File Details
ars_zero-1.21.1-2.0.0-beta2-sources.jar
- B
- May 2, 2026
- 5.64 MB
- 0
- 1.21.1+1
- NeoForge
File Name
ars_zero-1.21.1-2.0.0-beta2-sources.jar
Supported Versions
- 1.21.1
- 1.21
Curse Maven Snippet
Auto-generated Changelog:
- Investigate making TerraBlender an optional dependency (#82)
- Add CurseForge publish workflow (#87)
- 2.0.0-beta1
- Add comprehensive CLAUDE.md for AI assistant guidance (#77)
- update to latest elemental version
- upgrade dependencies(ars nouveau, curios, nuggets, sauce); stop jar-jar'ing nuggets; fix staff upgrade recipe nuking your data
- remove unused file
- whoops
- fix
- bump
- 1.11.0 (#70)
- 1.10.4 (#68)
- bump
- missing recipes
- clean up
- bump
- Merge branch 'main' of https://github.com/zeroregard/Ars-Zero
- 1.10.2 (#67)
- update: zh_cn translation (ChuijkYahus)
- update: zh_tw translatoin (shasha0227)
- wip
- wip model stuff
- bump
- fix: staff not firing begin+tick+end from a single right click
- change: sensitive for beam makes it pass through entities
- add: ingame docs to tattered notebook
- add: zh_tw localization (shasha0227)
- update: zh_cn translation (ChuijkYahus)
- bump
- 1.10.0
- add: zh_cn language support (thanks to ChuijkYahus)
- fix: beam's translation name
- bump
- Merge branch 'main' of github.com:zeroregard/Ars-Zero
- add: casting circle style support; add: beam glyph; add: accelerate/decelerate functionality to geometrize; change: psion's circlet ui; add: validation for spell phases, they must start with forms
- bump
- fix
- 1.8.0
- fix: crash when using convergence explosion on server (#53)
- Merge branch 'main' of github.com:zeroregard/Ars-Zero
- bump
- feat: geometrize
- bump
- fix: discard not working when resolving on multiple voxels
- remove: unused player animation library dependency
- bump
- add: discard glyph (configurable blacklist)
- add: sacred conjure water
- fix: explosion model missing one ring; fix: explosion entity age not being capped at 20 ticks
- fix: explosion breaking blocks cancelled by events
- fix: convergence explosion/fire not respecting claimed chunks
- merge
- a lot of stuff
- bump
- add: right-click context menu on spell slots 1..10 to be able to copy/paste spells from one slot to another in same item
- bump
- add: blight voxel, blight fluid, blight cauldron, frozen blight
- feat: config for enabling/disabling block group entity creation from Anchor/Select
- fix: remove 'interface active' spell staff animation
- fix: staff not showing spell name in bottom left corner of overlay
- bump
- fix: slightly less craziness from using Chaining + Select
- remove logs
- fix: debug logs going into production build
- bump
- merge
- fix: being able to nuke bedrock
- fix: spell styles not working for circlet
- fix: arcane voxel resolution
- mm
- Merge branch 'main' of github.com:zeroregard/Ars-Zero into cursor/fix-conjure-voxel-resolve-ba64
- fix: multiphase turret not respecting delay; add: recipe for creating multiphase turret; fix: lack of item renderer for multiphase turret
- fix: spell name in radial menu not always appearing
- fix
- Refactor ArcaneVoxelEntity discard logic
- Refactor spell slot and name retrieval logic
- Fix: Display spell name from any phase in HUD and radial menu
- Add multiphase spell turret recipe and model
- fix
- bump
- Merge pull request #21 from zeroregard/cursor/implement-phased-spell-turret-functionality-gpt-5.1-codex-abc2
- Merge pull request #28 from zeroregard/cursor/augment-push-target-direction-composer-1-cf11
- feat: Limit PushEffect extract augment to 1
- Merge pull request #29 from zeroregard/cursor/combine-wind-fire-lightning-composer-1-ac06
- Fix MultiphaseSpellTurretTests to use correct enum and namespace
- Refactor PushEffect to use AugmentExtract instead of Sensitive
- Feat: Implement Wind-Fire interaction to spawn lightning
- feat: Add sensitive augment to PushEffect
- mmm
- logging
- tooltip
- great success
- Merge branch 'cursor/implement-phased-spell-turret-functionality-gpt-5.1-codex-abc2' of github.com:zeroregard/Ars-Zero into cursor/implement-phased-spell-turret-functionality-gpt-5.1-codex-abc2
- model
- mm
- bump
- Merge branch 'main' of github.com:zeroregard/Ars-Zero
- add: sounds for voxel impacts
- fix: being able to select unbreakable blocks
- Add check to prevent destroying unbreakable blocks
- gifs
- Merge pull request #25 from zeroregard/cursor/add-lightning-voxel-and-balance-elemental-damage-composer-1-c0d8
- mm
- fix
- feat: Add Lightning Voxel and interactions
- fix
- qol: show outline on block group entity to make it clear it's 'ghosting' (preparation for non-ghosting block groups)
- add: ability to set delay for tick phase (scroll on 'Tick Phase' button)
- add: ice voxel
- fix
- fix
- fix
- merge
- imp: replaced placeholder textures for Dull Circlet and Psion's Circlet with updated versions
- newlines
