This Mod requires Structure Gel. Thanks Team ModdingLegacy for creating this genious API.
Minecraft is great game, but exploring always felt a bit boring for us.
There aren't many structures or dungeons you can explore and the ones you find, are getting repetitive.
We decided to spice things up a bit, by adding new dungeons and structures for you to explore.
By now 26 new dungeons and structures are included in our mod.
They all fit a medieval/fantasy theme and could fit along other fantasy or RPG-like Mods.
Some of our structures also look like they could be an upgraded version of a vanilla structure or a variant to them.
Get ready to find huge mazes under trees, castles, towers and forgotten temples.
We hope you have fun!
Preview of upcoming content
The upcoming content will be split into different phases, each covering an aspect of minecraft
- Phase 1 Oveworld Structures (complete)
- Phase 2 Overworld Ocean Structures
- Phase 3 Nether Structures
- Phase 4 End Structures
These phases are not fixed! It can happen that that we add or edit structures from older phases.
Compatibility
Terraforged: Yes (probably also other world generation mods)
Biomes o'Plenty: Yes
Oh The Biomes You'll Go: Yes
Lootr: partially
Modding Legacy Mods: yes
Other Dungeon Mods: generally yes, but there could be exeptions
Please let us know any incompatibility
FAQ
Can I use Dungeons Enhanced in my modpacks?
of course
How to use the config?
The spacing value controlls the rarity (increase -> rarer). It is the mininum distance in chunks between two structures of the same type.
The offset value offsets the spacing randomly, normally you should not mess with it except you make huge changes to the spacing
To disable a structure set the probability to zero. You can set it to every number between 0 and 100 (in 1.16 from 0.00 to 1.00).
(only 1.16.5) The isWhitelist value controlls how the given biomes in biomes are handled (true = only in these biomes, false = not in these biomes).
In biomes you can pass in every biome (biome id), BiomeTag (# + tag id) and BiomeDictionary (## + dictionary id (in 1.16.5 only one #)). By putting a "!" before the entry it is handled as the opposite.
How to edit loot tables
right now you can only edit loot tables with data packs
Can I help translating Dungeons Enhanced?
yes, check out our OneSky
Update?
as soon as Structure Gel updates
Does Dungeons Enhanced add any Blocks?
no, we only use vanilla block
Does Dungeons Enhanced replace vanilla structures?
no, all variants for vanilla structures are separate structures
Fabric Port?
we won't port to fabric
is something unclear or any other Question? Ask on our discord!
Feel free to use our Mod in your Modpacks.
You can also join our discord server, where you can chat, report bugs and give suggestions for new structures.
Also check out our other projects:
- Missing some Blocks in Minecraft? Block Variants is perfect for you!
- You are a huge Witcher Fan? Check out The Witcher
1.18.2 please!!!! This is a MUST HAVE (MANDATORY) Mod... FOREVER!!!!
1.18.2 is on the way, but might take some time, considering 1.18.2 completly changed biome tags and structure generation.
In reply to Valarauko9:
Looking forward to it! Thanks for keeping this going!
In reply to Valarauko9:
Also looking forward to this. Cant ever have enough structures spawning
In reply to reniel80:
The main problem is Structure Gel. They have to port first
In reply to BarionLP:
Just found the Undead Tower in my sp game and had a blast climbing up to the top. Looking forward to 18.2 now that Structure Gel has been ported.
How's it looking with Terralith 2.0 for 1.18? Wonderful mod.
In reply to erwynne:
I didn't test it, but theoretically it should work.
This mod should be compatible with Yung's better dungeons right?
In reply to calamitous_end:
I didn't tested it myself but it should be.
do the structures appear less frequently with the last update?
In reply to bluzers777:
in 1.18 yes
In reply to BarionLP:
Two days ago, another update appeared, is it also reduced structure generation?
In reply to bluzers777:
no, you can look in the changelog to see what has changed
In reply to Valarauko9:
I have read the changelog and I can see that the scarcity of structures has not changed, but I did a test and it turns out that from now on the structures from this mod appear further from the spawn. Is it still like that?
In reply to bluzers777:
thats correct
if you find them to rare you can decrease the spacing in the config
do all the structures in the mod contain spawners/a considerable amount of hostile mobs? or just some of them?
In reply to possumeatingitsowntail:
some simple structures don't contain hostile mobs but most of them have a lot of mobs and spawners. Especially the ones with good loot
In my world, two towers have merged into one. This is a watch tower and a witch tower. Seed: 48786061
In reply to elinacakepie:
in 1.18?