CQR is a redesign of Chocolate Quest (though you might know it as better dungeons) for Minecraft 1.12.2, and probably eventually the future.
If Curseforge is currently broken, you can get the latest build from our website by clicking here.
THIS MOD REQUIRES GECKOLIB, IT WILL NOT LAUNCH UNLESS IT IS INSTALLED,* YOU CAN GET IT HERE: https://www.curseforge.com/minecraft/mc-mods/geckolib,
THIS MOD ALSO REQUIRES REACHFIX, IT WON'T LAUNCH WITHOUT IT! DOWNLOAD IT HERE:
For those new to the mod, BD/CQ generates massive dungeons around your world, such as castles, nether cities, and volcanoes, filled with monsters and loot, for you to conquer... If you're strong enough.
CQR sets itself apart from most other dungeon mods largely in size and scope, with the use of its own custom mobs and loot items, as well as immense customizability, from changing the available loot to making your own entire dungeons from scratch if you're so inclined.
You can find 1.7.10 and earlier builds of the original mod here, as well as its wiki here, and follow along with our slow, slow, development, or apply to help out, in our Discord server, here.
If you have bugs to report, for the best chance of your issue being seen and fixed, report it on our Github Issues page and send us the mod's config, your mod list, the crash report and log file if applicable. Fill out as much of the issue template as you can for best results.
If you're bored and want to check out other projects that involved the various members of our team, you might like Grimoire of Gaia, Pizzacraft, or Subterranean Switcheroo.
If you're looking for certain features of CQ on their own, Lythom developed the Capsule system into its own mod, as Capsule, and Tiviacz1337 made a standalone version of the Cloud Boots as well. Also there is a mod that redid the 1.6 magic staffs, called Elementary Staffs.
If you're interested in the Soul Weapons from Chocolate Quest's earlier versions, check out our sister mod, Soulbound Armory!
If you're looking for a configuration guide on how to configure things; most of it is documented here on the wiki, here: https://wiki.cq-repoured.net/index.php?title=Main_Configuration
If you're happy and you know it, clap your hands.
If you have any other questions please read the F.A.Q. page on our wiki. If your question still wasn't answered, please, ask us on Github or Discord.
Climate Control and Geographicraft can cause infinite freezes. To fix this set cqrepoured.cfg -> advanced -> generationRespectOtherStructures to false. This is a bug in the other program, not ours.
As far as we're aware, CQR works with any and all biome mods, however, if you find one that it doesn't, you should be able to remedy this by asking the other mod's developer to properly categorize their biomes.
Does this work with Biome mods like Biomes O' Plenty?
On 1.13, 1.14, 1.15, 1.16, 1.17, and any future versions.
Chocolate Quest Repoured will come to future versions, but not until 1.12.2 is feature-complete. The next few versions fundamentally change a lot about minecraft's identity, and we want to finish a clear vision of what the mod looks like on a build of Minecraft more comparable to the original before we proceed. Additionally, we feel that the current rivalry between forge and fabric will be better resolved if we wait a while longer, giving us a better idea of which one represents the future of modded Minecraft. We appreciate your patience. Comments asking to update won't make the update come any faster.
By the end of 2021 we decided that 1.12.2 received it's last content update and may only receive patches if they're truly necessary. Currently we're working on moving the mod to 1.16.5 or 1.18.1, any other versions won't receive support and this is not debatable. Any attempts in that direction will be ignored.
Most recent mod review by textConjure
*BY INSTALLING THIS MOD YOU SIGN AN AGREEMENT THAT I'M ALLOWED TO BE MEAN TO YOU IF YOU REPORT A PROBLEM THAT TURNS OUT TO BE THAT YOU JUST DON'T HAVE GECKOLIB OR REACHFIX INSTALLED.