Advent of Ascension (Nevermine)

Mods
793,996 Downloads Last Updated: Feb 2, 2021 Game Version: 1.15.2

File Details

Filename AoA3-3.2.1.jar
Uploaded by Scimiguy
Uploaded Jan 17, 2020
Game Version Forge
Size 107.27 MB
Downloads 6,790
MD5 fa7664875db97a44a6919ffb822f2214
Supported Modloader Versions
Forge
Supported Minecraft 1.12 Versions
1.12.2

Changelog

Advent of Ascension 3 Changelog
(+: Added; -: Removed; *: Modified)

3.2.1 (Patch update):

Entities:
* Fixed Elder Guardians dropping too many items
* Fixed Voxxulon dropping a non-splash potion
* Re-made Zal Grocer's trades
* Converted Portal Master to non-traded NPC

Items:
* Fixed Guardian sword crashing
* Reduced phantasm armour's luck bonus by 1
* Fixed Fragmented Anima Stones not being consumed on use (Github issue #1075)
* Fixed Haunter Rifle having the same stats as Happy Haunter
* Reduced Runic Sword's damage to 17.5
* Fixed Heat Wave's effect remaining from Pre-3.2 despite the tooltip
* Made Gardener rarer to get

Blocks:
* Fixed Store Crate & Vox Store Crate dropping the block when spawning the store keepers

Misc:
* Added a safety for spawn light checks on mobs for when the game tries to spawn them above Y255
* Fixed the game crashing if joining a game with a mod that adds a dimension but no associated world. Why tho? (Github issue #1074)
* Fixed a crash when another mod tries to modify the same pool that AoA re-constructed (Github issue #1073)
* Fixed the "Always Chargers" config option not working on Runicorns (Github issue #1072)
* Fixed the Iominator upgrade kit recipe being missing
* Fixed the unpowered rune and charged rune recipes being missing
* Added in a catch to disable respective overworld events if the player uses /time set day, or /time set night
* Fixed a stray console printout from Mecha Staff
* Fixed Ruined Teleporter Frames not spawning naturally

Guides:
* Fixed butchery guide referencing blood accumulator

Config:
+ Added a config option to better fine-tune mob spawn rates across the mod