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Dungeons and Taverns

an Vanilla styled structure mod

File Details

dungeons-and-taverns-v5.0.0 [Forge].jar

  • R
  • Oct 5, 2025
  • 36.02 MB
  • 5.9K
  • 1.21.10+1
  • Forge

File Name

dungeons-and-taverns-v5.0.0 [Forge].jar

Supported Versions

  • 1.21.10
  • 1.21.9

Curse Maven Snippet

Forge

implementation "curse.maven:dungeon-and-taverns-853794:7069500"
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# Dungeons and Taverns v5.0.0 #

## New Additions: ##

### Charts: ###
- Exploration Maps in all DnT loot tables as well as Taverns have been replaced with Charts, a new Unique DnT item added through Datapack magic made by @miziragamezandstuff, @whitylee and @konci. Wouldnt be possible without them :)
 - Charts are a consumable item that generate an Exploration map to the closest structure of the chart type you carry.
 - This means that you could buy 4 Ancient City Charts of the Tavern Trader and use 2 of them where you buy them, they would lead to the same Ancient City closest to you
 - Used Elsewhere, those Charts would then lead to the closest Ancient Cities from your curent position.
 - This makes Taverns Reusable for new structures of a type and wont cause cases where you find a tavern and it gives you an exploration map to a structure you where already at.
### Sealing Hall Structure: ###
 - New, Fortress Adjacent Nether Structure
 - Chart for it can be found in the Nether Keep
 - Represents the ending of the Nether Fort Structure Road
 - Adds 1 new Miniboss: the Ancient Ghast
   - Has 300 HP
   - Fireballs deal 10 Damage/ 5 :heart: Damage to it
   - Spawns every 20 Seconds 1 Mini Ghast Minion (only up to 7 total)
   - Drops 7 Dry ghast 
   - Only Spawned when the Boss Trial Spawner is Ominous
   - Ghast Minions have only 10 HP and die together with the Miniboss
 - Every Trial Spawner mob has Iron/gold armour by default
 - Every Trial Spawner mob has Diamond/Netherite armour when ominous
 - Excluding obvious cases like blazes/magma cubes/ghast
 - Ghast Trial Spawner apear here.
   - Those ghast are only half their normal size to fit better in the structure (if Minecraft Dungeons can do that, so can I.)
   - When Ominous, those Ghast have a Flying Speed Attribute of 0.1 (default is 0.06)
 - Added 3 new Keys: Sealing Keys, Ominous Sealing Keys, Boss Sealing Keys
 - Sealing Keys are for normal vaults
 - Ominous Sealing Keys are for ominous vaults
 - Boss Sealing Keys are for ominous vaults ontop of the small obsidian/crying obsidian shrines. there are only 3 per structure.
 - Can Obtain Enchanted Netherite gear
 - Those vaults give out all possible DnT Nether Enchantments as well as the New Unique enchantments found in the Sealing Halls
 
## Villager Librarian with DnT Enchantments Changes ##
 - Instead of finding Zombefied Librarians at structures, you now have to bring a librarian to the structure, and level them up from novice to aprentice level to unlock the trade. this works with any villager but only at that specific structure
 - As example, if you want a librarian to sell Ghasted, you have to bring them to the sealing halls and level them up there.

## New Enchantments ##

### Hydro veil Enchantment: ###
 - New Enchanted for the Ghast Harness
  - Found in Nether Keep, Sealing Halls
  - Affects: Happy Ghast :)
  - 4 levels
  - Reduces fire and explosion damage by 20/40/60/80%
  - Negates burning
  - Negates explosion knockback
  - Outside the Nether, heals half a heart every 4/3/2/1 second(s)
   - Always heals half a heart every second instead of just during rain or at cloud level
### Swift Soar Enchantment: ###
 - New Enchanted for the Ghast Harness
  - Found in Nether Port, Nether Keep, Sealing Halls
  - Affects: Happy Ghast :)
  - Allows Happy Ghast to Sprint
  - 3 Levels, boosts Happy Ghast Speed by 20%/35%/50% when sprinting
### Aerials Bane Enchantment: ###
 - New Enchantment for any Tool/Weapon/Ranged Weapon
 - Found in Sealing Halls, End Castle, Lone Citadel
 - Mutex with: Any other damage buff enchantment (Power/Might/Sharpness/Bane of XYZ)
 - Affects: any mob that is mid air, this includes by knockback or airburst or falling or flying. if you think it will work, it works.
 - Deals +2 (+2 damage per level)
 - Max level: 5

