Architectury API (Forge)

4,625,428 Downloads Last Updated: May 12, 2021 Game Version: 1.16.5

File Details

Filename architectury-1.6.114-forge.jar
Uploaded by shedaniel
Uploaded Feb 15, 2021
Game Version 1.16.5
Size 286.41 KB
Downloads 101,994
MD5 1aa3f96d6ad49b277823ca8e916cf906
Supported Modloader Versions
Supported Java Versions
Java 8
Supported Minecraft 1.16 Versions


Architectury v1.6.114 for 1.16.4/5

Updated at 2021-02-15 18:53.
Click here for changelog
- (Retroactively) bump version to 1.6
- Fix falling block land event to handle all (vanilla) blocks correctly (Modded blocks need to have super.onLand(...) and then they'll be fine too)
- Delay the breakage of ALL THE THINGSā„¢ until 1.17 You're safe, NetworkChannel... for now
- Add LightningEvent, FallingBlock land, move break/place to BlockEvent
- [ci skip] Migrate to shedmaven
- Remove collisions from packet ids
- Mark old @ExpectPlatform for removal (2.0)
- Mark old sided register methods for removal (1.6)
- Fix NetworkChannel client-server desync
- Log unknown message IDs
- Migrate to my maven + make NetworkChannel side-agnostic
- Add some null checks
- Remove (probably incorrect) client annotation from some hooks
- Fix ColorHandlers on Forge being on the wrong event bus
- Make DeferredRegister cast better
- Fix AbstractRecipeSerializer's signature
- Remove call to target interfaces in mixin plugin
- Add javadocs
- Add game rule API
- [ci skip] This is beautiful
- Bump base version to 1.5
- Fix mojank stripping containsKey from Registries on Server
- [ci skip] Add SET_SCREEN test to testmod
- Remove unused import
- Attempted fix for #25 (#28)
- Update GitHub workflows to support [ci skip] tag
- Update architectury-plugin
- Update architectury-plugin
- Fix crash registering reload listeners
- Update architectury plugin
- FluidStackHooks in getting the rendering information for the fluids (#26)
- Fix #25
- Add ItemStackHooks
- Expose raw id from registries
- Set @Unique to be mixin-wide in MixinMinecraft
- Add PR snapshots
- Only overwrite screen on SUCCESS, fix whitespace changes
- Registry API to create modded registries, close #21
- Event cleanups
- Fix shader effects location being hardcoded to minecraft namespace
- Add GuiEvent.SET_SCREEN
- Bump minor version to 1.4
- Fix compilation error
- Add ClientLifecycleEvent.CLIENT_SETUP and allow deferring in ColorHandlers
- Add 1.16.5 to CurseForge versions
- Fix AW
- Add LevelResourceHooks
- Add raw input events, close #16
- Close #18 Currently testing item / block addition, keybinds and creative tabs.
- Add AbstractRecipeSerializer
- ArchitecturyBlockEntity to sync data to client (#10)
- Fix MenuRegistry crash, thanks @OroArmor
- Migrate to ArchitecturyTarget
- Fix Chocohead/OptiFabric#147
- Update forgified-fabric-loom to 0.5.26
- Migrate to non API centralized ExpectPlatform
- Bump minor version
- Not automatically register the menu type, add methods to open the menu
- Upgrade gradle plugins
- Some name changes and Javadoc
- Added Screen Registry API
- License format
- Delegate the Screen itself
- Add license header to test classes
- Rename to ClientScreenInputEvent and fix mixins
- Add test mod
- Fix some events
- Warn additional mod loaders.
- Allow DeferredRegister to be created with just the mod id.
- Add getModId to Registries
- Add license to CriteriaTriggersRegistry
- Adds CriteriaTriggersRegistry
- Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
- Update license header to 2021
- Use better createInteractionResult instead of looping ourselves.
- Add ClientGuiInputEvent
- Update license header year to include 2021
- Somehow method references are evil
- Limit github actions
- Add DeferredRegister
- Include discord info in README
- Add RegistrySupplier to ease registry delegation
- Add ForgeEventCancellable
- Fix NPE on Fractions caching
- Update architect-plugin
- Fix license, remove unused mixin
- Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
- Update forge
- Better PlatformMethods errors
- Remove the use of typetools in EventFactory#of and fix license field
- Upload the remap jar for fabric
- Upload the shadow jar for fabric
- Add tooltip events, new events for server starting
- Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
- Fix FluidStackHooksImpl
- Remove fabric api dependency on the forge mod
- Fix versioning on the forge mod
- Add RecipeUpdateEvent
- Add isFabric and isForge to Platform
- More Platform specific Mod hooks
- Add xp to break block
- Add block break and block place events
- Automatically attach to forge event if the class is annotated with @ForgeEvent.
- Add EventFactory.attachToForge
- Add @ForgeEvent
- Add missing typetools for forge
- Fix buildscript
- Fix buildscript
- Fix buildscript
- Publish to CF
- Update to 1.16.4
- Lazily initialize event invokers
- Update architect-plugin
- Update architect-plugin
- Reorder ToolType variables
- Convert to @ExpectPlatform
- PlayerHooks#closeContainer
- Add byId in ToolType
- Fix TextureStitchEvent
- Add TextureStitchEvent
- Add PackRepositoryHooks and DyeColorHooks
- A few more events
- Proper mods metadata
- More events
- GetEncodeId
- More hooks
- ItemEntityHooks
- Allow only using `getRegistryName`
- Might have forgotten a true here
- PlayerHooks and NetworkChannel
- Nbt types utils
- Hooks for getting buttons in a screen
- Deprecate getId using registry
- Hooks for setting radius for explosion
- Hooks for getting radius for explosion
- ExplosionHooks
- More events and hooks
- Registries#getId should be static
- We forgot to add player into ChatEvent#SERVER
- More events and hooks
- Set gradle memory to 3GB
- Fix compile
- Publish to bintray
- Deprecate LifecycleEvent client events for now since it is not possible atm
- Test for mod annotation for detecting forge
- More hooks for registering keybinds, render types, creative tabs, block entity renderers
- Command registry events and ReloadListenerRegistry
- Fix event proxies
- Initial work