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Corail Tombstone

Keeps safe your inventory items in graves on death with many features for better survivability and exploration, in a medieval fantasy atmosphere related to the decorative graves & the haunting souls

File Details

Corail Tombstone 2.4.1 for 1.12+

  • R
  • Jan 28, 2018
  • 363.98 KB
  • 30.9K
  • 1.12.2+2

File Name

tombstone-2.4.1-1.12.jar

Supported Versions

  • 1.12.2
  • 1.12.1
  • 1.12

This mod supports mc version from 1.8.9 to 1.12

Minecraft Version = [1.12.2|1.12.1] - Forge Version [14.23.1.2604|14.22.1.2485] (or close versions)

Latest : 2.4.1 - Recommended : 2.4.1

Changes 2.4.1 :

  • fix #25 : null pointer
  • cancel 'ghostly shape' 5 seconds after recovering items from a grave

Changes 2.4.0 :

  • new feature to customize the village siege with config options : (set to vanilla values by default)
    - the existing conditions (number of doors[10], villagers[20], chance to occur[10%])
    - a new condition (number of golems, set to 0 by default)
    - disable VillageSiege Tick for Nether/End dimensionType
    - set if creative player can be included in location for siege village [true by default in vanilla]
    - set the maximum number of hostile creatures when a siege occurs [20]
  • finally a fix for "ice & fire" (#17, dragons could transform the grave into charred blocks) (@Runemoro)
  • provide more compatibility with 'Level Up' mod (#23, by disabling xp handling when the mod is present)
  • always equip the same armor after re-equip (#22)
  • fishing rod of misadventure : new fishing rod (with more chance to have junk while fishing)
    => created with deadbush (cut with shears) & grave's dust + advancement
  • some checks on teleport if another mod has cancelled it (mainly to prevent item to loose one use)
  • minor improvments/cleaning on code

Changes 2.3.2 :

  • avoid to place the grave in underground cave (#19)
  • incompatibility with 'ice & fire' (should fix #17)
  • fix a message about "wrong key" (as in 2.3, you don't need to hold the key in hand to open a grave)
  • place 'Wearable BackPack' near the grave if too far away (#18)
    + config option to enable this feature (disabled by default)
  • config option for chance to loose items on death (#20)
  • command TBTeleport adjustment (teleport to the center of the blockpos)
  • decorative graves slightly emits light (but less than player's graves)

Changes 2.3.0 :

  • command TBTeleport : for dimensional teleport to any position [fully working]
    => TBTeleport [entity] <destination>
    => <destination> = <targetEntity> or <x> <y> <z> [dim]
  • remove the command TBTeleportToPlayer (as the command above can do it too)
  • command TBTeleportToGrave : change the syntaxe to allow to teleport playerX to graveY
    => TBTeleportToGrave [player] [playerGrave]
  • command "TBTeleportToGrave", "TBShowLastGrave" & "TBRestoreInventory" looks for grave's key on the player to use it as location when the deathHandler hadn't this data anymore (as last known grave isn't a persistent data)
  • handle argument "~", "@p" in some of the different new commands (and add some parsing check)
  • only trigger the advancement "first_grave" if the grave is really built
  • provisory fix for "welcome to the jungle" to prevent the mod to cancel grave
  • compatibility with "ice & fire" (dragons could transform the grave into charred blocks)
  • update baubles api
  • some changes about grave placement and teleportation
    - the placer looks for positions to the up & down on the same time
    - look for "ideal pattern" before returning a lower pattern
    => ideal pattern for grave is a place where you can tp over the grave and with a safe ground below the grave
  • check if the last grave is close when generating a new grave, and fill the grave if it has enough space

Changes 2.2.0 :

  • command TBTeleportDiscovery : teleport to a unexplored village [no param, it finds itself the village]
  • command TBTeleportToVillage : teleport to an explored village (using only a number as param from 0 to X, to avoid to use position)
  • improve spawn placement for teleportation (and grave placement btw), check PathNodeType for modded blocks (mainly for damage type)
  • ensure teleportation to ungenerated lands(thanks barteks2x)
  • add information on some items about the distance to reach a destination
  • tablet of recall can show the path (like the key) and can change the binded place (while sneaking)

