See the full CHANGELOG
[3.0.1a - 1.14.4]
Bumped Forge version to .45 which fixes a binary incompat due to the movement of the GameEvents
- This also includes a Forge-Fix which would crash BuildingGadgets during startup, if any other mod did a Registry Replacement.
Removed the BlockBuildEntity and moved it's functionality to a TER on the already existing effect-block. This should
improve performance a little bit.
- You can safely ignore warnings about a missing entity...