Warning: This project is experimental. Its files will not synchronize across the CurseForge network.
Note: Mod is not being updated as I lack the time to support it with other mods. There are still some plans to revisit the idea in the future.
Mainly Artillects is setup as an anything-everything mod to prevent restricting what can be created. The foundation however is setup to focus on creating a wide range of non-player characters(NPC). These character are aimed at acting more or less like real living creatures. They will eat, sleep, talk, trade, work, and do what you normally will. For you as the player, or even tech player, these may not sound like much more than sims. However, the npcs are setup to allow for survival mode game play. You can trade with them for food, buy gear, and get them to do hard labor for you. Especially in the cases where you need to automate complex setups. For example reloading, and then aiming a missile at your buddies base with a payload of supplies.
This will not always be updated but is a good idea list of content.
- Villager NPCs
- Bandit NPCs
- Robotic NPCs
- Robotic Monisters
- Medical Items
- Decoration Items
- Utility Blocks
In order to install you need to have Resonant Engine installed. After this just drag and drop Artillects and its addons into the mods folder.
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