📖 About:
Backpacked is not just another backpack mod. Besides what you would expect to be added into the mod, Backpacked provides fun gameplay experiences with advancements like challenges. Completing challenges contributes to the customisation of backpacks; a new system that allows players to personalise their backpack with different models.
Players can share items from their backpack with introduction of pickpocketing mechanics. You must be directly behind a player and in arms reach to access their backpack. Don't worry, this can be customised or disabled completely with the plentiful amount of configuration options. From being able to change the backpack storage size, keeping the backpack on death, and much more!
All menus and models in this mod have been designed to keep the vanilla look and feel, perfect for players who don't want to break the vanilla experience. Backpacked includes support for Curios API (recommended) to provide better compatibility.
✅ Features:
- Provides additional inventory storage for players. Press B to open backpack!
- Customise your backpacks with different models. Complete challenges to unlock more backpacks. Collect them all!
- Pickpocketing mechanics. Share items from your backpack with other players.
- Shelves to stow and display your unlocked backpacks in the world. Supports hoppers!
- Tons of configuration options. Ban items from backpacks, change pickpocketing mecahnics, and more!
- Support for Curios API (Minecraft 1.14 and above) and Baubles (Minecraft 1.12.2)
- Developers can add additonal backpacks with an addon
- Vanilla look and feel with polished menus and models!
Join MrCrayfish's Discord community for help with installing and configuring mods, notifications of mod updates, development screenshots, and more!
Hello... your MOD is crashing the game, it won't even start up, I get the "Unknown Error" message.
I am running 1.18.2 with Forge 1.18.2-forge-40.0.12, I remove every MOD and Resource I had installed, any thoughts?
Thank You.
In reply to jpj_starfleet:
There is no 1.18.2 version for this mod. . . . That's your problem lol
Hi! Do you think it would be possible to make it so that when you finish each challenge it would unlock more slots in backpack? It would be so great for RP gameplay UwU
In reply to Shamikus:
That actually a good idea for upgradeability. I'll see what I can do...
In reply to MrCrayfish:
If you make like this please make a config option to disable it as well, not all of us want that :)
It is a cool concept though
In reply to Andi_Erfurt:
Yes, I'd defintiely add a config option.
Pickpocketing is really finicky... Especially on the Wandering Trader. Is there something I'm missing? I even lowered the detection distance and everything, no change. It usually only brings up the trading GUI.
In reply to Goobert_Froobert:
You have to interact with the backpack.
In reply to MrCrayfish:
I eventually found what was wrong with it, my apologies. Thank you MrCrayfish for such a polished mod.
My issue, in case you were interested, was that I (mistakenly) raised the percentage of traders to spawn to 100, which was the opposite of what I was supposed to do. It made it so none of the traders would spawn with inventories to steal from.
Once again, thank you.
Question: do the new backpack enchants function only when a player has them equipped, or will they also function if they're somehow in item form but not equipped? I mostly ask because with some grave mobs that don't automatically re-equip it in the curios slot, it's possible to get the backpack(with items in it) outside of the slot. You can't access it unless you put it on again, though - hence the question.
In reply to Febilian:
They will only work if the backpack is equipped.
awesome mod I hope we can see more skins in the future!
In reply to gamingdragon900:
There will be more but not going to saturate the mod with tons of skins. It's likely Backpacker (an addon for Backpacked) to be turned into a mod that breaks the design rules I have for Backpacked.
Love the new update with the new enchantments. Gotta ask though, is there a way to add new backpack skins via a datapack method or something? Or is that hard coded into the mod? Asking cause I honestly would still love to see a few skins, such as a quiver, to go with the new enchantments but it's not that important in all honesty.
In reply to Jusey1z:
Unfortunately no, it's just not worth the time to implement a system like that. Having that said, it is possible to add more backpacks with an addon and that's probably the best it'll be. I'll either write an example addon mod or link Backpacker for developers to use as a reference.
In reply to MrCrayfish:
Okay, and that makes sense. Ye'h, a good example addon would be nice.
Yes, this mod is really cool. I use it. But please update Vehicle Mod! Nobody can wait any longer!
Why only rabbit skins? Rabbits are hard to find without the right biomes spawning around you.
In reply to Teralitha:
If you find it hard to explore, you can just change it the recipe with a datapack. I am not going to tame the recipe due to not knowing where rabbits spawns.
In reply to MrCrayfish:
I know where they spawn. However, in my current game, there are no biomes in which they spawn for... an unknown distance.. This could just be a rare occurrence. Naturally the game world is infinite and they will be somewhere.... Your previous version of this mod used leather if I remember correctly.