File Details
Horde Of Mobs 1.0.1
- R
- May 9, 2026
- 647.30 KB
- 1.3K
- 26.10+6
File Name
Horde Of Mobs 1.0.1.mcpack
Supported Versions
- 26.10
- 26.3
- 26.0.02
- 26.0
- 1.21.132
- 1.21.131
- 1.21.130
Updated 1.0.1:
New Command System:
- Implemented native slash commands with the /hordeofmobs: prefix, replacing the old system for a more integrated and user-friendly experience
- Commands available to all players without needing to enable cheats in the world
- New /hordeofmobs:help command showing all available commands with mob examples by category
- New /hordeofmobs:config command to view all current configuration in real time
- New /hordeofmobs:reset command to restore all settings to factory defaults (clears blacklist and custom bosses)
New Full Clone Probability Control:
- /hordeofmobs:firstclone <1-50> command to adjust first clone probability from 1% to 50%
- /hordeofmobs:secondclone <1-50> command to adjust second clone probability from 1% to 50%
- Default values: First clone 40% | Second clone 20%
New Mob Categories:
- /hordeofmobs:monster <enable/disable> - Independent control for hostile monsters (zombie, skeleton, creeper, spider, etc.)
- /hordeofmobs:raid <enable/disable> - Independent control for raid mobs (pillager, vindicator, ravager, witch)
- /hordeofmobs:bossclones <0-10> command (0=disabled, 1-10=clones)
- /hordeofmobs:animal <enable/disable> - New category including cows, pigs, sheep, chickens, rabbits and all animals from the "animal" family
- /hordeofmobs:creature <enable/disable> - New category including villagers, wandering traders, golems, allays and all creatures from the "villager" and "wandering_trader" families
Clone Radius Control:
- Normal mobs (monster/boss/animal/creature): spawn radius of 4-42 blocks from the nearest player
- Raid mobs (illager/ravager/witch): extended radius of 172 blocks (fixed value, not configurable)
Limit Control:
- /hordeofmobs:maxpertype <1-150> command to adjust maximum clones per mob type
- Default value: 30
Blacklist System (Exclusion List):
- /hordeofmobs:blacklistadd <id> - Add a mob to blacklist (won't clone)
- /hordeofmobs:blacklistremove <id> - Remove a mob from blacklist
- /hordeofmobs:blacklist - List all blacklisted mobs
- Default blacklist includes: slime, magma_cube, creaking, herobrine, and all slime variants from various addons to prevent lag
- Mob IDs must contain a colon ":" (e.g., minecraft:zombie)
- Blacklist has maximum priority over all other rules
Custom Boss System:
- /hordeofmobs:bossadd <id> - Add a custom mob ID to boss list (100% clone rate based on bossclones value)
- /hordeofmobs:bossremove <id> - Remove a custom mob ID from boss list
- /hordeofmobs:bosslist - Show all bosses (vanilla + addon + custom)
- Custom bosses respect the same rules as vanilla bosses (100% clone rate)
Global Exclusions for Optimization:
- Slimes and magma cubes are completely excluded from the clone system to prevent lag and excessive entity saturation in the world
- All slime variants from addons (drowned_mobs, fusioned_mobs, nether_biomes_expansion, old_nether) are also excluded by default
Family-Based Detection System:
- Mobs from the "villager" family are automatically detected as CREATURES
- Mobs from the "wandering_trader" family are automatically detected as CREATURES
- Mobs from the "animal" family are automatically detected as ANIMALS
- This family-based detection ensures maximum compatibility with external addons without needing to manually add specific IDs
New Language System:
- Full support for English (default language) and Spanish
- /hordeofmobs:language <es/en> command to change language according to each player's preference
- Currently supports only English and Spanish languages
- Each player can have their own preferred language, which is saved persistently
Persistence System:
- All configuration saves automatically and persists after world reloads
- Blacklist and custom boss lists are saved persistently
- Language preferences are saved per player
Compatibility with Other Addons:
- All monsters from the "monster" family, including those from other addons, will be able to clone when conditions are met
- Family-based detection ensures compatibility with addons that properly implement the "monster", "animal", "villager", and "wandering_trader" families
- Specific compatibility with: Alpha & Beta Legacy, Warden Secrets, Old Villagers Plus, Nether Biomes Expansion, Fusioned Mobs, Old Pigman Plus, Alycia's Dungeons, Catacysmical, Dark Age Nizzare, Mutant Creatures, Evil Worst, Nico's Mobs, CocoaWarrior's Minecraft Redone
- Animals, bosses, and creatures from these addons are fully compatible with the clone system without requiring manual ID configuration!

