File Details
Corail Tombstone 2.4.1 for 1.12+
- R
- Jan 28, 2018
- 363.98 KB
- 30.9K
- 1.12.2+2
File Name
tombstone-2.4.1-1.12.jar
Supported Versions
- 1.12.2
- 1.12.1
- 1.12
This mod supports mc version from 1.8.9 to 1.12
Minecraft Version = [1.12.2|1.12.1] - Forge Version [14.23.1.2604|14.22.1.2485] (or close versions)
Latest : 2.4.1 - Recommended : 2.4.1
Changes 2.4.1 :
- fix #25 : null pointer
- cancel 'ghostly shape' 5 seconds after recovering items from a grave
Changes 2.4.0 :
- new feature to customize the village siege with config options : (set to vanilla values by default)
- the existing conditions (number of doors[10], villagers[20], chance to occur[10%])
- a new condition (number of golems, set to 0 by default)
- disable VillageSiege Tick for Nether/End dimensionType
- set if creative player can be included in location for siege village [true by default in vanilla]
- set the maximum number of hostile creatures when a siege occurs [20] - finally a fix for "ice & fire" (#17, dragons could transform the grave into charred blocks) (@Runemoro)
- provide more compatibility with 'Level Up' mod (#23, by disabling xp handling when the mod is present)
- always equip the same armor after re-equip (#22)
- fishing rod of misadventure : new fishing rod (with more chance to have junk while fishing)
=> created with deadbush (cut with shears) & grave's dust + advancement - some checks on teleport if another mod has cancelled it (mainly to prevent item to loose one use)
- minor improvments/cleaning on code
Changes 2.3.2 :
- avoid to place the grave in underground cave (#19)
- incompatibility with 'ice & fire' (should fix #17)
- fix a message about "wrong key" (as in 2.3, you don't need to hold the key in hand to open a grave)
- place 'Wearable BackPack' near the grave if too far away (#18)
+ config option to enable this feature (disabled by default) - config option for chance to loose items on death (#20)
- command TBTeleport adjustment (teleport to the center of the blockpos)
- decorative graves slightly emits light (but less than player's graves)
Changes 2.3.0 :
- command TBTeleport : for dimensional teleport to any position [fully working]
=> TBTeleport [entity] <destination>
=> <destination> = <targetEntity> or <x> <y> <z> [dim] - remove the command TBTeleportToPlayer (as the command above can do it too)
- command TBTeleportToGrave : change the syntaxe to allow to teleport playerX to graveY
=> TBTeleportToGrave [player] [playerGrave] - command "TBTeleportToGrave", "TBShowLastGrave" & "TBRestoreInventory" looks for grave's key on the player to use it as location when the deathHandler hadn't this data anymore (as last known grave isn't a persistent data)
- handle argument "~", "@p" in some of the different new commands (and add some parsing check)
- only trigger the advancement "first_grave" if the grave is really built
- provisory fix for "welcome to the jungle" to prevent the mod to cancel grave
- compatibility with "ice & fire" (dragons could transform the grave into charred blocks)
- update baubles api
- some changes about grave placement and teleportation
- the placer looks for positions to the up & down on the same time
- look for "ideal pattern" before returning a lower pattern
=> ideal pattern for grave is a place where you can tp over the grave and with a safe ground below the grave - check if the last grave is close when generating a new grave, and fill the grave if it has enough space
Changes 2.2.0 :
- command TBTeleportDiscovery : teleport to a unexplored village [no param, it finds itself the village]
- command TBTeleportToVillage : teleport to an explored village (using only a number as param from 0 to X, to avoid to use position)
- improve spawn placement for teleportation (and grave placement btw), check PathNodeType for modded blocks (mainly for damage type)
- ensure teleportation to ungenerated lands(thanks barteks2x)
- add information on some items about the distance to reach a destination
- tablet of recall can show the path (like the key) and can change the binded place (while sneaking)
Changes 2.1.5 :
- fix #14 (about world border)
- improve grave's key (grave can be seen from any distance, remove useless grave's key also in offhand)
- command TBRestoreInventory (return the grave inventory to its owner, only work with the last grave data)
Changes 2.1.4 :
- protect grave against ender dragon (fix #13)
- remove sound packet
- 1.10.2 is now also compatible with Cubic Chunks (thanks Barteks2x)
Changes 2.1.3 :
- fix about grave's inventory not dropped when broken
Changes 2.1.2 :
- fix #12 (refering to ghostly appearance & version 2.1.1)
Changes 2.1.1 :
