Simple mod that can render blocks and items on-demand with a keybind (default `).
Hover over the item and press the key to render it and save it to a file. Hold CTRL while pressing the render key to open a GUI that lets you enter a comma-separated list of mod ids to render.
This is the page for the original mod as created and "maintained" by unascribed. It's effectively a worse version of the later fork by AterAnimAvis, which can be found here: https://www.curseforge.com/minecraft/mc-mods/block-renderer AterAnimAvis' fork has many improvements and is superior to this version in almost every way. The 1.16 version of this was released because I received a PR to update the mod and forgot the fork existed.
Next time I pick up this project, I'll probably port it to 1.8 (including the hotkey rendering) as it should be reasonably trivial.
Suggestion:
Add a key that will render everything you have put in the open container instead of having to do it one at a time!
That is also a good idea!
I've always wanted a mod like this, and this one fits right in. I already made Block Renders of my Mod's blocks, and they are perfect. Good job on the code.
New Suggestion: Add a config option:
Choose between Render at Start and Render on Keybind
Instead, maybe holding CTRL while hitting the render key would allow you to enter a mod id, and it'll render everything that belongs to that mod?
That sounds like what the main use case for "render on start" would be.
This sounds better, because some mods crash with "Already Tesselating"
Suggestion: Give out a Deobf version so that mod devs can make pngs of their new Items/Blocks
Deobf jars should be unneccessary in 1.8, with ForgeGradle 2.x...
How do I use that?
Deobf jars are currently only unnecessary if the modder provides a Maven repository. Ivy and local libs do not work with `deobfCompile` at the moment. There is an issue for it. If you don't want to worry about providing one, just link to BON2.
Neat little mod, I can see this being very useful!
Instead of rendering all items/blocks at startup, maybe you could make it so you press a key and it renders the item you are currently holding in your hand. This would allow stacks that contains NBT data to be rendered properly.
You should probably specify which MC version the mod is for.
Also, the mod causes the panorama on the main menu to be messed up. Image
"Press a key to render" is probably a much better way to go about it, yeah.
I thought specifying the version of Minecraft on the download itself was enough? I guess I'll add it to the description, too.
I've seen that panorama bug as well, but I have little to no idea how to fix it. I'm pretty sure it's because this mod spins up a separate graphics context to render in, which is causing some sort of issue with the Forge splash screen.
Thanks for the feedback!