Carpet is a mod that allows to take full control over your vanilla game.
Carpet is a fabric mod.
Details of the mod:
Is there a way to use set ranges for mobs to spawn using this mod? As in, can I set creepers to only spawn 200+ blocks away from the spawn location?
Carpet Mod v1.4.25 for 1.16.5 doesn't work on 1.16.5. Either you uploading the wrong file or just labeled it wrong. Either way, the build is for snapshot 21w05a.
I thought I would try Carpet again, downloaded the latest version for 1.16 but when I try to open a world, it just stalls, and if I create a new world, I get a crash:
The game crashed whilst exception initializing level
Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Exit Code: -1
Part of the crash report:
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector onAdded(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_2680;Z)V in carpet.mixins.json:WorldChunk_fillUpdatesMixin failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap fabric-carpet-refmap.json
*EDIT* Didn't see the post below, but it was Worldedit causing the crash.
I downloaded it for 1.16.5 with world edit and sodium but it doesn't work: world loading stops at 0%. Can anyone help me?
In reply to Magirok:
There is a conflict in newer versions of WorldEdit. It has been fixed in WE development builds, which will probably be released as WE 7.2.3. Until that version is released, you can just use WorldEdit 7.2.0 instead if you need it.
Sodium should work perfectly fine with it after changing WE, never had any conflict.
In reply to altrisi:
I'll download older world edit😁.
I just tried using worldedit-fabric-mc1.16.3-7.2.0-dist and it still crashes as it does with the latest version.
Strange. It works for me.
And you downloaded worldedit-fabric-mc1.16.3-7.2.0-dist ?
In reply to asundruss:
yes. what other mods do u use?
17 not gonna list them, but I tried one by one just now, 1 mod, start Minecraft, join world, no problems, kept doing it and adding more and more mods, and now, with the exact same Mods as I used when I first had the problem, is now working just fine with the forementioned version of Worldedit, really strange.
In reply to opeten5:
Command Camera Mode was removed in the first 1.16 release in favour of the new vanilla gamemode switcher. For survival servers, a new official Scarpet (programming language integrated into Carpet) app was made with new and better features and completely configurable. You can get it in the Scarpet apps repo, or you have a full guide including installation and configuration in this page of the Carpet wiki.
How can I get more bots for my server?
I have a couple big suggestions. Mod Manager support (doing everything by chat one at a time is bad) or even a config file/datapack would be better, as then I can just true/false everything quickly. Also, global settings instead of per-world settings, for modpacks (I noticed there's a default_carpet.conf file, but chat commands don't seem to affect it - populating carpet.conf then copying the contents over would again, take a long time).
I'd like to try this, but configuration is just too much of a hassle. For my specific use case, I wanted to turn off all commands, as this is a non-command using survival modpack. But I was interested in trying the optimization/survival features.
In reply to ThatMechGuy:
Good news for you! Since my #591 PR got merged, you can now add default config settings that will be copied to each world when you create them! The way you use that default_carpet.conf file in .minecraft/config/carpet is by placing there whatever you want to be the default for any world which still doesn't have Carpet configuration. It follows the same structure as any other Carpet config file, it just has a different name, so you just need to copy-paste the contents of a world with the rules you want into there and it should apply to any world without a specific config.
Another way is populating that default_carpet.conf directly, since it's basically ruleName[space]value[newline], but it's usually faster to just copy an existing conf file there.
Mod manager support is unlikely, but possible in a far, far feature (there was once an official Carpet client which had a GUI to change every rule. If that project would be continued, then it would probably be trivial to be added, but it hasn't been updated since 1.15).
How this is not 1 of the most downloaded mods for Minecraft absolutely baffles me.
Great mod. But is it possible to make a version of the mod for forge?
In reply to kershrekmir:
as far as I know, this Fabric mod does not have plans to move to forge, sorry :(maybe im wrong, though, but i personally dont think it seems like this mod is moving to forge