- add a ghostly appareance during the second you're invincible with the Scroll of Unstable Intangibleness
- fix the ghostly shape appearance (issue #11)
- add tab completions for player/grave list in commands
- command TBTeleportToGrave : can be used without player name, to refer to your grave
- command TBTeleportToPlayer : remove the 'teleport to you' case & limit to online players
Changes 2.1.0 :
- Scroll of Unstable Intangibleness : provide a potion effect making you invincible for one second every 5 seconds
- compatibility with Cubic Chunks (and with any mod using uncommon values for world height)
- config option : set the decorative graves as unbreakable (default to false)
- ingame-command : (tested on dedicated server)
- TBShowLastGrave : show last player's grave position & dimension (can be used in console)
- TBTeleportToGrave : teleport to last player's grave (also dimensional)
- TBTeleportToPlayer : teleport to player (also dimensional)
Changes 2.0.1 :
- a player's grave also appears if this player has no drop, but there are drops around
- compatibility with Aether Legacy
- protect decorative graves against explosion (like player's grave)
Changes 2.0.0 : This beta is working correctly but i need feedbacks on the whole changes
- all the magic items are updated, they have now "casting time" & "cooldown", and get some missing translations/texts
- about scroll :
- improve the scroll model
- all scrolls' recipes require now a "Strange Scroll" (instead of paper)
recipe = paper, stick & "Grave's Dust"
- "Scroll of preservation" : when used, provide a potion effect that keep your experience and beneficial effects after death (for command, the effect name is tombstone:preservation)
recipe = strange scroll + rabbit's foot - about drop :
- "Grave's Dust" is dropped by undead (10%, configurable)
(credit to Cofh Team as i only adapt the png)
- skeleton/zombie can drop their skull [without charged creeper] (0.5% chance, can be disabled in config) - about config :
- allow to put higher chance values for grave's soul & grave's dust (the value is the chance on 1000)
- new option to allow to have a grave's key without the grave's access (enabled by default)
- option for "scroll of recall's max uses" is replaced by "tablet's max uses"
- option to "allow dimensional teleportation" is now applied to all magic items
- client options to customize the tootip of magic items - about grave :
- plate is not shown on grave is not inscribed (compatible with old saves)
- anvil recipe to inscribe graves requires an iron ingot
- grave can be harvested with shovel or pickaxe
- dark marble block can be crafted (required in decorative grave recipes instead of stone)
- change the tombstone texture to be seamless - sound compression (-40ko)
- update the advancement tree to be a guide for all tombstone features (and remove announce to chat)
This include lots of new advancements, some recipes will be visible sooner (to know what to do ;) ), and some loot tables are set to give rewards during the tutorial. (the free decorative grave is no more given but you receive nearly enough ingredients to build one) - "Tablet",
new kind of magic item with more than one use (instead of scroll with only one use)
- "Tablet of Recall" (replace the "Scroll of Recall" - teleportation to the bounded place)
- "Tablet of Assistance" (replace the "Ankh of Assistance" - teleportation to the engraved player name)
Changes 1.6.1 :
- fix : the grave's souls couldn't be seen when the client config option "grave smoke" was set to false
- fix : in multiplayer, the player could look in "ghost" by others players after the end of the effect
Changes 1.6.0 :
- an engravable ankh with one use, allowing to teleport to a player (with mount & between dimensions)
recipe : some gold nuggets and a glowstone dust - improve the grave's key model (+ display position)
- server config option to restore beneficial effects after death (disabled by default) + blacklist for effects
- server config option to log the grave position when a player die (disabled by default)
- about languages : remove chinese, update german (Mr Riegel), add dutch (Robijn Vogel)
- add some missing oredict names in some recipes
Changes 1.5.0 :
- new item : Scroll of Knowledge, as a storage of xp [ recipe = paper + glowstone_dust ]
- remove the config option "ingredient to upgrade the grave's key"
- 2 new advancements
Changes 1.4.1 :
- fix #10 (crash server from CustomModLoadingErrorDisplayException)
Changes 1.4.0 :
- The ghostly shape is a potion effect received after death (and configurable for duration) preventing monsters to attack you. The effect is directly removed if the player attacks a creature. For command, the effect name is tombstone:ghostly_shape.
