File Details
Titanium_Add-on_GO_Edition_v2_0_2
- R
- May 4, 2026
- 611.46 KB
- 464
- 26.10+1
File Name
Titanium_Add-on_GO_Edition_v2_0_2.mcaddon
Supported Versions
- 26.10
- 1.21.131
# Titanium Add-on — GO! Edition v2.0.2
by Teen Titans GO! Studios
---
The GO! Edition is a special streamlined release — the Titanium Workbench and Titanium Lamp have been removed so the pack is ready to drop in with zero setup friction. This changelog covers what changed relative to the original GO! Edition (v5.0.0 internal base).
---
### New Features
**Titan Fruit completely redesigned.**
The original Titan Fruit gave a handful of flat stat buffs with no downside. In v2.0.2 it is a full power-at-a-cost item. Consuming it grants a burst of six benefits, then hits back with six delayed costs once the buffs expire:
Benefits on consume:
- Regeneration IV — 45 seconds
- Strength III — 60 seconds
- Speed II — 30 seconds
- Fire Resistance — 60 seconds
- Absorption IV — 20 seconds
- Resistance II — 30 seconds
Delayed costs (overlapping with or outlasting the benefits):
- Nausea II — 15 seconds
- Blindness — 8 seconds
- Hunger III — 20 seconds
- Weakness II — 30 seconds (kicks in as Strength fades)
- Slowness III — 20 seconds (kicks in as Speed fades)
- Mining Fatigue I — 15 seconds
All effects display particles so the player has clear visual feedback on both the boost and the payback.
---
### Bug Fixes
**Resolved invalid JSON** in `ti_titanium_lamp`, `ti_titan_fruit`, `ti_titanium_stick`, and `ti_titanium_trident`. These four files had malformed JSON that prevented the items from loading in-game at all.
**Fixed undefined coordinates in the ore break handler.** The `onPlayerBreak` script was calling loot and XP spawns without passing the block's `x`, `y`, `z` coordinates, so drops appeared at world origin (0, 0, 0) instead of the mined block. Now correctly uses the block's actual location.
**Corrected Titanium Lamp custom component tag mismatch.** The lamp block's component tag in the block definition did not match the tag registered in the script, so the trigger never fired. Both now use the same identifier.
**Titanium Workbench was missing its custom component tag**, preventing its block trigger from registering. Fixed.
**Removed 23 orphaned item texture entries** from `item_texture.json` that were left over from an unrelated add-on template. These polluted the texture registry and caused unnecessary warnings.
**Corrected Titanium Spear and Titanium Shield item texture paths** that pointed to files which do not exist in the pack.
**Removed the unintended Education Edition chemistry capability** from the manifest. The `"capabilities": ["chemistry"]` entry was inherited from a template and has no relation to this add-on.
**Removed the broken Titanium Door entry from `blocks.json`** that referenced a texture key with no corresponding texture definition.
**Minimum engine version upgraded** from `1.20.30` to `1.21.131` to match the scripting API version actually used by the pack.
**Trident throw handler fixed for multiplayer.** The original `itemReleaseUse` listener looped over `world.getPlayers()` — all players — so any player throwing a Titanium Trident would trigger the return handler for every single player simultaneously. Now correctly uses `ev.source` to target only the throwing player.
---
### Technical
**DurabilityManager rewritten as a proper class.** The original durability logic was a collection of loose global event subscriptions. It has been consolidated into a `DurabilityManager` class with private methods and a single registration point, making the logic significantly easier to follow and maintain.
**Unbreaking enchantment now works correctly on armor.** Previously the Unbreaking check only applied to tools held in the main hand. Armor equipped in the four armor slots now correctly has a chance to ignore durability damage based on the Unbreaking level, matching vanilla behaviour.
**Hoe tilling now plays `use.gravel`** and shovel path-making now plays `use.grass` at the affected block — previously both played no sound at all.
**Axe log stripping now plays the correct material sound** for each wood type: `step.cherry_wood` for cherry logs, `use.wood` for standard logs, `use.stem` for fungal stems, and `step.bamboo_wood` for bamboo.