- feat: Add Ice Voxel and its interactions
- bump
- feat: stone voxel
- clean up
- fix
- stoner
- stones
- Merge pull request #23 from zeroregard/wind-voxel
- fix
- Resolve merge conflicts and fix compilation errors
- fix
- merge
- Merge pull request #18 from zeroregard/cursor/implement-effect-augment-highlighting-system-gpt-5.1-codex-7857
- cleanup
- Add tick delay slider for multi-phase casting devices
- Refactor: Use local test template for phased spell turret tests
- effect
- feat: Add Phased Spell Turret block and functionality
- ffff
- progress
- t Merge branch 'main' of github.com:zeroregard/Ars-Zero
- Merge pull request #15 from zeroregard/cursor/remove-redundant-root-test-structure-gpt-5.1-codex-5c95
- Feat: Add subsequent effect chaining for Conjure Voxel
- Refactor ConjureVoxelEffect to use VoxelVariant enum
- Refactor Conjure Terrain to use Ars Elemental's effect
- feat: Add Stone Voxel and Conjure Terrain glyph
- feat: Render block outlines for BlockGroupEntity
- Remove unused empty structure file
- fix: missing spell phase allow validation for Anchor
- fix: block entity groups persisting indefinitely
- fixes, bump
- buncha fixes
- feat: missing ui buttons
- fix: memory leak
- fix
- Merge branch 'main' of github.com:zeroregard/Ars-Zero into cursor/fix-memory-leak-in-block-state-map-7b20
- Merge pull request #14 from zeroregard/anti-griefing
- clean up
- bump version
- anti griefing and testing
- handle blocks
- Refactor event handling to improve null safety and cleanup
- Bump version to 1.0.0-beta-2
- Remove voxel spawn sounds, speed up spawn animation 4x, rename to Psion's Circlet, add Dull Circlet tooltip
- Merge pull request #11 from zeroregard/cursor/add-push-spread-with-randomize-augment-5fe8
- Merge pull request #9 from zeroregard/cursor/implement-new-spell-casting-headwear-c658
- fix
- fixes
- new UI
- merge
- fixes
- make player animation library mandatory
- bump
- Merge pull request #12 from zeroregard/goo-gui
- refactor: rename
- fixes
- staff gui overhaul
- recipe
- fix issues
- fxi
- Add AugmentRandomize to PushEffect for directional spread
- fixes
- feat: add Amplify behaviour to voxels, fix lack of Augment tooltips in Spell Staff GUI
- fix: issue
- feat: fire voxel discount
- tests
- fix tests
- update
- refactor
- augment descriptions
- Merge branch 'cursor/adjust-voxel-augment-behavior-b22d' of https://github.com/zeroregard/Ars-Zero into cursor/adjust-voxel-augment-behavior-b22d
- fixes
- minor fixes
- Add FirePowerCostReductionEvents and register it
- Add circlet radial menu and staff support for curios
- feat: Add Spellcasting Circlet and curio casting
- Refactor water placement to use units and new helper methods
- Refactor: Use constant for default voxel size
- bump version
- update ui
- update textures
-
- feat: select glyph - chore: adjusted mana levels - fix: added missing augment descriptions - fix: added recipes for glyphs - fix: added missing texture for zero gravity mob effect, added name and description to mob effect - chore: remove Enlarge glyph (for now)
- bump
- fire tests
- Merge pull request #7 from zeroregard/cursor/test-water-voxel-entity-behavior-e4ec
- gravity among other changes hehe
- fix
- voxel test
- more tests
- networking, testing
- Test: Add water voxel creation and evaporation tests
- a whole buncha stuff he he
- fix: fire/water voxels not forwarding spell anymore, allowing you to run effects in tick on them
- bump
- clean up
- animations
- Validations, animations
- Merge pull request #6 from zeroregard/all-staves
- fix
- datagen
- fix dying
- fixes
- split it
- handle projectile hit better for block group entity
- fix not being able to continue spells on placed blocks from block group entity
- fixes
- bump versions
- Merge pull request #4 from zeroregard/cursor/translate-effect-for-blocks-9198
- translation
- clean up
- fix lighting
- fix
- feat: Implement BlockGroupEntity for Select and Translate effects
- Merge pull request #2 from zeroregard/cursor/implement-conjure-voxel-split-behavior-76d4
- math
- merge and changes
- fix up
- Merge branch 'main' of https://github.com/zeroregard/Ars-Zero
- idk what changes these are sorry
- Refactor: Rename SplitAugment to AugmentSplit and remove unused class
- feat: Add SplitAugment to ConjureVoxelEffect
- progress
- progress
- resolving
- prog prog
- prog
- more water
- progress
- prog
- prog 2
- prog
- translate fix woo
- f
- fix spell slot selection
- fix touch spell not working
- more fixing
- fix fix fix
- fix
- clean
- rename to ars zero
- success
- lotta stuff
- Fix CreativeSpellStaff animation and add GeckoLib support
- Fix SpellCaster data component integration
- Implement C key functionality for Ars Noita Staff
- Add comprehensive debug logging throughout the mod
- Fix compilation errors and complete basic mod structure
- Initial commit: Ars Noita mod setup with basic structure

