Description
Finally! The BlackSmith update we have all been waiting for!! Along with 4 new signs, and a whole new way to configure we bring you the all new rewrite in BlackSmith 2.2! :D As before you can use an economy plugin or a materials engine to view the price of, and repair your tools, but now you have access to almost ANY economy plugin along with “enchant”, “dismantle” and “free” signs! We also have a “kill” sign to help you test your setup...but its only for dev mode :P ! With an economy engine you can manually configure the base prices for each type of tool and each type of enchant! This way a diamond shovel, using one diamond, will NOT cost the same to repair as compared to a diamond chestplate consisting of 8 diamonds! We now also offer permissions support allowing you to decide what your users are allowed to do!
Tutorial:
Making the Blacksmith signs can be done in as little as 3 steps!
- Place a sign and on the first line write: "[Blacksmith]"!
- On the second line write the name of one of the sign types!
- NOTE: The sign types are: "Value", "Repair", "Dismantle", "Enchant", "Free"
- Remember: Case does NOT matter!
Example:
Documentation
Dependencies
- Economy engine
- Blacksmith 2.2 currently can support these economy engines OR use materials!:
- AEco
- CraftConomy
- CurrenyCore
- Essentials Economy
- McMoney
- MineConomy
- MultiCurrency
- BOSEConomy 6 or 7
- iConomy (4, 5 or 6)
- AEco
- Permissions engine
- Blacksmith 2.2 has a soft depend for a permissions engine. Currently you can choose between any of the below:
- None: OP has all perms.
- Any sperm plugin (Bukkit SuperPerms)
- Permissions EX
- None: OP has all perms.
Changelog
- (11/8/2012) V2.2.1
- Update to be more compatible with bukkit 1.3.1.
- Permissions engine sometimes failed loading.
- Dismantling failed to work when HYBRID was not set economy type
- Update MineConomy engine to newer version. (Thanks MjolnirCommando!)
- Update Items to newer version, removing already deprecated alias section.
- Update items.yml to 1.3.
- Update to be more compatible with bukkit 1.3.1.
- (9/6/2012) V2.2
- Added 3 new signs!!! Allowing enchanting, dismantling, and free repair of the tool!
- Added a “Kill” sign to help with initial server-side testing! (dev mode only)
- Added support for almost every economy system in use!
- Added derp fix to “Prices”!
- Added a “/bs enchants” command for users to easily see the correct enchantment formats!
- Added 3 new signs!!! Allowing enchanting, dismantling, and free repair of the tool!
- (7/4/2012) V2.1
- Fixed bug related to PermissionsEX
- Added ability to repair bows
- Added ability to repair chain armor.
- Fixed bug related to PermissionsEX
- (5/4/2012) V2.0
- Release
- update to 1.2.5
- permissions support
- economy support
- Release
If you have any concerns or suggestions feel free to use the bukkit ticket system and Thidox or I (Holyviruss) will get back to you as soon as possible!
Donate
You guys have probably heard many plugin creators say: "Plugins take a long time to create so please donate if you feel like it! :)" .. and in all honesty its absolutely true! Think about it this way, many servers will make "donator" ranks that offer permissions to special plugins like Blacksmith to encourage people to donate which in turn counters your hard work put into making the server...we on the other hand provide you this plugin absolutely free! If you think we have helped you out in anyway please donate by clicking the donate button above or clicking here, and maybe we can help you out in other ways as well (cool custom plugin?) !!! :D
@OmagaIII
Thank you, I'm glad you appreciate it! :D In your config just type "MATERIALS" after the "ecoEngine:" to use materials. If you look at the example config above, I am using BOSECONOMY ... just replace that with whatever you may like!
Hey, great plugin!
I want to ask something though. I have a casual server with no economy plugin, how do I configure the use of materials as apposed to economies?
Thanks
@dungeonmaster372
Hey dungeonmaster372, we would really appreciate it if you could submit tickets for any enhancements like these that you may wan. Also since somebody has already posted a ticket about extra enhancement prices, we do plan to include them very soon!
cant you use a plus sign to add two different types of exchange like this
ecoEngine: BOSECONOMY+MATERIALS
just wasnt sure if it would work like that but just a suggestion and I was wondering if there was a different feild that you can change up like for echanted items
@petesalzl
Hey, thts a little derp... would you mind submitting an official ticket at http://dev.bukkit.org/server-mods/blacksmith_2/tickets/ so its easier for us to track? (Its an enhancement btw).
Hello, i might be mistaken, but is there no leather in the config? the price to repair it is much higher at default than i would set myself.
thanks
@DutchiX
We intend to please! :D
@Thidox
Thx For the bow support :D u guys are awesome :D
@Thidox
Will do. thanks
@bwinkl04
They are repaired at the same price. If you want to see this changed, why not file a ticket with an enhancement! :D
How are you calculating enchantments? are they repaired at the same price, or is there a premium charged?
@Mhjort
Please file an official ticket for your issue.
I'm getting this error, when trying to repair.
Boseconomy is loaded.
My config:
@Jesuso
Hey man, I did indeed test this out a while back and the plugin will keep all the usual enchantments. On the other hand, you are venturing into risky territory if you have enchanted unsafely (and by this I mean using the method: addUnsafeEnchantment()) from another plugin to put enchantments on an item that should not have that specific enchantment (i.e giving type of armour the "Slick Touch" enchant).
@DutchiX
DutchiX do keep it english please! Also, I will look into repairing bows, after I heavily discussed it with my partner in crime HolyVirus! :D
y u no can repair bows XD
love the plugin btw
@DutchiX
Cool, thanks for the headsup my fellow dutchmen! :)
it keeps enchants :D just 2 let u know
Had you tested what happens if the tool is enchanted?
I would like to know if the enchantment is removed like in other plugins or it remains after repairing.
Good idea btw, I was thinking about making my own repair/upgrade plugin, but never though about using a currency to achieve this.