- new animations : smoother smoke, spinning grave's soul [video]
- fix about chance of getting a grave's soul (the chance was higher in multiplayer)
Changes 1.3.9 :
- support with euhdawson's gravestone (fix #8)
Changes 1.3.8 :
- add a configurable range for placement of player's graves (default is 2)
Changes 1.3.7 :
- adapt the grave/key recipes to look better in JEI & remove recipe groups [1.12+ only]
Changes 1.3.6 :
- fix #7
- use event registry [1.12+ only]
Changes 1.3.5 :
- the player's grave aspires items around on spawn (config option to change the range)
- the grave's key is removed before restoring items to player
- others small changes
Changes 1.3.3 :
- auto-equip shield & Baubles slots
- fix ground collision
- fix achievement about engravement [1.8.9,1.9.4]
Changes 1.3.1 :
- first release of 1.3, should work fine on SP/MP (see the changelog of beta below)
Changes 1.3.0 : (beta because lots of changes to be tested but stable)
- engrave names on decorative graves (with anvil and a stick in the ingredient slot)
- show recipes in the crafting book as soon as you have the ingredients [1.12]
- adapt the tooltip of the grave key to hide some informations when useless
- enhance the config with new options : color for the different texts on graves(client side), chance to get a soul on grave (and remove server config options from config gui), handlePlayerDeath (or not)
- add/fix some sounds (grave activation, teleport)
- replace IInventory with ItemStackHandler & adapt the code for the grave events of the future extension
- perfect collisions with graves
- add snow layer to replaceable blocks for tombstone spawn (but you need to delete first "whitelist_blocks" file in config folder)
- reduce tombstone texture to 64px + custom ground texture
- new advancements (about engrave & your favorite grave type) & table loot for a random decorative grave (used by advancements)
- include NightKosh GraveStone API
- allow the player to choose his grave model (client side config option, visible for all others players)
- the decorative graves are now harvested by shovel and don't require silk touch anymore
- change the decayTime config option to be in minutes
- improve grave model => grow + plates
Changes 1.2.11 :
- compatibility with Vanilla Spawn Protection (to be able to interact with tombstone in the starting protected area on dedicated server)
Changes 1.2.10 :
- compatibility with FTB Utilities/GriefPrevention (place/interract event with tombstone)
- compatibility with grave mods (override player's death)
Changes 1.2.9 :
- compatibility with the mod "FTB Utilities" (be able to interract with the tombstone when it's on a claimed land)
Changes 1.2.8 :
- crafting recipes in json format (except the upgrade of the grave's key)
- advancements (tutorial part)
Changes 1.2.7 :
- new config option to set the number of uses of Scroll of Recall
- Update to last forge changes
Changes 1.2.6.001 :
- Update to last forge changes (registry)
Changes 1.2.6 :
- First version for 1.12, with same changes as others versions
- Achievements (old Advancements) are disabled for now
- PVP hasn't been tested (need feedbacks)

