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Collective is a shared library mod with common code for all of Serilum's mods.
It contains data and functions centralized in one place. Collective helps a great deal in maintainting both the Forge and Fabric versions.
Having access to the library's code environment, creates possibilities for current and future project features. The updating process is also made easier when there's an improvement for a function that is relevant to many others. For example this means having to update one project, instead of six. This saves time and makes me a little happier.
- Variables for increased compatibility with other projects.
- Functions that convert data for mods.
- An event to replace and resupply entities.
- Centralized backwards compatibility for major version changes.
Configurable: ( how do I configure? )
transferItemsBetweenReplacedEntities (default = true): When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
loopsAmountUsedToGetAllEntityDrops (default = 100, min 1, max 200): The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
findABlockcheckAroundEntitiesDelayMs (default = 30000, min 0, max 3600000): The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
enableAntiRepostingCheck (default = true): Please check out https://stopmodreposts.org/ for more information on why this feature exists.
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!