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Advanced PvP

Abandoned
Weapons Cooldown and other features like special abilities and damages control, include spout support

Summary

Enhancement of the combat system in Minecraft : Weapons Cooldown and other features like special abilities and damages control, include spoutcraft support (optional but recommended).


Version

v1.0 for CB1317

Download the latest recommended build


Features

  • Weapons can now have a cooldown
  • Spoutcraft support (optional but recommended)
  • Damage control (with configuration)
  • All items support (Bow included)
  • Special abilites (configurable) Parry / Backstab / Critical strike / Disarm / Blocking / Counterattack / Knockback
  • ENTIRELY configurable
  • Items which are not in the configuration file don't make any damage


Cooldown bar (only with spoutcraft) Infobar with Spoutcraft client


Dependencies - IMPORTANT


Installation

  • Download the latest version and place the .jar file in the 'plugins' directory.
  • Delete the folder "AdvancedPvP" if it exists.
  • Restart or reload the server
  • Configure AdvancedPvP (see below)
  • Restart or reload the server


Permissions

No Cooldown

Permission : advancedpvp.nocooldown (default to op)
Remove the cooldown on the weapons



Configuration

config.yml (auto-generated)

# Knockback Power recommended to be between 0 and 0.4
General:
    cooldown-on-change: false #Reset CD when player change of weapon  ; recommended to set to false
    pvp-only: false # speak to itself
    cooldown-on-damages-only: true # Cooldown is activated only if  you hit a Mob or a Player ; if set to false the cooldown is activated  if  you left click with your weapon on a Block/Air ; recommended to set  to true
Weapons:
    '0': #Weapon ID (item ID), 0 is for the fist
        Counterattack: 0.05 # Probability to counter an attack (value has to be between 0 and 1) - only PvP // Not used for Bow
        Base-Damages: 2 # Initial damages, type '-1' to use vanilla values ; 1 = 0.5 heart
        Blocking:
            Probability: 0 # Probability to block an attack (value has to be between 0 and 1) - only PvP
            Damages: 0 # Amount of damages blocked
            KnockbackPower: 0 # Power of the knockback (applied to the defender)
        Backstab: 0 # The damages multiplier if inferior to 1 there  is no backstab, in order to make 50% more damage type 1.5 // Not used  for Bow
        Critical:
            Extra-damages: 2 # 1 = 0.5 heart
            Probability: 0 # Probability to make a critical (value has to be between 0 and 1)
        Parry: #Not used for Bow
            Probability: 0 # Probability to parry an attack (value has to be between 0 and 1) - only PvP
            KnockbackPower: 0 # Power of the knockback (applied to the attacker)
        Cooldown: 1000 # In milliseconds
        Knockback:
            Probability: 0 # Probability to knockback with an attack
            Power: 0 # Power of the knockback (applied to the defender)
        Disarm: 0.05 # Probability to disarm with an attack


Known bugs

- None


TODO

  • Option to disable abilites messages
  • Option to enable damages for not registered weapons
  • Armor values
  • Shields
  • Permissions to use weapons/armors And other things (suggestion and input are welcomed)


Changelog


v1.0 - 15/10/2011

  • Spout support
  • A lots of optimisation
  • Better GUI
  • Better backstab system
  • Bow support
  • Bukkit Permissions

v0.2 - 29/08/2011

  • Bufix when hiting a Player in his head
  • Blocking / Disarm / Counterattack / Knockback
  • Defender abilities
  • Better cooldown handling
  • Some code rewriting
  • New configfile

v0.1 - 25/08/2011

  • First release

Source

Github Repo


Comments and suggestions are welcome.
NB : Sorry for my poor english, i'm french

The Advanced PvP Team

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