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Apprentice's Codex

An addon for Iron's Spells and Spellbooks that adds some apprentice's magic contents.

File Details

apprentice_codex-0.7.1.1+mc1.20.1.jar

  • B
  • Mar 13, 2026
  • 2.79 MB
  • 77
  • 1.20.1
  • Forge

File Name

apprentice_codex-0.7.1.1+mc1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:apprentices-codex-1450885:7751367")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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HOTFIX

  • Fix Crash in start up (1.20.1 only)

New Content

Spells

  • Added "Remote Eye": a restricted spectator-mode spell.
  • Added "Sense Evil": unlike the Sword World version, this one only detects undead.
  • Added "Deep Sensor": become the Warden yourself.

Blocks

  • Added "Essence Smoker": for the classic magic-mod leather-making setup.
  • Added "Spellcaster Workbench": used for the Spellcaster Gun mentioned below.

Items

  • Added "Explorer's Codex": meant for players abandoned by RNG; if that feels too OP, disabling it is recommended.
  • Added the Spellcaster Gun series: guns that cast spells by consuming bullets instead of mana.
  • Added "Spellcaster Ammo Pouch": an expanded inventory item dedicated to bullets.

Tweaks / Changes

  • "Arcanum in a Jar" now requires redstone to operate.
  • Changed the default production speed of "Arcanum in a Jar" to 3 minutes (requires server config changes to adjust).
  • Added JEI recipe display support.
  • Adjusted "Grind Runner" processing recipes.
  • Added mana consumption to "Auto Magnet" item collection (can be set to 0 in server config).
  • "Auto Magnet" no longer collects items when your inventory is full.
  • Tightened the activation conditions for offhand-item spellcasting to reduce accidental triggers.

Bug Fixes

  • Fixed "Pastel Staff" attributes not functioning at all (Issue #142, 1.21.1 only).