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Blueprint is a mod library developed for easily accessing code which is shared across most Team Abnormals mods, It comes with many useful features, such as a registry helper, data syncing, and the Endimator animation API.
📦 Our Mods:
- Abnormals Delight
- Bamboo Blocks
- Berry Good
- Buzzier Bees
- Endergetic Expansion
- Pet Cemetery
- Savage and Ravage
- Upgrade Aquatic
💻 For Developers:
This guide should only be used if you are a developer wanting to using Blueprint in your mod. If you're a player, you may disregard this guide.
Adding Blueprint to your mod is quite simple! First off you need to add Blueprint as a dependency to access the library in code. To do so, add the following into your
url = "https://maven.jaackson.me"
Next you need to add it as a dependecy on Forge to make your mod require Blueprint when loading. In your
mods.toml add the following block to the file:
modId = "blueprint"
mandatory = true
versionRange = "[<version>,)"
ordering = "BEFORE"
side = "BOTH"
<version> in the examples above with the version on you want. For example,
1.17.1-4.0.0 will give us
blueprint-1.17.1-4.0.0.jar. The example for the
mods.toml is targeting the version selected and any versions beyond. If you want to target it differently, you may want to read up on the