## Updated: ##

### Taverns: ###
 - Added Back the Tavern Quest chest with 2 random charts of the common and rare type
 - Removed Tavern Trader Prespawn
   - Spawns now instead a normal Villager
   - Upon Trading with any Cateographer ONCE while **inside the Tavern Structure**, this Cateographer **becomes** now the **Tavern Trader**
    - Charts arent Unlocked with just trading once but by leveling them up:
      - Trades for other tavern charts are unlocked at Apprentice
      - Trades for Common Structure Charts are unlocked at Journeyman
      - Trades for Rare Structure Charts are unlocked at Expert
      - Trades for Epic Structure Charts are unlocked at Master
### Common Structure Chart Trades: ###
 - All Taverns:
   - Acacia Taverns give Desert Tavern Charts
   - Desert Taverns give Snowy Tavern Charts
   - Snowy Taverns give Spruce Tavern Charts
   - Spruce Taverns give Oak Tavern Charts
   - Oak Taverns give Acacia Tavern Charts
   - Jungle Taverns give Birch Tavern Charts
   - Birch Taverns give Cherry Tavern Charts
   - Cherry Taverns give Jungle Tavern Charts
   - Pale Taverns give Dark Oak Tavern Charts
   - Dark Oak Taverns give Swamp Tavern Charts
   - Swamp Taverns give Mangrove Tavern Charts
   - Mangrove Taverns give Pale Tavern Charts
   - Acacia Taverns give Desert Tavern Charts

## Uncommon Structure Chart Trades: ##
 - Stray Outlook
 - Ruin Town
 - Trail Ruins
 - Ocean Ruins
 - Shrine Towers
 - Catacombs
 - Cave Chamber Colony
 - Village Birch
 - Village Jungle
 - Village Swamp
 - Conduit Ruin
 - Mangrove Witch Hut
 - Trial Dungeon

## Rare Structure Chart Trades: ##
 - Undead Crypt
 - Stray Fort
 - Pale Residence
 - Jungle Ruins
 - Creeping Crypt
 - Witch Villa
 - Desert Ruins

## Epic Structure Trades: ##
 - Illager Manor
 - Illager Hideout
 - Lone Citadel
 - Toxic Lair
 - Ancient City
 - Trident Trial Monument

