Sildur's Vibrant shaders

Customization
3,558,225 Downloads Last Updated: Jan 1, 2022 Game Version: 1.18.1   +11

File Details

Filename Sildur's Vibrant Shaders v1.30 Extreme.zip
Uploaded by Sildur
Uploaded Nov 15, 2021
Game Version 1.17.1   +2
Size 138.89 KB
Downloads 76,913
MD5 d1ffca0ba864095ac3bc9fc09e681c04
Supported Minecraft 1.18 Versions
1.18-Snapshot
Supported Minecraft 1.17 Versions
1.17.1
Supported Minecraft 1.7 Versions
1.7.10

Changelog

Vibrant shaders v1.30:
- Supports Optifine 1.17.1
- Supports Iris and Sodium 1.17.1
- Supports Iris 1.18 snapshots!
- Supports Windows 11
- Added support for emissive candles
- Added support for emissive glowing item frames
- Added support for emissive glow lichen
- Added support for emissive light block (minecraft:light)
- Added support for emissive caves vines holding glowing berries
- Added support for spore blossoms
- Added support for reflective amethyst and budding amethyst block
- Added support for like a million reflective copper blocks, stairs and slabs
- Added support for certain reflective deepslate blocks, stairs, slabs and walls
- Added support for reflective smooth basalt
- Added support for reflective calcite
- Added support for waving cave vines
- Added support for waving azalea leaves
- Added support for waving azalea grass and flowers
- Added support for waving big dripleafs
- Added support for waving small dripleafs
- Added support for waving hanging roots
- Fixed sky becoming black at certain angles, introduced in 1.17+ optifine.
- Fixed nether and end rendering if TAA is disabled.
- Fixed block selection / outline in nether and end
- Fixed issues with enchanted items in nether and end.
- Fixed compiling issues on MacOS with shadows disabled.
- Fixed nether and end shaderpack loading, no more black nether and end when loading in. (workaround for optifine bug)
- Disabling shadows will now fully disable the shadowmap and buffers. May improve performance.
- Custom lava color maps for optifine may work correctly now..
**
- Note some reflective support is listened under metallic while others are under polished reflections in the ingame options. (polished is disabled by default)