Architectury API (Fabric)

Mods
625,934 Downloads Last Updated: May 12, 2021 Game Version: 1.16.5

Main File

Filename architectury-1.13.152-fabric.jar
Uploaded by shedaniel
Uploaded May 12, 2021
Game Version 1.16.5
Size 476.82 KB
Downloads 594
MD5 939f5e0db42d059979780d38741bb4c8

Changelog

Architectury v1.13.152 for 1.16.4/5

Updated at 2021-05-12 07:07.
Click here for changelog
- Allow being more flexible in registering
- Add FuelRegistry (#81)
- Remove @NotNull spam Things should be non null by default, and we mark @Nullable otherwise
- Fixes CME with Platform#getMod
- Update to Architectury Plugin 3.1 to support detecting the api FabricLoader
- Add interruptTrue/Default/False as util methods
- Bump to 1.11
- Some more (mostly Entity-based) Events (#75)
- Re-license header
- Add docs
- Add getCustomEquipmentSlot
- Close #39
- Fix invalid events
- Bump forge event priority to HIGH
- Add EntityHooks.fromCollision to retrieve an entity from block collision (#64)
- Add @SubscribeEvent to ColorHandlersImpl
- Remove addListener from ColorHandlersImpl
- Fix Forge Screen Events to be consistent with the fabric implementation: InteractionResult.SUCCESS should also indicate that the event should be cancelled.
- More annotation event migration
- Migrate Forge ReloadListeners events to annotations
- Fix CLIENT_WORLD_LOAD on Forge
- Bump to 1.9
- Change at
- Rewrite the GuiEvent.SET_SCREEN mixin to fix #35
- Update plugins
- Add lightning strikes to the debug mod
- Update plugin
- Update plugins
- Add EntityRenderers (#52)
- Fix BlockEntityExtension @Shadow remapping
- Update architectury-plugin to 3.0.89 and fix #51
- Revert "Remove locals requirements from BlockLandingInvoker"
- Remove local testing build of transformer
- Remove locals requirements from BlockLandingInvoker
- Update architectury-plugin to 3.0.88
- Implement onDataPacket (#48)
- Add null checks to networking for better errors.
- Remove jcenter from settings.gradle
- Bump to 1.8
- Fix block entity without position
- Implement Tag#equals and Tag#hashCode on forge because forge is nice
- Add license
- Add test mod and fix game rules on forge
- Add licenses and implement optional tags, requires some testing.
- Fix forge publishing as fabric
- Migrate to Arch Plugin 3
- Update README.md
- Publish the platform specific jars on a different artifact id to resolve issues with transitive dependencies.
- (Retroactively) bump version to 1.6
- Fix falling block land event to handle all (vanilla) blocks correctly (Modded blocks need to have super.onLand(...) and then they'll be fine too)
- Delay the breakage of ALL THE THINGSā„¢ until 1.17 You're safe, NetworkChannel... for now
- Add LightningEvent, FallingBlock land, move break/place to BlockEvent
- [ci skip] Migrate to shedmaven
- Remove collisions from packet ids
- Mark old @ExpectPlatform for removal (2.0)
- Mark old sided register methods for removal (1.6)
- Fix NetworkChannel client-server desync
- Log unknown message IDs
- Migrate to my maven + make NetworkChannel side-agnostic
- Add some null checks
- Remove (probably incorrect) client annotation from some hooks
- Fix ColorHandlers on Forge being on the wrong event bus
- Make DeferredRegister cast better
- Fix AbstractRecipeSerializer's signature
- Remove call to target interfaces in mixin plugin
- Add javadocs
- Add game rule API
- [ci skip] This is beautiful
- Bump base version to 1.5
- Fix mojank stripping containsKey from Registries on Server
- [ci skip] Add SET_SCREEN test to testmod
- Remove unused import
- Attempted fix for #25 (#28)
- Update GitHub workflows to support [ci skip] tag
- Update architectury-plugin
- Update architectury-plugin
- Fix crash registering reload listeners
- Update architectury plugin
- FluidStackHooks in getting the rendering information for the fluids (#26)
- Add PlayerEvent#CHANGE_DIMENSION
- Fix #25
- Add ItemStackHooks
- Expose raw id from registries
- Set @Unique to be mixin-wide in MixinMinecraft
- Add PR snapshots
- Only overwrite screen on SUCCESS, fix whitespace changes
- Registry API to create modded registries, close #21
- Event cleanups
- Fix shader effects location being hardcoded to minecraft namespace
- Add GuiEvent.SET_SCREEN
- Bump minor version to 1.4
- Fix compilation error
- Add ClientLifecycleEvent.CLIENT_SETUP and allow deferring in ColorHandlers
- Add 1.16.5 to CurseForge versions
- Fix AW
- Add LevelResourceHooks
- Add raw input events, close #16
- Close #18 Currently testing item / block addition, keybinds and creative tabs.
- Add AbstractRecipeSerializer
- ArchitecturyBlockEntity to sync data to client (#10)
- Fix MenuRegistry crash, thanks @OroArmor
- Migrate to ArchitecturyTarget
- Fix Chocohead/OptiFabric#147
- Update forgified-fabric-loom to 0.5.26
- Migrate to non API centralized ExpectPlatform
- Bump minor version
- Not automatically register the menu type, add methods to open the menu
- Upgrade gradle plugins
- Some name changes and Javadoc
- Added Screen Registry API
- License format
- Delegate the Screen itself
- Add license header to test classes
- Rename to ClientScreenInputEvent and fix mixins
- Add test mod
- Fix some events
- Warn additional mod loaders.
- Allow DeferredRegister to be created with just the mod id.
- Add getModId to Registries
- Add license to CriteriaTriggersRegistry
- Adds CriteriaTriggersRegistry
- Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
- Update license header to 2021
- Use better createInteractionResult instead of looping ourselves.
- Add ClientGuiInputEvent
- Update license header year to include 2021
- Somehow method references are evil
- Limit github actions
- Add DeferredRegister
- Include discord info in README
- Add RegistrySupplier to ease registry delegation
- Add ForgeEventCancellable
- Fix NPE on Fractions caching
- Update architect-plugin
- Fix license, remove unused mixin
- Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
- Update forge
- Better PlatformMethods errors
- Remove the use of typetools in EventFactory#of and fix license field
- Upload the remap jar for fabric
- Upload the shadow jar for fabric
- Add tooltip events, new events for server starting
- Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
- Fix FluidStackHooksImpl
- Remove fabric api dependency on the forge mod
- Fix versioning on the forge mod
- Add RecipeUpdateEvent
- Add isFabric and isForge to Platform
- More Platform specific Mod hooks
- Add xp to break block
- Add block break and block place events
- Automatically attach to forge event if the class is annotated with @ForgeEvent.
- Add EventFactory.attachToForge
- Add @ForgeEvent
- Add missing typetools for forge
- Fix buildscript
- Fix buildscript
- Fix buildscript
- Publish to CF
- Update to 1.16.4
- Lazily initialize event invokers
- Update architect-plugin
- Update architect-plugin
- Reorder ToolType variables
- Convert to @ExpectPlatform
- PlayerHooks#closeContainer
- Add byId in ToolType
- Fix TextureStitchEvent
- Add TextureStitchEvent
- Add PackRepositoryHooks and DyeColorHooks
- A few more events
- Proper mods metadata
- More events
- GetEncodeId
- More hooks
- ItemEntityHooks

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