TriggerReactor - Use in-game script for maximum customization

Last Updated: Jun 24, 2019 Game Version: 1.12



May 17, 2017

Owner: wysohn




- In the future versions, the version will start at 3.0.0, and different Jar will be distributed depending on platforms, Bukkit-legacy(1.5.2 to 1.12.2), Bukkit-latest(1.13 to latest), and Sponge.

- 2.1.8 probably would work in 1.13 and 1.14 if Spigot supports backward compatibility, but there is no guarantee.


* Pressing TAB in in-game editor no longer cause exception

+ Added SYNC/ASYNC statement (See Wiki for details)

* Fix for IF ELSE statement not working as intended

* Fixed that CustomTrigger stopped working with Sponge

+ $packlist Placeholder is added (pro_snape)

+ Now non-default constructors can be used with IMPORT statement (it worked only with the default constructor)

* Fix for concurrency issue where /trg reload command and global variable saving thread can interfere

* NPE fix for Sponge where non-player interacting with the block wasn't properly handled

+ $firstgroup Placeholder is added

* Some effort to fix URI Fragment error which prevents this plugin to be used in PaperSpigot or any fork versions of Spigot

* Click/Walk trigger set on the WALL_SIGN and SIGN_POST will be now checked separately

* Fixed the problem where variable assignment to array copies the name of the variable instead of copying the content of variable into the array.