This Mod requires Structure Gel. Thanks Team ModdingLegacy for creating this genious API.
Minecraft is great game, but exploring always felt a bit boring for us.
There aren't many structures or dungeons you can explore and the ones you find, are getting repetitive.
We decided to spice things up a bit, by adding new dungeons and structures for you to explore.
By now 26 new dungeons and structures are included in our mod.
They all fit a medieval/fantasy theme and could fit along other fantasy or RPG-like Mods.
Some of our structures also look like they could be an upgraded version of a vanilla structure or a variant to them.
Get ready to find huge mazes under trees, castles, towers and forgotten temples.
We hope you have fun!
Preview of upcoming content
The upcoming content will be split into different phases, each covering an aspect of minecraft
- Phase 1 Oveworld Structures (complete)
- Phase 2 Overworld Ocean Structures
- Phase 3 Nether Structures
- Phase 4 End Structures
These phases are not fixed! It can happen that that we add or edit structures from older phases.
Compatibility
Terraforged: Yes (probably also other world generation mods)
Biomes o'Plenty: Yes
Oh The Biomes You'll Go: Yes
Lootr: partially
Modding Legacy Mods: yes
Other Dungeon Mods: generally yes, but there could be exeptions
Please let us know any incompatibility
FAQ
Can I use Dungeons Enhanced in my modpacks?
of course
How to use the config?
The spacing value controlls the rarity (increase -> rarer). It is the mininum distance in chunks between two structures of the same type.
The offset value offsets the spacing randomly, normally you should not mess with it except you make huge changes to the spacing
To disable a structure set the probability to zero. You can set it to every number between 0 and 100 (in 1.16 from 0.00 to 1.00).
(only 1.16.5) The isWhitelist value controlls how the given biomes in biomes are handled (true = only in these biomes, false = not in these biomes).
In biomes you can pass in every biome (biome id), BiomeTag (# + tag id) and BiomeDictionary (## + dictionary id (in 1.16.5 only one #)). By putting a "!" before the entry it is handled as the opposite.
How to edit loot tables
right now you can only edit loot tables with data packs
Can I help translating Dungeons Enhanced?
yes, check out our OneSky
Update?
as soon as Structure Gel updates
Does Dungeons Enhanced add any Blocks?
no, we only use vanilla block
Does Dungeons Enhanced replace vanilla structures?
no, all variants for vanilla structures are separate structures
Fabric Port?
we won't port to fabric
is something unclear or any other Question? Ask on our discord!
Feel free to use our Mod in your Modpacks.
You can also join our discord server, where you can chat, report bugs and give suggestions for new structures.
Also check out our other projects:
- Missing some Blocks in Minecraft? Block Variants is perfect for you!
- You are a huge Witcher Fan? Check out The Witcher
In reply to RuKinPGM:
I never tested it, but I think it must me on both.
If you want you can test it and tell us your result.
Love this mod! A comment and two questions:
- Some of the structures spawn very "loosely," half-hanging off of ledges for instance. Others create clear cuts in the ground where the surrounding terrain was removed to fit part of the structure. It doesn't affect performance, but it is a little silly looking.
1. Are there any plans to add a config? I find that the enchanting table in the Witch Tower is a little too OP, and I'd like to disable the tower altogether to avoid it. Disabling structures would be a very handy configuration option.
2. Are there any plans to add support for finding these structures? Unless something has changed very recently, /locate does not show any dungeons enhanced structures.
In reply to Moosegonemad:
For the next update which will take a while, we are trying to fix these issues, also the frequency of structures will be changed. The locate-command is planned but we're a bit struggling to do it, so no promise. For a config thats a plan not near in the future, but at one point it will be added.
Also maybe you could join our discord (link in the description of the mod) and send a picture from the issue where the structure ''cut'' the ground, because I've never seen that.
The mod looks great! I was wondering if the new structures completely replace the vanilla ones or if they are simply additions.
In reply to sweehba:
Thank you, The Mod will not replace vanilla structures, it adds just new ones which are familiar to the old ones so you can find also the old ones. I decided to do this because it should be a Vanilla+ Mod. And the Minecraft developers refused to overhaul or delete existing structures, for example the nether fortress.
So thougt a solution for this, would be variants..
In reply to mo6301:
Great! That was my preference as well, as I want to add this mod to a vanilla+ modpack I'm making. This mod seems very underrated so I hope it blows up in the future.
In reply to sweehba:
Thank you very much, for featuring us in your modpack
In a future update could you add the ability to find these structures with the /locate command or something similar?
Have a wonderful day!
In reply to TeithorMorevel:
Thats the plan, but I don't think it will be part of the next Update.
In reply to BarionLP:
Alright!
Test