promotional bannermobile promotional banner

Ars Zero

New cast devices and new glyphs for Ars Nouveau

File Details

ars_zero-1.21.1-2.0.0-beta2-sources.jar

  • B
  • May 2, 2026
  • 5.64 MB
  • 0
  • 1.21.1+1
  • NeoForge

File Name

ars_zero-1.21.1-2.0.0-beta2-sources.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:ars-zero-1377482:8026121"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Auto-generated Changelog:

  • Investigate making TerraBlender an optional dependency (#82)
  • Add CurseForge publish workflow (#87)
  • 2.0.0-beta1
  • Add comprehensive CLAUDE.md for AI assistant guidance (#77)
  • update to latest elemental version
  • upgrade dependencies(ars nouveau, curios, nuggets, sauce); stop jar-jar'ing nuggets; fix staff upgrade recipe nuking your data
  • remove unused file
  • whoops
  • fix
  • bump
  • 1.11.0 (#70)
  • 1.10.4 (#68)
  • bump
  • missing recipes
  • clean up
  • bump
  • Merge branch 'main' of https://github.com/zeroregard/Ars-Zero
  • 1.10.2 (#67)
  • update: zh_cn translation (ChuijkYahus)
  • update: zh_tw translatoin (shasha0227)
  • wip
  • wip model stuff
  • bump
  • fix: staff not firing begin+tick+end from a single right click
  • change: sensitive for beam makes it pass through entities
  • add: ingame docs to tattered notebook
  • add: zh_tw localization (shasha0227)
  • update: zh_cn translation (ChuijkYahus)
  • bump
  • 1.10.0
  • add: zh_cn language support (thanks to ChuijkYahus)
  • fix: beam's translation name
  • bump
  • Merge branch 'main' of github.com:zeroregard/Ars-Zero
  • add: casting circle style support; add: beam glyph; add: accelerate/decelerate functionality to geometrize; change: psion's circlet ui; add: validation for spell phases, they must start with forms
  • bump
  • fix
  • 1.8.0
  • fix: crash when using convergence explosion on server (#53)
  • Merge branch 'main' of github.com:zeroregard/Ars-Zero
  • bump
  • feat: geometrize
  • bump
  • fix: discard not working when resolving on multiple voxels
  • remove: unused player animation library dependency
  • bump
  • add: discard glyph (configurable blacklist)
  • add: sacred conjure water
  • fix: explosion model missing one ring; fix: explosion entity age not being capped at 20 ticks
  • fix: explosion breaking blocks cancelled by events
  • fix: convergence explosion/fire not respecting claimed chunks
  • merge
  • a lot of stuff
  • bump
  • add: right-click context menu on spell slots 1..10 to be able to copy/paste spells from one slot to another in same item
  • bump
  • add: blight voxel, blight fluid, blight cauldron, frozen blight
  • feat: config for enabling/disabling block group entity creation from Anchor/Select
  • fix: remove 'interface active' spell staff animation
  • fix: staff not showing spell name in bottom left corner of overlay
  • bump
  • fix: slightly less craziness from using Chaining + Select
  • remove logs
  • fix: debug logs going into production build
  • bump
  • merge
  • fix: being able to nuke bedrock
  • fix: spell styles not working for circlet
  • fix: arcane voxel resolution
  • mm
  • Merge branch 'main' of github.com:zeroregard/Ars-Zero into cursor/fix-conjure-voxel-resolve-ba64
  • fix: multiphase turret not respecting delay; add: recipe for creating multiphase turret; fix: lack of item renderer for multiphase turret
  • fix: spell name in radial menu not always appearing
  • fix
  • Refactor ArcaneVoxelEntity discard logic
  • Refactor spell slot and name retrieval logic
  • Fix: Display spell name from any phase in HUD and radial menu
  • Add multiphase spell turret recipe and model
  • fix
  • bump
  • Merge pull request #21 from zeroregard/cursor/implement-phased-spell-turret-functionality-gpt-5.1-codex-abc2
  • Merge pull request #28 from zeroregard/cursor/augment-push-target-direction-composer-1-cf11
  • feat: Limit PushEffect extract augment to 1
  • Merge pull request #29 from zeroregard/cursor/combine-wind-fire-lightning-composer-1-ac06
  • Fix MultiphaseSpellTurretTests to use correct enum and namespace
  • Refactor PushEffect to use AugmentExtract instead of Sensitive
  • Feat: Implement Wind-Fire interaction to spawn lightning
  • feat: Add sensitive augment to PushEffect
  • mmm
  • logging
  • tooltip
  • great success
  • Merge branch 'cursor/implement-phased-spell-turret-functionality-gpt-5.1-codex-abc2' of github.com:zeroregard/Ars-Zero into cursor/implement-phased-spell-turret-functionality-gpt-5.1-codex-abc2
  • model
  • mm
  • bump
  • Merge branch 'main' of github.com:zeroregard/Ars-Zero
  • add: sounds for voxel impacts
  • fix: being able to select unbreakable blocks
  • Add check to prevent destroying unbreakable blocks
  • gifs
  • Merge pull request #25 from zeroregard/cursor/add-lightning-voxel-and-balance-elemental-damage-composer-1-c0d8
  • mm
  • fix
  • feat: Add Lightning Voxel and interactions
  • fix
  • qol: show outline on block group entity to make it clear it's 'ghosting' (preparation for non-ghosting block groups)
  • add: ability to set delay for tick phase (scroll on 'Tick Phase' button)
  • add: ice voxel
  • fix
  • fix
  • fix
  • merge
  • imp: replaced placeholder textures for Dull Circlet and Psion's Circlet with updated versions
