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Raid's Stuff: Weapons, Items, Blocks and More!

Adds new weapons and stats to the game alonside reworking some vanilla features. Also some new blocks and mobs too.

File Details

Download Version 6.0

  • R
  • May 21, 2026
  • 1.44 MB
  • 1.7K
  • 26.3

File Name

Raids_Stuff_6.mcaddon

Supported Versions

  • 26.3

6.0 Update: The gear update =====================================================================

Update Description

This update brings some much needed fixes to Raid’s Stuff. Item components and scripts have been cleaned up and fixed, and item stats have been reworked again, hopefully for the last time. Some brand new tools and items have been added too. 

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New features

  • Obsidian Tools and Armor
  • Emerald Tools and Armor (a complete set, not just a couple tools)
  • Daggers (weapon)
  • Mattocks (tool)
  • Gambesons (armor)
  • Emblems (equipment)
  • Some new Consumables

Changed Features

  • Ruby Tools and Armor
  • Brass Tools and Armor
  • Infused Gear textures
  • Staffs
  • Bundles
  • Stamina
  • Recovery Speed
  • Item stats and abilities

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New Features

 

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1 - Obsidian Tools and Armor

Obsidian gear has been added to Raid’s Stuff. It is crafted by surrounding diamond gear with obsidian in the Crafting Table. Obsidian gear is completely unbreakable and has better base stats than Netherite. The drawback of Obsidian Gear is its inability to be enchanted or infused. While its base stats are incredible, unlike with other gear, it is impossible to improve them.

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2 - Emerald Tools and Armor 

While some tools had Emerald variants, not all did. Now, Emerald variants of the vanilla tools and armor now exist! And unlike previously where Emerald was simply a re-skin of iron gear, it now has a unique feature: Emerald gear is not lost upon death. You do not need to worry about losing it!

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3 - Daggers

Daggers are a unique alternative to swords that do less damage, but will weaken targets on hit. They can also be dual-wielded, which will give you strength when attacking. Additionally, when one is held in the offhand, the weakening effect is still given when attacking with another weapon.

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4 - Mattocks

Mattocks can mine dirt, wood, and stone at the same speed as axes, shovels, and pickaxes! They are a really good multitool that is perfect for general use; however, they cannot receive pickaxe or axe enchantments like efficiency or fortune.

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5 - Gambesons

Gambesons are a type of garment worn underneath armor. It uses the leg equipment slot and halves the penalty time for negative recovery speeds. They are crafted using wool and come in all 16 dye colors in the game.

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6 - Emblems

Emblems are a new type of equipment that give you passive buffs. They are placed in the top, middle, and bottom most left slots in your inventory (3 slots total) and their effects can be combined together. Emblems are found in structures throughout the world and can be duplicated like armor trims.

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^(these are the three inventory slots they go in)

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7 - Some new consumables

Two new consumable items have been added to the game. The first are Rusted Daggers. They give you and everything around you strength II for 3 seconds when used. The next are Resistance shields. They give you resistance X for 3 seconds when used.

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Changed Features

 

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1 - Ruby Tools and Armor

Ruby gear now has completely unique stats separate from diamond or iron. They now sit as a solid in-between of iron and diamond on the progression table. 

Ruby Stats:

Damage: +4, Mining Efficiency: +7, Mining Power: IV (diamond), Enchantability: 11 for everything

Durability: 500 for tools, 330-480 for armor. Cooldown time (for custom weapons): 8 seconds

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2 - Brass Tools and Armor

Brass gear also now has completely unique stats separate from copper or iron. They now sit as a solid in-between of copper and iron on the progression table.

Brass Stats:

Damage: +3, Mining Efficiency: +5, Mining Power: III (Iron), Enchantability: 12 for tools, 7 for armor,

Durability: 232 for tools, 154-224 for armor. Cooldown time (for custom weapons): 6 seconds

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3 - Infused Gear Textures

Amethyst, Redstone, and Lapis Infused gear textures have been updated again. Infused tools now only have their outlines changed to match the color of their infusions instead of the material looking like it was plastered on.

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4 - Staffs

Staffs have been updated to use Recovery Speeds and other similar stats. They used to use a separate system from the other tools, but now fall under the same conditions as everything else. As a result, their stats have received a major overhaul too.

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5 - Bundles

Bundles have been reverted to their vanilla behaviors. They no longer will keep upon death; however, a brand new bundle, the Emerald-Lashed Bundle, will retain the keep upon death behavior. It is crafted like a normal bundle, but uses an emerald alongside string.

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6 - Stamina

Stamina now regenerates quicker and positive recovery speed regeneration rates now decrease the time in-between stamina regains instead of increasing the amount of stamina regained.

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7 - Recovery Speed

Negative Recovery Speed’s attack cooldown penalty has been increased. It takes longer to attack again with negative recovery speed.

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8 - Item Stats and abilities

Item stats have been completely overhauled to be much easier to read and understand. Ability Damage has been removed. All abilities will now refer to the (base) attack damage stat. Ability Patterns and Mining Efficiency are no longer visible in the stat page, though they are still in the game. Passives are now labeled as “Bonus Abilities” and mining patterns are considered Bonus Abilities too.

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9 - Scroll spawn rates

As a result of how Raid’s Stuff edits the vanilla loot tables (I want to change them as little as possible), Emblems use the same loot table as scrolls, making the chances of getting one less. To compensate, the chances of custom loot spawning in structures has been doubled.

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Looking Into the Future.

 

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Raid’s Stuff originally started as a collection of all the add-ons I have previously made, and those add-ons were made to bring the custom weapons and items I made for my PvP maps to survival Minecraft.

 

Eventually, I began to add new features and ideas in order to improve my own abilities. Features such as colored quartz, ruby ore, and more monsters did not come from any of my maps and were an attempt to figure out how to do things like add custom blocks or ores to the game.

 

Now, I have come back full circle. The Emblems, Gambeson, and consumable items were made for use in my upcoming PvP map, Raid Arena II. I can finally use this add-on to easily add anything I want to the game. And better yet, any item I use in one of my maps, I can use in another instantly because of this add-on and that’s amazing!

 

While I will not stop continuing to fix issues and add new items and weapons to the add-on, I believe that this is the last major update for Raid’s Stuff for a long time. I thought heavily about changing some other vanilla features that I do not like, such as villager trading or fishing; however, I could not come up with a solid justification to do so.

 

I reworked enchanting because the new weapons and materials did not hold up well to enchantments (as it turns out, it does not matter if a battleaxe does lots of damage when a sharpness V sword will do the same without a long recovery time). The same is true with hunger—I needed a way to make sure players could not run forever in my PvP maps and I also needed a way for them to heal, so a Stamina bar and food rework just made sense. But without a solid reason as to why I should mess with trading and fishing more than I already have, I just cannot bring myself to do it.

 

Overall, Raid’s Stuff is just in a place where it does not need any more big changes. Its ultimate purpose is to allow me to easily make weapons and items for my maps, and it does that perfectly. All the other features, like colored quartz or infused gear, were made for funzies (though I really wish I had never made infused gear). It made adding any new tool or weapon take so much time because of all the variants it could have). While Raid’s Stuff provides a solid experience on its own, it was always planned to be used for other projects. While I am not ruling out the possibility of revisiting the project in a major way in the future, I am happy with the state it is in now, and I do not think it would do any good to keep focusing on it for a long while.

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