This mod adds structures, mobs and items to improve the adventure feeling in minecraft.
More info here
where do I put the schematics created by the community?
I Like To Call 1.7.10 "The Great Death" Due To Thousands Of Good Mods Suddenly Just, Not Being Developed Anymore, For No Reason. Too Bad ChocolateQuest Had Met This Fate. I Just Hope That Remake Picks Up More Traction.
In reply to MinecraftPro3830:
In reply to DarKnighT_0_9:
Unfortunately, while many changes did happen, that was not the main reason many mods were abandoned. Often people said, "Oh it's too hard to move things over" when in reality the case was that 1.8 was wasn't well documented, so it was confusing. I updated the original More Health Enchanted from 1.2.5 all the way to 1.12.2 (starting at 1.7.10), and it was extremely easy to understand. Now I can't say this for every mod (as MHE is pretty simplistic), however if my experience proves anything it's actually not that hard. Just time consuming. And that's the problem; not everyone has the time to update their mods anymore (they grow up, get jobs, start doing things in real life, or just lose interest in Minecraft). Since it took almost a year and a half before 1.8 came out after 1.7, people grew up and gave up on many of their mods, with, unfortunately, Better Dungeons being one of said mods.
In reply to FireController1847:
Yeah, I didn't say newer modding was hard, it's just not fun. Even if you use one of the programs out there that automatically creates JSON files for everything, there is just an amount of tedium that is in mods post-1.7.10. 1.8 put a lot of people off because it was an unfinished version. Microsoft, having just purchased Mojang, wanted something to come out so people wouldn't start complaining that their purchase slowed down the development of Minecraft. Then there's the fact that systems keep getting rewritten with every new update. It's to the point that a lot of mods can't just be ported between version, it's more like a total rewrite. While there are a few mods that are popular enough to provide a living for the developers, most mods are just a hobby. With the way modding is now, it's almost like a second job for some people, but a job where you aren't getting paid. That's why you see mod developers with huge mods often just deciding to start trying to create their own game (OreSpawn, Red Power, Advent Of Ascension).
I mean, it can be tedious work, but depending on the way you implement it it could be quick and easy. I totally understand that most people do it as a hobby; hell, I'm just doing it as a hobby now too (and when I get a job AND going to school at the same time, I'll have no time for modding...). And of course not everyone wants to rewrite everything, so they'd just give (as, yes, it is a lot of work). Nevertheless, I'm still pretty sure that most who abandoned didn't abandon because it's hard, but because it's a lot of work. So, I guess we agree? Either way, on one hand I understand people wanting to keep their work private but when somebody is done working on a mod, I think there's absolutely no reason they shouldn't make it open source, in which this mod isn't. (Not to say it's hard to reverse-engineer them and decompile them, it really isn't, butttt).
Unfortunately I think I'll have to accept that this mod died, I've been waiting for a new update for over 2 years and I was hoping to upgrade this mod but ... our mods that got stuck in 1.7.10 came back in 1.12.2 with everything and I was happy now just float this to complete 1 of the best mods of the season
In reply to juninhocraft_br123:
How do I download ?!?!?
In reply to gameratbest9:
I have started a discord server for work on the ChocolateQuest revival for 1.12.2, as well as a github, and all those other good things. You can join in and follow along here: https://discord.gg/StWzzFwI'll be personally porting over the dungeons once the dungeon spawning system is coded, but although we've gotten several people stating an interest in helping build the new CQ, nobody's officially signed onto the project yet in a larger capacity than a few back-end things for Github moderation.
In reply to ArloTheEpic:
En respuesta a ArloTheEpic :
In reply to Zontraxs99:
Yeah!!! It's all I need, you are my hero :D
I do wish this could work for 1.10.2
The author has already forgotten about this mod, it makes no sense to write comments
Last update was in February 2015.