This Mod requires Structure Gel. Thanks Team ModdingLegacy for creating this genious API.
Minecraft is great game, but exploring always felt a bit boring for us.
There aren't many structures or dungeons you can explore and the ones you find, are getting repetitive.
We decided to spice things up a bit, by adding new dungeons and structures for you to explore.
By now 26 new dungeons and structures are included in our mod.
They all fit a medieval/fantasy theme and could fit along other fantasy or RPG-like Mods.
Some of our structures also look like they could be an upgraded version of a vanilla structure or a variant to them.
Get ready to find huge mazes under trees, castles, towers and forgotten temples.
We hope you have fun!
Preview of upcoming content
The upcoming content will be split into different phases, each covering an aspect of minecraft
- Phase 1 Oveworld Structures (complete)
- Phase 2 Overworld Ocean Structures
- Phase 3 Nether Structures
- Phase 4 End Structures
These phases are not fixed! It can happen that that we add or edit structures from older phases.
Compatibility
Terraforged: Yes (probably also other world generation mods)
Biomes o'Plenty: Yes
Oh The Biomes You'll Go: Yes
Lootr: partially
Modding Legacy Mods: yes
Other Dungeon Mods: generally yes, but there could be exeptions
Please let us know any incompatibility
FAQ
Can I use Dungeons Enhanced in my modpacks?
of course
How to use the config?
The spacing value controlls the rarity (increase -> rarer). It is the mininum distance in chunks between two structures of the same type.
The offset value offsets the spacing randomly, normally you should not mess with it except you make huge changes to the spacing
To disable a structure set the probability to zero. You can set it to every number between 0 and 100 (in 1.16 from 0.00 to 1.00).
(only 1.16.5) The isWhitelist value controlls how the given biomes in biomes are handled (true = only in these biomes, false = not in these biomes).
In biomes you can pass in every biome (biome id), BiomeTag (# + tag id) and BiomeDictionary (## + dictionary id (in 1.16.5 only one #)). By putting a "!" before the entry it is handled as the opposite.
How to edit loot tables
right now you can only edit loot tables with data packs
Can I help translating Dungeons Enhanced?
yes, check out our OneSky
Update?
as soon as Structure Gel updates
Does Dungeons Enhanced add any Blocks?
no, we only use vanilla block
Does Dungeons Enhanced replace vanilla structures?
no, all variants for vanilla structures are separate structures
Fabric Port?
we won't port to fabric
is something unclear or any other Question? Ask on our discord!
Feel free to use our Mod in your Modpacks.
You can also join our discord server, where you can chat, report bugs and give suggestions for new structures.
Also check out our other projects:
- Missing some Blocks in Minecraft? Block Variants is perfect for you!
- You are a huge Witcher Fan? Check out The Witcher
In reply to msgicbeans:
in which structures is no loot? I can't find any with no loot
In reply to BarionLP:
Thanks for the quick reply! I just checked a few structures and it seems that the problem only shows up in barrels like in the elders temple and pirate ships. Not all the barrels are empty but some of them are, and chests seem fine. I also forgot to mention that some big dungeons like the monster maze are spawning on top of small mountains and then peaking out the side, I have a screenshot of one of them if you need a better example.
In reply to msgicbeans:
we use barrels manly decorative, so the loot should be fine
we are aware of the mountain problem. It is almost impossible to prevent this but we try our best to reduce it
In reply to BarionLP:
Ah I see, the loot felt intentional but I wasn't sure. Good luck fixing the issues this is one of the best structure mods out right now!
Upgrade to 1.19 pleaseeeee
In reply to Nwandeath:
done
1.19 ? please! ^^
Has anyone encountered any problems with the game after disabling a structure from this mod?
Hi! Some dungeons don't have loot, is that normal?
Game version 1.16.5
In reply to li_mali:
no it's not, i fixed it
hello, congratulations for the mod. Will you adapt it to forge 1.19? Thanks in advance
In reply to xcruelox:
as soon forge finished their refactoring
Perhaps there is a chance to make those structures work on a different API? There is an issue with Structure API world generation where it spawns structures in a very odd way (floating, inside vanilla structures, cutting out chunks and generating stuctures inside mountains) and it affects all my structure mods.
In reply to fallendisc:
you should report that to Structure Gel, I think they want to know about this and fix it.
personally I do not have this problem
In reply to BarionLP:
perhaps you know how may I contact them? I tried their discord but noone could point me anywhere there
Should I be concerned about this error?
[main/ERROR] [net.minecraft.Util/]: Adding duplicate value 'com.barion.dungeons_enhanced.DEStructures$$Lambda$27907/0x0000000803e8eeb8@682ddbe4' to registry
In reply to lefunh12:
yes, can you create an issue?
but make sure Forge and Dungeons Enhanced are on the newes version.
any chance, of this possibly being ported over to 1.19?
In reply to CrankyJellyfish:
as soon as Structure Gel updated
In reply to BarionLP:
Structure Gel now is 1.19.2