Changelog
Changes in v4.7 Pre Release 2, over v4.7 Pre-Release 1:
- Fixed visual artifacts on AMD's RX 7000 series GPUs
- Fixed some particles no longer being visible behind translucents on newer Iris versions
- Fixed Rain Puddles making foliage look incorrect when Real-Time Shadows are disabled
- Fixed Rain Puddles appearing on top of Cauldron Water when Rain Puddle Biome Check is disabled
Changes in v4.7 Pre-Release 1, over v4.6:
- Improved Parallax Occlusion Mapping with Slope Normals. All thanks to null511
- Improved foliage and leaf shading when shadows are disabled
- Added an option to disable cloud and aurora reflections on water. Disabled on Potato Profile
- Tweaked water color and reflection intensity when sky or terrain reflections are disabled
- Tweaked non-real-time shadows to appear smoother
- Tweaked TAA to prevent some smudges and slightly reduce flickering
- Tweaked Froglight colors (IntegratedPBR)
- Fixed POM being broken with high resolution PBR resource packs on Iris
- Fixed sun/moon light and reflections appearing on incorrect texels with some normal maps
- Fixed enabling Snow Mode causing the visuals to break in some situations
- "Potato" Profile now uses the RTX-ish Water Type to look better with no waves
- Disabled Lens Flare when the camera is underwater
- Fixed Parallax Occlusion Mapping not working with some resource packs on Iris
- Updated license