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Prison Vaults

"Stop using 20 different plugins when you only need one. PrisonVaults delivers a high-performance Prison experience with Gangs, Vaults, Kits, Pets, Staff Management, Animated Gradients, and More—all controlled via sleek GUIs and built for 1.21+."

File Details

PrisonVaults-v1.1.2-1.21.11

  • R
  • Dec 17, 2025
  • 221.52 KB
  • 22
  • 1.21.11

File Name

PrisonVaults-1.1.2.jar

Supported Versions

  • 1.21.11

Here is the comprehensive Changelog for PrisonVaults v1.1.2, summarizing all the work we have done to fix the AI, improve the pets, and polish the commands.


📝 PrisonVaults v1.1.2 Changelog

New Features

  • Smart Command Autocomplete: Added full Tab Completion to all commands.

    • /pv <number> now suggests unlocked vault numbers based on rank.

    • /pvshop, /gang, /job, /kit, etc., now autofill arguments.

  • New Pet: Lil Phantom: Replaced the unstable "Lil Happy Ghast" with the Lil Phantom (Legendary).

  • Action Bar XP: Pet XP gains are now displayed in the Action Bar instead of spamming the chat window.

  • PvE/PvP Manager: Implemented a centralized PVEManager to strictly handle targeting logic.

    • PvE Mode: Pets completely ignore players and pets; they only attack monsters.

    • PvP Mode: Pets will defend you against players.

🤖 Pet AI & Combat Overhaul

  • Aggressive Mob Fix: Fixed a critical issue where Withers, Blazes, Ghasts, and Skeletons would attack their owner.

    • Replaced vanilla pathfinding with a custom Vector Velocity movement system.

    • Aggressive pets now "float" or walk to the owner safely without triggering attack AI.

  • Grief Prevention:

    • Wither Skulls: No longer break blocks.

    • Fireballs (Ghast/Blaze): No longer create fire blocks or explode terrain.

    • Wither Boss: Prevented from eating blocks when touching them.

  • Targeting Logic:

    • Forced aggressive mobs to constantly clear their target if they accidentally lock onto the owner.

    • Pets instantly stop attacking a target if the target dies (fixes Ghasts shooting at dead bodies).

🦋 Specific Pet Upgrades

  • 🐝 Bees:

    • Infinite Stinger: Bees no longer lose their stinger or die after attacking.

  • 🦎 Axolotls:

    • Land Speed Boost: Axolotls now move 25% faster on land so they don't lag behind.

  • 🔥 Blazes & Ghasts:

    • Projectiles are no longer incendiary (safe for builds) but will manually apply fire ticks to enemies they hit.

  • 💀 Withers:

    • Fixed Wither Skulls applying the Wither Effect to the owner (Friendly Fire disabled).

🐛 Bug Fixes & Stability

  • Fixed Server Crash on Level Up: Capped Pet Max HP at 1024.0 to prevent Spigot IllegalArgumentException crashes when pets reached high levels.

  • Fixed Compilation Error: Removed Paper-API specific getPathfinder() calls and replaced them with Spigot-compatible velocity logic.

  • Fixed Console Errors: Resolved the CompassManager error that occurred on server shutdown/reload.

  • Fixed Enums: Corrected PetType variants to use UPPERCASE names (e.g., RED instead of Red) to prevent startup errors.


📦 Configuration Changes

  • pets.yml: LIL_HAPPY_GHAST has been removed. If players owned one, you may need to manually replace it with LIL_PHANTOM in the data file or let them buy the new pet.