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Ambience Mini

Play custom music based on player-state, locations, biomes, dimensions, combat, bosses, etc.

File Details

AmbienceMini [1.18.2 - 2.6.1].jar

  • R
  • May 2, 2026
  • 728.89 KB
  • 7
  • 1.18.2
  • Forge

File Name

AmbienceMini-1.18.2-2.6.1.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ambience-mini-1311926:8025474")
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Version 2.6.1:

  • Fixed a bug where reading the $elevation property before the player has been loaded would cause the music player to crash.

Version 2.6.0:

  • You can now set priorities of selected playlists by writing play PLAYLIST priority PRIORITY where PRIORITY must be a non-negative, whole number given as a constant/literal.
    • When a playlist is selected using play, all music with a lower priority is paused, and when the high-priority music stops, the paused low-priority music resumes if conditions still allow playing this music at this point.
    • Interrupts now only affect play keywords without a manually specified priority and sets the priority to "the number of nested interrupts". Thus, "interrupt play LIST" will give play LIST a priority of 1 and "interrupt interrupt play LIST" gives a priority of 2.
    • When no manual priorities are given in your music configuration, interrupts will work exactly as before, but without any nesting limitations.
  • Added a flag system where named variables can be set to string values.
    • Use /ambience_mini flag create/update [name] [value] to create/update flags.
    • Use /ambience_mini flag delete [name] to remove flags.
    • The $flags property is a map from flag-names to flag-values. If you have created a flag named test_flag with the value test value, then $flags["test_flag"] == "test value" will evaluate to true.