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Description
Aquaculture 2 (1.14.4+)
Only works with NeoForge (Only Minecraft Forge before 1.20.4)
Aquaculture 2 expands the fishing system in Minecraft with over 30 new fish to catch either with a rod (any modded or vanilla rod will work!) or found swimming in the wild. It also adds a series of new rods which allows you to equip hooks & bait for additional functionality. Customized fishing Line & bobbers are also available to make your fishing rod truly unique. Modifiers & customization items can be applied in the Tackle Box, which also allows you to store additional hooks, bait, line & bobbers.
Each biome type - even modded biomes - have new types of fish that'll spruce up your fishing experience and your world with fish mobs swimming around in rivers, ponds and the ocean! The fish caught can be turned into fish fillets, the amount of fish fillets will depend on the fish (Or weight, if the config option is enabled). Furthermore, you can get shiny new loot while fishing! (Including the fabled Neptunium tools or armor! (Configurable))
More documentation can be found in our wiki.
The Fishables
Freshwater
Smallmouth Bass
Bluegill
Brown Trout
Carp
Catfish
Gar
Minnow
Muskellunge
Perch
Arid
Bayad
Boulti (Nile Tilapia)
Capitaine (Nile Perch)
Synodontis
Arctic Ocean
Atlantic Cod
Blackfish
Pacific Halibut
Atlantic Halibut
Atlantic Herring
Pink Salmon (Also in rivers)
Pollock
Rainbow Trout
Saltwater
Jellyfish
Red Grouper
Tuna
Jungle
Arapaima
Arrau Turtle
Piranha
Tambaqui
Swamp
Frog (Removed as of Minecraft 1.19)
Leech
Box Turtle
& Freshwater fish
Mushroom Island
Red Shrooma
Brown Shrooma
& Freshwater fish
Other Loot
Driftwood
Tin Can
Goldfish
Message in a Bottle [Right click to reveal a message!]
Algae (Freshwater biomes)
Box
Lockbox
Treasure Chest
Neptune's Bounty
Recipes
Screenshots
Aquaculture 1 (1.12.2 & before)
Aquaculture
Introduction
Aquaculture is an expansion of Minecraft's base fishing system. It allows you to catch over 30 new fish with a brand new series of rods and tools. Each biome has new types of fish with randomized weights that can be turned into fish filets and food, as well as shiny new loot you can catch while fishing! (Including the fabled Neptunium tools or armor!)
To begin your journey with Aquaculture you'll need to craft an Iron, Gold, or Diamond Fishing Rod (see below.)
The Fishables
Freshwater (Forest, Plains, Extreme Hills)
Bluegill
Bass
Perch
Brown Trout
Catfish
Carp
Muskellunge
Arid (Desert)
Capitaine (Nile Perch)
Boulti (Nile Tilapia)
Bagrid
Synodontis
Arctic (Tundra, Taiga)
Cod
Pollock
Herring
Halibut
Pink Salmon
Rainbow Trout
Blackfish
Saltwater (Beach, Ocean)
Salmon
Tuna
Red Grouper
Swordfish
Shark
Whale
Squid
Blowfish
Jellyfish
Tropical (Jungle)
Arapaima
Pirahna
Tambaqui
Electric Eel
Brackish (Swamp)
Frog
Turtle
Leech
And freshwater fish
Mushroom (Mushroom Island)
Red Shrooma
Brown Shrooma
And freshwater fish
All Biomes
Goldfish
Random Loot
Algae (Freshwater biomes)
Seaweed (Saltwater biomes)
Stick
Driftwood [Crafts into Planks!]
Leather Boots
Tin Can
Bone
Message in a Bottle [Right click to reveal a message!]
Box
Lockbox
Treasure Chest
Neptunium Chest (?!?)
Note: If you are using a mod that adds new biomes or are fishing in a biome that doesn't have specific fish, it will default to Freshwater Fish.
Recipes
Enchants
Appealing - Catch more fish
Magnetic - Catch more loot
Longcast - Fishing Rod casts farther
Shortcast - Fishing Rod casts closer
Double Hook - Chance to catch two fish instead of one
Barbed Hook - Catch window is longer
Heavy Line - Higher chance to catch higher weight
Screenshots
Github
https://github.com/TeamMetallurgy/Aquaculture
Please report any bugs on our Github! Any issues reported in the CurseForge comments will be removed.
Media:
Rights of Use
You as the user may do the following with this mod without asking my permission.
-You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it.
-You may add it to a modpack as long as the modpack gives proper credit and links back to this page.
You as the user, may NOT do the following with the mod.
-You cannot redistribute or re-upload this mod without permission!
-You cannot decompile the code or reuse the artwork for other mods, special circumstances may be granted upon request!