Alloy Forgery adds a multiblock alloy smelter, the Alloy Forge. In it's base configuration it serves as an easy way to increase ore yield, but everything is data-driven allowing you to add new forges and recipes as you please. These data-driven features are mostly intended for mod authors, especially because new forge types can only be added through other mod-datapacks.
By default there are three forge tiers, each with different fuel capacity and speed. They're all made from different stone-like materials, you can look them up on the wiki.
All controllers are crafted according to this pattern, with the outer ring of blocks corresponding to that controller's material. To construct a forge, simply follow the convenient guide above this piece of text using any combination of blocks that forge type supports.
Development Discord:
Join this is if you have any issues or need help adding new content, simply ping glisco in #alloy-forgery
In reply to DakotaPride:
Thanks for mentioning this. This bug has been fixed in Alloy Forgery 2.0.5!
In reply to Noaaan:
Thank you!
Could you solved problem hoppers for structure?
In reply to redne2035:
This is still an issue for me in 2.0.4, but only for servers. it works fine in single player. which is odd https://github.com/LordDeatHunter/Alloy-Forgery/issues/27.
Forge Version Plz.
In reply to ChronosForkyMason:
forge version spammers are the most annoying out of the whole modding community
In reply to rosegoldrylee:
Lol, you just like Fabric too much. Anyways, there is no reason a mod shouldn't support both versions of modloaders. Anyways, Fabric has divided the community because of its claim of better performance, which it does prove to be better. Forge still works and most mods are still on Forge and I see no reason to switch unless you are playing vanilla. Modded Minecraft doesn't perform much better on Fabric. Fabric is only better at optimizing vanilla. Modded Minecraft is still unoptimized and probably will be until Minecraft is no longer being updated.
In reply to chronospliskin:
It's much easier to update fabric mods to a new version, but a lot more difficult for forge
In reply to chronospliskin:
Fabric modded performs alot better than Forge modded in my many, many tests as a server admin. Fabric did not divide the community, it offered the community something better than what Forge offers, for many reasons.
In reply to pupwoofnoname:
no it's not Better. Fabric doesn't offer more than forge, in fact Fabric provide less than Forge does which is how you can update mods faster with fabric.
Your message is literally just lies. Your allowed to have opinion but your message is not that. do your research before saying Fabric being better. Without Jellysquid mods, Fabric would not be what it is today.
(no i'm not defending forge, i don't care which loader you use, each have their pros and cons)
In reply to mrthomas20121:
They do both have their pros and cons. I did not say it offered more, I said what it offered was better, which it is when it comes to performance (especially when using the Jellysquid mods you mention), which kind of matters. It also tends to be way more up to date with latest Minecraft updates, and seems to be waaay easier for modders to work with than Forge. Hopefully eventually one day it does offer more.
Personally I don't care what loaders people want to use, but as someone who has used and tested both from both a player and server admin perspective, I have seen much much better results with Fabric. These are not lies as you claim, but experiential knowledge.
Of course, such a fun conversation. But the fact is that some mods go to both loaders, some remain in the forge and are not going to leave, and some are made exclusively for fabric. A reasonable question arises. What for?
â–¬
I am building my builds on a server for a small company. I also tried to collect on fabric, without jellysquid3 mods, there is not much difference in performance.
â–¬
So why do you need two bootloaders?
â–¬
I would like to use this mod early in the game. Or good old Tech Reborn. But at the same time I refuse, ** for example **, Thermal, Powah, Immersive or Mekanism, which are not particularly in a hurry with the fabric.
â–¬
By the way, the same Tech Reborn, which on 1.12.2 has 3 versions with the number of downloads above 1.5kk. In version 1.16.5, the maximum number of downloads is 167 thousand. Maybe I don’t understand something, but in my opinion now is a failure? Maybe when the smithy is closed and everyone will go to the factory. But that is another story.
â–¬
** But it's not about which bootloader is better, or who has more or more different mods. I simply do not have the opportunity to play with the mods I need, funny or interesting to me, since they go into the same game, but on different bootloaders. What is this for? **
â–¬
The question is rhetorical. I just poured out my soul. :)
That's not true, there's a spark performance difference between forge and fabric, both on performance and on time spent launching the game
When I use hoppers to load ingredients into the forge, it's filling all 10 spots with all of my raw ore, rather than the 2 needed to smelt any ingots. Is there a way to lock the slots on the forge or is there something I'm missing?
In reply to bull04:
You can lock your hopper with a redstone signal. The Forge Controller gives a comparator output when it detects a valid recipe. You can place a comparator in front or inside the Forge to send the signal.
EDIT: You can lock the hopper, not the Forge with a signal.
Is there any way to have hoppers pull the output from the forge into a chest?
In reply to Master64:
https://github.com/LordDeatHunter/Alloy-Forgery/wiki/Building-a-Forge#automation
In reply to Noaaan:
I tried to do this and only input works (fuel just places it inside of the input and output never occurs).
I don't know if there is a quick way to fix this, but it isn't melting raw ores
how do i use that-