Description
This small client side mod allows you to change the boring old dirt background of your minecraft menu to something nicer.
Usage
When you first install the mod on your client it will be in random mode. It will randomly select a background out of a pool from blocks i found looked quite nice as backgrounds.
You can also specify your own background in the config file (Fixed-Background), it takes a Resource Location. For example "textures/blocks/stone.png" will be stone and "textures/blocks/bedrock.png" will be bedrock. If you open up your minecraft.jar in a zip program you can see all the names of the vanilla minecraft textures.
This also works for blocks (/textures) from other mods, just open up the mod jar in a zip program and locate the texture you wanna use in their assets folder and stick "modid:" in front of it. For example "mineralogy:textures/blocks/drywall_yellow.png" will use the yellow drywall texture from Mineralogy.
If you wanna use your own texture you can add that using resource packs or with Resource Loader (easier).
Some possible examples:
Feel free to use this mod in any modpack
I can't get this mod to load any fixed texture from minecraft (in modpack, ResourceLoader installed)
I used textures/blocks/emerald_block.png as the texture and it just displayed a missing texture
Minecraft 1.12.2
In reply to JoeJoeTV1337:
Did you put minecraft:textures/block/emerald_block.png in the config?
In reply to JoeJoeTV1337:
This might not help you now but in case anyone else is having this problem, you'd just need to have: minecraft:textures/blocks/emerald_block.png
also you don't need Resource Loader if you're not going to use any custom textures.
Will this mod and Bloodmoon be updated for 1.14?
q cooool
I want to use more than one texture! How though?
1.14.2?
I don't know if I'm just dumb but I have no clue how to customize the backgrounds can I have help?
In reply to owenbowen222:
go to .minecraft/config
from there find the config file and edit it
q
how do i add mky own backgrounds from quark, but not just the same one each time you load the game up
In reply to Kutze:
Use Resource Loader, and put the pictures in .minecraft/resources/assets/minecraft/textures/gui/title/background
I'm going to leave this here so others don't have to suffer:
If using resource loader, and your folder is /resources/test/01.png, then it would be =test:01.png
If it isn't working, please rename the folder inside resources because it will randomly hate on folder names for no apparent reason. I seriously spent 3 hours dealing with this before deciding to rename the folder.
In reply to DFArun:
Holy crap thank u so much i couldnt figure this damn thing out and there is no documentation. Bump.
Is the 404 an April Fools’ joke?
In reply to Dimentive:
Looks like it isn’t. 🤷
How do i get GIFs to work on 1.12?
I kinda just want the gif on the whole screen not repeating
In reply to Anatoli001:
Animated textures in Minecraft are made with a sprite sheet of every frame of animation and then a .json file to tell Minecraft to animate it. This uses a single, solid texture, and Minecraft probably doesn't have a function to run said animation .jsons during loading screens.
Also, the above comment says the example GIF used on this page may be an April Fool's joke the dev has forgotten to edit out yet.
Weird question, but a change on Forge for 1.13.x forced me to ask that:
Will this mod do nothing when installed on a dedicated server?
I used to sync my profile (personal modpack) with my private server using an gitbucket instance in my raspberry pi, and used the fact forge load mods in a subfolder named according to the version running (eg. mods\1.12.2) to separate client-only mods from the "universal" mods.
But for 1.13 this functionality is gone, and now i need to place client-only mods alongside universal ones to keep syncing.
Thanks in advance!