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Java Combat: Sweeping Edge & Blood Effects

Bring Java Edition's famous Sweep Attack animation and realistic Blood Effects to Minecraft Bedrock!

File Details

Java Combat: Sweeping Edge & Blood Effects

  • R
  • Mar 13, 2026
  • 8.13 KB
  • 24.0K
  • 1.21.132+3

File Name

RR_java_combat.mcpack

Supported Versions

  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124

Changelog - RR Java Combat PRO


Version 2.0.0

Latest Release

Added

  • Kill streak system with Triple, Penta, and Godlike announcements
  • Critical hit counter in statistics
  • Hit to kill ratio tracking
  • Kill particles on mob death
  • Color coded health display based on target HP percentage
  • Mob type name display in damage indicators
  • Reset stats button in stats panel
  • Extended sweep range option up to 6 blocks
  • Extended sweep damage option up to 60 percent
  • Kill particles toggle in settings

Improved

  • Enhanced sword tier damage values for better progression
  • Increased netherite sword base damage to 5
  • Improved knockback physics for swept enemies
  • Better critical hit detection accuracy
  • Optimized entity scanning for sweep attacks
  • Cleaner UI layout for settings and stats panels
  • Added more entity types to skip list for better performance

Changed

  • All PRO features now unlocked by default
  • Removed activation key requirement
  • Default sweep damage increased to 40 percent
  • Stats panel now accessible from settings menu

Fixed

  • Book variants now properly open stats panel
  • Sweep attacks no longer trigger on non-combat damage
  • PvP toggle now correctly prevents player sweep damage

Version 1.1.0

Previous Release

  • Added adjustable sweep range setting
  • Added adjustable sweep damage percentage
  • Added PvP sweep toggle
  • Added crit particles toggle
  • Basic combat statistics tracking

Version 1.0.0

Initial Release

  • Sweeping Edge combat system
  • Blood particles on hit
  • Damage indicators with HP display
  • Critical hit detection and particles
  • Sword tier based range and damage
  • Basic knockback physics