### Trident Trial Monument: ###
 - Updated Loot Tables entirely to have loot that sucks less
 - Mini Monument Arenas have now a greater chance to give out Nautilus shells
 - Drowned Swarm Trial Spawner has now a greater chance to give out heart of the Sea
### Nether Keep: ###
 - Updated Top arenas Vault to always give out a Sealing Halls chart
 - Fixed missing chain.
 - Removed Ghasted from the loot pool
 - Added Swift Soar and Hydro veil Enchantments
### Nether Port: ###
 - Majorly Overhauled Nether ports
 - Refurnished the Crimson Planks parts to be proper 
Fortress Adjacent looking with nether bricks n blackstone and everything :)
 - Blaze Trial Spawner can now spawn here giving out:
 - Added Nether Port keys
 - Added Vaults that take only Nether Port keys
 - Nether Port keys can give out charts for the Nether Keep
 - Removed Wither Coated from loot tables
 - Added Swift Soar Enchantment instead
### Nether Skeleton Towers / Camps: ###
 - Removed Skeleton Camps
 - Always spawns on lava level now
 - The tower is guranteed to be a tall tower and can have at least 1 bridge
 - Every Bridge has now the potential to spawn another  tower, which too can branch of
 - The main tower has a chart for the Nether Port
 - The smaller towers can have a chart for the Nether Port or for charts of the other Nether Tower  types
 - Fort type Nether Towers have a different alignment than the other towers and rarely spawn the smaller towers, but can spawn blaze spawner
### Piglin Hamlet: ###
 - Majorly Overhauled the Piglin Hamlet
 - Always spawns on lava level now (more or less)
 - Added the Piglin Outstations old Bridges to it
 - Updated the loot tables to be a little bit richer
 - Corner Pieces got a slight change
 - Hamlet now has an entire underground part with piglin apartments, shops, vault rooms, stables etc.
 - Vaults require now Hamlet Keys instead of Piglin Outstation Keys
 - Vaults now give out charts for only the Piglin Outstation
 - Every Piglin now has a chance to drop Hamlet keys:
   - Brute: 60%
   - Piglin: 5%
### Piglin Outstation: ###
 - Majorly Overhauled the Piglin Outstation
 - Always spawns on lava level now
 - Removed the Bridges
 - Piglin Outstation now resembles Horde of the Bastion piglin base from Minecraft Legends
 - Netherrack island contains Piglin Mines with a 10% of every netherrack being nether gold ore
 - Rebalanced Loottables to be more rich.
 - Towers Spawn Blazes now (those blazes can only drop firecharges and do not respawn)
 - Piglin Outstation does not anymore spawn piglins as a Spawn overwrite (thats how pillager outpost spawn pillager) but instead as Prespawns (thats how Mansions spawn illager.)
- Every Piglin now has a chance to drop Piglin Outstation keys:
   - Brute: 60%
   - Piglin: 5%
### Piglin Donjon: ###
 - Added back the piglins with armour
 - Added Netherite with snout gold trim Piglins
 - Every Piglin now has a chance to drop Donjon keys:
   - Brute: 60%
   - Piglin: 5%
   - Netherite Piglins: 30%
### Lone Citadel: ###
 - Aerials Bane can now be found here
 - Updated Tower top Miniboss arena
   - It is now an Ice platform with stairs reaching towards the 4 balconys upstairs with the Stray Trial Spawner
   - Miniboss Arena is now entered from the 4 corner rooms in the entry room
   - Entry room has been updated with 1 breeze and 2 stray trial spawner, as well as changed position of the ominous vaults and added way more vaults here.
 - Added Leather Boots to the base equipment of all Trial Spawner mobs (even the breezes, though you wont see those)
 - Removed Flame from the Lone Citadel Equipment Enchantments
### Toxic Lair: ###
 - Updated block palete of the toxic lair, andesite is granite now
 - Bookshelves can now carry "random" loot, including enchanted books
   - Those enchanted books are the antidote enchantment and the enchantments from the swamp villager librarian trade overhaul experimental setting
 - Updated some rooms to use copper bars now
 - Updated Toxic lair to mainly use Copper Fire Torches
 - Added Slime Trial spawners back! (finally fixed those buggers.)
 - Added Slime Miniboss in the Dropper room 
 - Majorly overhauled the Dropper room to have now decoration, pillars, etc.
 - Updated in the underground sector the spruce wood to be mangrove wood now
 - Added Shelves with random loot for potion brewing as well as some potions
 - Updated Spider Miniboss arena with copper bars and trapdoors. shouldt crawl to the ceeling now and just suffecate the bogged and hide there~
 - Added Copper golems and Copper chest inside to take your unnecisary items.
### Illager Manor: ###
 - Updated  the static part of the structure (thats the part that generates around the garden) to have 4 more 2x2 unit room slots
  - this means basically that each illager manor has now 8 guranteed big room slots instead of just 4
### Combat Shrines: ###
 - Split Shrines tier 1-5 into 2 type of shrines:
  - Biome Shrines, those are the shrines you know and love already
  - Combat shrines, indicated by a copper door, they use tier 6 shrine rooms in a more clean state
    - Combat shrines have only 1 mob type per class (melee, ranged, swarm, special)
    - Combat shrines 1-5, unlike tier 6, are unable to spawn endermite, trial blaze and magma slimes trial spawners, those are still only apearing in combat shrine tier 6
 - Added Copper golems and Copper chest inside to take your unnecisary items.
### Stray Outlook: ###
 - Removed wild trim
 - Added Stray Fort Charts
### Stray Fort: ###
 - Removed Might enchantment, was a bug
### Desert Ruins: ###
 - Each house has now 3 different stages of decay, causing the desert ruins to actually be... ruined.
### Cave Huts: ###
 - Added 4 new center pieces, causing the structure to have more variety in shape
 - can now have 1-8 rooms instead of the previous 4-8
### Trial Dungeons: ###
 - Added 4 new center pieces, causing the structure to have more variety in shape
 - can now have 1-8 trial spawner rooms instead of the previous 4-8
### Might Enchant: ###
 - On pair with Vanillas Power Enchantment now (still only for the crossbow)
### Ghasted Enchant: ###
 - Can only be found in the Sealing Halls now
 - Overhauled how it works from the ground
 - Shoots an actual ghast fireball now with the same explosion power
 - Ghasted 2 and 3 increase explosion power
 - Increased Reload Speed per level

## Advancements ##
 - Reworked Advancements quite a lot of advancements, and added some new ones.
 - Advancements for Trading the unique DnT Enchantment with the Librarians if you brought them to the structures and leveld them up
 - Finding Desert Ruins
 - Finding Jungle Ruins
 - Finding either a Piglin Camp or Piglin Camp Colony
 - Leveling up a QUest Trader to Master and then receiving an epic Structure Chart from them
 - Using the Sealing Boss Key on the Boss Vault in the Sealing Halls