Changes 2.1.5 :

  • fix #14 (about world border)
  • improve grave's key (grave can be seen from any distance, remove useless grave's key also in offhand)
  • command TBRestoreInventory (return the grave inventory to its owner, only work with the last grave data)

Changes 2.1.4 :

  • protect grave against ender dragon (fix #13)
  • remove sound packet
  • 1.10.2 is now also compatible with Cubic Chunks (thanks Barteks2x)

Changes 2.1.3 :

  • fix about grave's inventory not dropped when broken

Changes 2.1.2 :

  • fix #12 (refering to ghostly appearance & version 2.1.1)

Changes 2.1.1 :

  • add a ghostly appareance during the second you're invincible with the Scroll of Unstable Intangibleness
  • fix the ghostly shape appearance (issue #11)
  • add tab completions for player/grave list in commands
  • command TBTeleportToGrave : can be used without player name, to refer to your grave
  • command TBTeleportToPlayer  : remove the 'teleport to you' case & limit to online players

Changes 2.1.0 :

  • Scroll of Unstable Intangibleness : provide a potion effect making you invincible for one second every 5 seconds
  • compatibility with Cubic Chunks (and with any mod using uncommon values for world height)
  • config option : set the decorative graves as unbreakable (default to false)
  • ingame-command : (tested on dedicated server)
    - TBShowLastGrave : show last player's grave position & dimension (can be used in console)
    - TBTeleportToGrave : teleport to last player's grave (also dimensional)
    - TBTeleportToPlayer : teleport to player (also dimensional)

Changes 2.0.1 :

  • a player's grave also appears if this player has no drop, but there are drops around
  • compatibility with Aether Legacy
  • protect decorative graves against explosion (like player's grave)

Changes 2.0.0 : This beta is working correctly but i need feedbacks on the whole changes

  • all the magic items are updated, they have now "casting time" & "cooldown", and get some missing translations/texts
  • about scroll :
    - improve the scroll model 
    - all scrolls' recipes require now a "Strange Scroll" (instead of paper)
      recipe = paper, stick & "Grave's Dust"

    - "Scroll of preservation" : when used, provide a potion effect that keep your experience and beneficial effects after death (for command, the effect name is tombstone:preservation)
      recipe = strange scroll + rabbit's foot
  • about drop :
    - "Grave's Dust" is dropped by undead (10%, configurable) Grave's Dust from Corail Tombstone (
    credit to Cofh Team as i only adapt the png)
    - skeleton/zombie can drop their skull [without charged creeper] (0.5% chance, can be disabled in config)
  • about config :
    - allow to put higher chance values for grave's soul & grave's dust (the value is the chance on 1000)
    - new option to allow to have a grave's key without the grave's access (enabled by default)

    - option for "scroll of recall's max uses" is replaced by "tablet's max uses"
    - option to "allow dimensional teleportation" is now applied to all magic items

    - client options to customize the tootip of magic items
  • about grave :
    - plate is not shown on grave is not inscribed (compatible with old saves)
    - anvil recipe to inscribe graves requires an iron ingot

    - grave can be harvested with shovel or pickaxe
    - dark marble block can be crafted (required in decorative grave recipes instead of stone)
    - change the tombstone texture to be seamless
  • sound compression (-40ko)
  • update the advancement tree to be a guide for all tombstone features (and remove announce to chat)
    This include lots of new advancements, some recipes will be visible sooner (to know what to do ;) ), and some loot tables are set to give rewards during the tutorial. (the free decorative grave is no more given but you receive nearly enough ingredients to build one)
  • "Tablet",  new kind of magic item with more than one use (instead of scroll with only one use)
    - "Tablet of Recall" (replace the "Scroll of Recall" - teleportation to the bounded place)

    - "Tablet of Assistance" (replace the "Ankh of Assistance" - teleportation to the engraved player name)

Changes 1.6.1 :

  • fix : the grave's souls couldn't be seen when the client config option "grave smoke" was set to false
  • fix : in multiplayer, the player could look in "ghost" by others players after the end of the effect