  • newlines
  • feat: Add Ice Voxel and its interactions
  • bump
  • feat: stone voxel
  • clean up
  • fix
  • stoner
  • stones
  • Merge pull request #23 from zeroregard/wind-voxel
  • fix
  • Resolve merge conflicts and fix compilation errors
  • fix
  • merge
  • Merge pull request #18 from zeroregard/cursor/implement-effect-augment-highlighting-system-gpt-5.1-codex-7857
  • cleanup
  • Add tick delay slider for multi-phase casting devices
  • Refactor: Use local test template for phased spell turret tests
  • effect
  • feat: Add Phased Spell Turret block and functionality
  • ffff
  • progress
  • t Merge branch 'main' of github.com:zeroregard/Ars-Zero
  • Merge pull request #15 from zeroregard/cursor/remove-redundant-root-test-structure-gpt-5.1-codex-5c95
  • Feat: Add subsequent effect chaining for Conjure Voxel
  • Refactor ConjureVoxelEffect to use VoxelVariant enum
  • Refactor Conjure Terrain to use Ars Elemental's effect
  • feat: Add Stone Voxel and Conjure Terrain glyph
  • feat: Render block outlines for BlockGroupEntity
  • Remove unused empty structure file
  • fix: missing spell phase allow validation for Anchor
  • fix: block entity groups persisting indefinitely
  • fixes, bump
  • buncha fixes
  • feat: missing ui buttons
  • fix: memory leak
  • fix
  • Merge branch 'main' of github.com:zeroregard/Ars-Zero into cursor/fix-memory-leak-in-block-state-map-7b20
  • Merge pull request #14 from zeroregard/anti-griefing
  • clean up
  • bump version
  • anti griefing and testing
  • handle blocks
  • Refactor event handling to improve null safety and cleanup
  • Bump version to 1.0.0-beta-2
  • Remove voxel spawn sounds, speed up spawn animation 4x, rename to Psion's Circlet, add Dull Circlet tooltip
  • Merge pull request #11 from zeroregard/cursor/add-push-spread-with-randomize-augment-5fe8
  • Merge pull request #9 from zeroregard/cursor/implement-new-spell-casting-headwear-c658
  • fix
  • fixes
  • new UI
  • merge
  • fixes
  • make player animation library mandatory
  • bump
  • Merge pull request #12 from zeroregard/goo-gui
  • refactor: rename
  • fixes
  • staff gui overhaul
  • recipe
  • fix issues
  • fxi
  • Add AugmentRandomize to PushEffect for directional spread
  • fixes
  • feat: add Amplify behaviour to voxels, fix lack of Augment tooltips in Spell Staff GUI
  • fix: issue
  • feat: fire voxel discount
  • tests
  • fix tests
  • update
  • refactor
  • augment descriptions
  • Merge branch 'cursor/adjust-voxel-augment-behavior-b22d' of https://github.com/zeroregard/Ars-Zero into cursor/adjust-voxel-augment-behavior-b22d
  • fixes
  • minor fixes
  • Add FirePowerCostReductionEvents and register it
  • Add circlet radial menu and staff support for curios
  • feat: Add Spellcasting Circlet and curio casting
  • Refactor water placement to use units and new helper methods
  • Refactor: Use constant for default voxel size
  • bump version
  • update ui
  • update textures
    • feat: select glyph - chore: adjusted mana levels - fix: added missing augment descriptions - fix: added recipes for glyphs - fix: added missing texture for zero gravity mob effect, added name and description to mob effect - chore: remove Enlarge glyph (for now)
  • bump
  • fire tests
  • Merge pull request #7 from zeroregard/cursor/test-water-voxel-entity-behavior-e4ec
  • gravity among other changes hehe
  • fix
  • voxel test
  • more tests
  • networking, testing
  • Test: Add water voxel creation and evaporation tests
  • a whole buncha stuff he he
  • fix: fire/water voxels not forwarding spell anymore, allowing you to run effects in tick on them
  • bump
  • clean up
  • animations
  • Validations, animations
  • Merge pull request #6 from zeroregard/all-staves
  • fix
  • datagen
  • fix dying
  • fixes
  • split it
  • handle projectile hit better for block group entity
  • fix not being able to continue spells on placed blocks from block group entity
  • fixes
  • bump versions
  • Merge pull request #4 from zeroregard/cursor/translate-effect-for-blocks-9198
  • translation
  • clean up
  • fix lighting
  • fix
  • feat: Implement BlockGroupEntity for Select and Translate effects
  • Merge pull request #2 from zeroregard/cursor/implement-conjure-voxel-split-behavior-76d4
  • math
  • merge and changes
  • fix up
  • Merge branch 'main' of https://github.com/zeroregard/Ars-Zero
  • idk what changes these are sorry
  • Refactor: Rename SplitAugment to AugmentSplit and remove unused class
  • feat: Add SplitAugment to ConjureVoxelEffect
  • progress
  • progress
  • resolving
  • prog prog
  • prog
  • more water
  • progress
  • prog
  • prog 2
  • prog
  • translate fix woo
  • f
  • fix spell slot selection
  • fix touch spell not working
  • more fixing
  • fix fix fix
  • fix
  • clean
  • rename to ars zero
  • success
  • lotta stuff
  • Fix CreativeSpellStaff animation and add GeckoLib support
  • Fix SpellCaster data component integration
  • Implement C key functionality for Ars Noita Staff
  • Add comprehensive debug logging throughout the mod
  • Fix compilation errors and complete basic mod structure
  • Initial commit: Ars Noita mod setup with basic structure