last Updated: May 4, 2021 Game Version: Forge

File Details

Filename DynamicTrees-1.12.2-0.9.2.jar
Uploaded by ferreusveritas
Uploaded Jan 5, 2019
Game Version 1.12.2
Size 765.93 KB
Downloads 10,344
MD5 fa449747f53151d6a88bdfbef14f38e1
Supported Minecraft 1.12 Versions
1.12.2

Changelog

The Thick Update 0.9.2

 

This release features the ability for some tree species to have trunks larger than a single block. This also features an overhauled dark oak trees and roofed forest and powerful worldgen configuration via json files.

 

New Features:

  • Select species can now have trunks larger than a single block
  • Dark Oaks now have thick trunks
  • Mega spruce variant added with thick trunks in Mega Tiaga biomes
  • More variations in generated huge mushrooms
  • Enhanced poisson disc packing
  • Allow multipass poisson disc packing
  • Enhanced Roofed forest generation
  • Add mega spruce(has thick trunk) in Mega Taiga biome
  • Enhanced mushroom island generation
  • Enhanced waila dispay now shows number of logs and sticks from tree
  • New tree feature system for modular tree features
  • Surface roots on some large tree species
  • Add client option to disable rooty dirt texture mimicry
  • Rework world generator to be more compatible with Cubic Chunks mod
  • Option to disable stick harvesting
  • Make voluntary seeds drop only in forests
  • Allow growth speed multiplier to go below 1.0 to allow for slow tree growth
  • Growth "folding" to improve performance
  • Reduced default growth speed by half
  • Woodland staff handle is the referenced species heartwood color
  • Roots in rooty dirt block are the color of the tree's heartwood
  • Increased vine coverage on jungle and swamp trees
  • Make world generation use a json file for customization
  • Seeds fall through the forest canopy
  • Added /dt settree command to place trees via command line
  • Added /dt repop command to reload worldgen settings during gameplay
  • Add maxuses NBT tag to woodland staff for survival mode

 Bug fixes:

  • Fix for sloppy block breaking
  • Fix falling tree "blink" after harvest
  • Fix falling tree entity bounding box so it doesn't disappear
  • Fix +8,+8 biome offset causing improper disc packing at biome boundaries
  • Fix multi dimension handling
  • Fix soil life calculation for waila(now says 100% when full)
  • Fix plantings saplings over grass and snow layers
  • Fixed display glitch with harvesting when falling trees are disabled
  • Fix ray tracing algorithm to account for Passable Leaves Mod ASM sabotage
  • Don't generate trees on flat worlds

Enhancements:

  • Move away from linked lists to array lists for model quads for better memory usage and performance
  • Better handling of rooty dirt block after harvesting
  • Remove custom fire block and burning interfaces that never worked correctly anyway

Additional Files

Type Name Size Uploaded Game Version Downloads Actions
R
DynamicTrees-1.12.2-0.9.2-sources.jar 429.61 KB Jan 5, 2019
1.12.2
191
R
DynamicTrees-1.12.2-0.9.2-deobf.jar 747.47 KB Jan 5, 2019
1.12.2
111