Changes 1.6.0 :

  • an engravable ankh with one use, allowing to teleport to a player (with mount & between dimensions)
    recipe : some gold nuggets and a glowstone dust
  • improve the grave's key model (+ display position)
  • server config option to restore beneficial effects after death (disabled by default) + blacklist for effects
  • server config option to log the grave position when a player die (disabled by default)
  • about languages : remove chinese, update german (Mr Riegel), add dutch (Robijn Vogel)
  • add some missing oredict names in some recipes

Changes 1.5.0 :

  • new item : Scroll of Knowledge, as a storage of xp [ recipe = paper + glowstone_dust ]
  • remove the config option "ingredient to upgrade the grave's key"
  • 2 new advancements

Changes 1.4.1 :

  • fix #10 (crash server from CustomModLoadingErrorDisplayException)

Changes 1.4.0 : 

  • The ghostly shape is a potion effect received after death (and configurable for duration) preventing monsters to attack you. The effect is directly removed if the player attacks a creature. For command, the effect name is tombstone:ghostly_shape.
  • new animations : smoother smoke, spinning grave's soul [video]
  • fix about chance of getting a grave's soul (the chance was higher in multiplayer)

Changes 1.3.9 :

  • support with euhdawson's gravestone (fix #8)

Changes 1.3.8 :

  • add a configurable range for placement of player's graves (default is 2)

Changes 1.3.7 :

  • adapt the grave/key recipes to look better in JEI & remove recipe groups [1.12+ only]

Changes 1.3.6 :

  • fix #7
  • use event registry [1.12+ only]

Changes 1.3.5 :

  • the player's grave aspires items around on spawn (config option to change the range)
  • the grave's key is removed before restoring items to player
  • others small changes

Changes 1.3.3 :

  • auto-equip shield & Baubles slots
  • fix ground collision
  • fix achievement about engravement [1.8.9,1.9.4]

Changes 1.3.1 :

  • first release of 1.3, should work fine on SP/MP (see the changelog of beta below)

Changes 1.3.0 : (beta because lots of changes to be tested but stable)

  • engrave names on decorative graves (with anvil and a stick in the ingredient slot)
  • show recipes in the crafting book as soon as you have the ingredients [1.12]
  • adapt the tooltip of the grave key to hide some informations when useless
  • enhance the config with new options : color for the different texts on graves(client side), chance to get a soul on grave (and remove server config options from config gui), handlePlayerDeath (or not)
  • add/fix some sounds (grave activation, teleport)
  • replace IInventory  with ItemStackHandler & adapt the code for the grave events of the future extension
  • perfect collisions with graves
  • add snow layer to replaceable blocks for tombstone spawn (but you need to delete first "whitelist_blocks" file in config folder)
  • reduce tombstone texture to 64px + custom ground texture
  • new advancements (about engrave & your favorite grave type) & table loot for a random decorative grave (used by advancements)
  • include NightKosh GraveStone API
  • allow the player to choose his grave model (client side config option, visible for all others players)
  • the decorative graves are now harvested by shovel and don't require silk touch anymore
  • change the decayTime config option to be in minutes
  • improve grave model => grow + plates

Changes 1.2.11 :

  • compatibility with Vanilla Spawn Protection (to be able to interact with tombstone in the starting protected area on dedicated server)

Changes 1.2.10 :

  • compatibility with FTB Utilities/GriefPrevention (place/interract event with tombstone)
  • compatibility with grave mods (override player's death)

Changes 1.2.9 :

  • compatibility with the mod "FTB Utilities" (be able to interract with the tombstone when it's on a claimed land)

Changes 1.2.8 :

  • crafting recipes in json format (except the upgrade of the grave's key)
  • advancements (tutorial part)

Changes 1.2.7 :

  • new config option to set the number of uses of Scroll of Recall
  • Update to last forge changes

Changes 1.2.6.001 :

  • Update to last forge changes (registry)

Changes 1.2.6 :

  • First version for 1.12, with same changes as others versions
  • Achievements (old Advancements) are disabled for now
  • PVP hasn't been tested (need feedbacks)