Chocapic13' Shaders

Customization
232,288 Downloads Last Updated: Mar 21, 2020 Game Version: 1.14.4

Chocapic13' Shaders

 

High quality/performance ratio shaderpack scaling to a large range of hardware configurations.

 

Unlike many lightweight shaderpacks, this one tries to maintain a decent quality level even at the lowest possible preset. The high-end presets are able to run at around 80-100 fps, and over 120 on a simple scene on a mid range gpu like the RX 570 or the GTX 1060 while offering high quality visuals.

 

Features (V8 Ultra)

  • Dynamic Time of Day cycle
  • Physically plausible High Dynamic Range lighting system
  • Shadows with variable penumbra size
  • Variable density volumetric fog with shadows
  • Volumetric clouds
  • Water shader with water fog, reflections, caustics and refractions
  • Screen Space Ambient Occlusion (SSAO)
  • High quality Temporal Anti-aliasing (TAA)
  • Custom Nether and End
  • Bloom
  • Depth of Field
  • Contrast-adaptative sharpening filter
  • Wavy plants
  • ... and much more !
 

Installation

  • Download and install Optifine
  • Download the shaderpack
  • Launch Minecraft
  • Open Options, Video Settings, Shaders, Shaderpack Folder
  • Put the shaderpack (zipped file) inside .minecraft\shaderpacks
  • Select the shader in the shader list
 

Requirements and known issues

  • Use the latest available graphic driver
  • Requires at least 500 pixels on each axis on the target resolution to work properly
  • Leave Shadow quality to 1.00x in optifine menu, and use the shader options to change shadow resolution.
  • Set sky to On in optifine settings
  • Set "Old lighting" to Off or Default
  • Ressourcepack custom sky is usually not supported - Mods may work or not work and I won't work on mod compatibility
  • Connected overlay texture have issues when under water
  • Optifine for 1.15 is still in beta and shaders do not work at 100%
 

About the different versions

  • V6 should run on every minecraft version
  • V7 and V8 requires at least Optifine for 1.12
  • At the moment only the ultra preset is available for V8
  • There is no in-game options in order to switch between presets because each preset has specific optimizations that can't be enabled with the current shader option API

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