This mod changes a default minecraft in-game hud.
Hey! I more bug I noticed is the AIR bar doesn't refill when you're in a bubble column (magma/soul sand block).
How do I get the autoconfig menu to pop up. Everything seems loaded just fine but I don't see where I can get in the settings.
In reply to TheRavensRequiem:
With modmenu in mods, then you click on diui and settings icon in top right.Without modmenu you go to config/diui.json5
Diamond is unbreakable Utility.
Hey there! I really like your mod, it works really well and I really enjoy having it with survival world. However, there are a few things that you might be able to improve on...
The health of rideable animals like horses, donkeys, llamas, etc. is really hard to tell if they have reached full health. Sometimes they might take damage and I won't even notice it until they get really low. Maybe there's some way you could fix it? I can see the current rideable mob's health tracking UI is always at half heart so maybe you can make it when they reach full health the heart is full and when they are not full it's half heart (that already sound hard even though I'm not a modder)?
Also, one more thing. The respiration enchantment is one of the things that can mess up the UI smoothness, the oxygen bar always lags ahead or behind whenever my helmet has respiration enchantment on it.
Anyways, amazing job on this mod and I hope you have a good day!
In reply to mazeslam:
Both done in 1.0.4.
Mount health will scale across 7 pixels to show % of life.
In reply to dinoleku:
Wow! The changes you have made are really nice, thank you for reading my feedback!
Just like Sleep_tight_Pupper said, the mod keeps crashing. I know it requires cloth config, auto-config and fabric api, but even with that it crashes. I removed every other mod and just left requires files and such, still it crashed. Do you know what's happening? Do we need specific versions of the mods you listed as required? I really love the mod and I want to make it work out.
In reply to prodigy733:
If you want help you need to post that crash, so I can look what's up.
As far as I see cloth config got updated and wasn't working with current version.Use this version for now https://www.curseforge.com/minecraft/mc-mods/cloth-config/files/2715907.
No problem now, it worked. The problem was Cloth Config, put the direct link on the description, along with the name of the build. That should help avoid confusion and thanks for the awesome mod and fast reply.
Hey normally I dont need to comment for crashes, but the only log im getting when I try to load your mod in 1.14.3 is "Loading for game Minecraft 1.14.3"
Ive tried just loading your mod and it crashes. Ive tried loading your mod and its dependencies and it also crashes. Both give the same error log.
Any ideas on why this would be happening?
Hey there. This is really quite an awesome mod. Loving it so far. I had noticed you added support for AppleSkin, so I was wondering if I could suggest another mod?I was thinking leveluphp might be a mod worth supporting. I'm sure adding support for multiple mods without a standard library behind all of them is tedious, but...It already has an option to toggle off the xp bar override, so maybe you can simply get the information without too much hassle of overwriting their xp bar? Not sure.
Thanks for a great mod, gonna see if I can make it all fit together regardless, because this is just so clean.
In reply to el0c:
Do you have some ideas how can I handle hp-exp bar?
Love this! As for the question, honestly, just hop to the world of warcrfaft mods part of curse ;) and look for some unitframe mods for isnpiration
In reply to dinoolek:
That's an excellent question, haha. I should probably come up with solutions before suggesting things XD.Well, I gave it some thought. I tried to consider how I think you're drawing the GUI code wise; which based off of the assets for the GUI, I think you're reusing the space with the "bars" and coloring it on the fly. That's just my best guess though. So considering this I wanted to come up with a solution that wouldn't require much work on your part. First I considered filling in the HP bar with another color as your HP EXP progresses. Sort of a background gradient I guess. But that may be confusing to some and I couldn't think of where to put the actual numbers for the HP EXP in that case. Second I considered the "easiest" which is just tacking on another bar above EXP. But that isn't a great solution because you lose a vast amount of screen real estate.So my third option was to copy the mod's approach, splitting the XP bar; but adapting it for your GUI. This is what I could come up with with a little editing of your base image:https://imgur.com/a/XYCQmDQI'm not sure what color to make the HXP bar besides red though... Seems like it would need to be a different color to really fit the GUI perfectly. But then again, the red 2 by the player icon seems to fit so well and be very clear on what it's referring to because of that. So I'm not sure.Also unfortunate is the fact that unless you want to also change the size and shape of the bars with code (which I personally know nothing about actually doing, it could be easy) it would probably require more texturing and I'm assuming then, more code to point to the right place within the textures.
The Health XP should be pink/dark pink. Purple looks good too. or you could make the exp bar into a circle like Dota2 but I feel that would be hard. One more idea that could be cool is a very stylized. but coding it might be hard though.https://imgur.com/gallery/opcDzNW
sorry i have no idea how to post a picture
I made two examples as suggestion for the UI. (Im liking the one on the right more), Horizontal AIR bar with the bubble and IRL seconds before you start drowning, and the XP bar combined with the head LVL.
Full IMG: https://i.imgur.com/78y1Di0.png
In reply to iPollox:
Will take a look when I find time
So much potential in this mod.
I'd like to request more modular, options to move the GUI around.
for example, I'd prefer the health and such on the Top left.
The slots i prefer it in the middle, and the breathing bar horizontal on top of the slots perhaps.
Just give users to move the UI as they please.
Also the feature to see your "saturation" from food, like AppleSkin mod allows you to (Not compatible with this mod)
Added part of it in 1.0.2