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Expansive Biomes will start downloading in 5 seconds...

Description

Expansive Biomes adds 18+ new biomes to the game for you to seek out and explore, aiming for a semi-vanilla feel. Expansive Biomes also includes some new mobs, items, and blocks!


 

V1.7.0 Trailer


 

May not work well on older/slower devices.

May not work well with other biome addons.

 


Known Bugs/Problems:

Custom leaves do not decay.

Custom Logs aren't mined faster with vanilla axes.

Custom Ores aren't mined faster with vanilla pickaxes.

Custom pickaxe can't mine some blocks.

Cattails may spawn on wrong blocks and spawn with vines on them.

Some enchantments don't work on custom items and armor (example - Efficiency).

Wider custom trees will sometime hang over the side of the terrain.

Custom leaves may render incorrectly from a distance.

 


Wiki

You can view the addon wiki here .

 


 

IF USING IN A VIDEO, LINK TO ORIGINAL POST ON MCPEDL.com or CurseForge, DO NOT REDISTRIBUTE YOUR OWN DOWNLOADS/LINKS, OR POST ANYWHERE ELSE WITHOUT MY PERMISSION!


 

Biomes:

 

Biomes

Boggy Swamp

Redwood Forest

Pendula Forest

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Deciduous Forest

Coniferous Forest

Mystic Forest

Lavender Plains

Shrublands

Jacaranda Forest

Maple Forest

Autumn Forest

Desert

Cherry Grove

Jungle

Aspen Forest

Savanna

+ more to find!


Mobs:

 

Mobs

Scorpion

Scorpions are hostile mobs that spawn during the night in the desert, but can survive in the daylight. They can be found in 3 different sizes, each size having slightly different speed and attack values corresponding with their size. They inflict fatal poison for 5 seconds to whatever they attack making them more dangerous in a pack, and have a 20% chance of dropping their stinger when killed which can be crafted into a Stinger Knife using 3 stingers and a stick.

Dweller

A cave dwelling monster of, as of now, unknown origin.

They lurk deep in caves, spawning between levels -63 through 8. While their eyesight isn't the best, they make up for it by using smell and sound. They will seek players periodically within a 24 block radius, then will attack when within 6 blocks of a player. Unless hit, running outside of the 6 block radius will cause them to temporarily lose sight of the player. They despise fire, so using torches, standing torches, campfires, and lanterns are a good repellent against them. However, they can and will break torches around them but are unable to break standing torches, campfires, and lanterns.

 

Chimpanzee

 

They can be found in Jungles, they are neutral animals and will only attack when provoked. They will pickup and eat dropped food and will even pickup majority of items. When picking up any tools and armor, they will equip and use them, so be careful not to lose your gear near them because they will not give it back willingly.

 

Deer

Passive mobs that will avoid players, villagers, and pillagers. They will drop venison, deer antlers, leather and a rare chance to drop a deer trophy when killed.


Warthog

Warthogs are neutral animals that spawn in the Savanna biome, and will only attack the player if provoked. Players can equip a saddle on a Warthog and can ride them using a carrot on a stick, similar to pigs. Warthogs will periodically start searching for a nearby block and then will start digging in hopes to find food. During this process, there is a chance they can dig up other items other than food. If a desired food item is successfully dug up, they will eat the food. They have a striking resemblance to the Nether's Hoglins, and will convert to Hoglins if they are in the Nether for too long.

Raccoons

Adorable neutral mobs that will attack players if angered. They will avoid players, and are nocturnal and will sleep during the day similar to foxes. They will eat crops, and pickup most food items and eat them. They are afraid of carved pumpkins, so they are a good way to prevent raccoons from eating crops. To tame raccoons, sneak and feed them bread.


Crocodile

Spawns primarily in water, where it is fastest, and will attack most mobs. Drops Crocodile meat when killed.

Moobloom

Acts the same as a normal cow, but is yellow, and covered with Buttercup flowers.


Goblin

Neutral mob that will attack monsters (excluding creepers). Will attack players if angered. Spawns in Mystic Forest biomes. Can be traded with.

Mossy Skeleton & Zombie

Currently just reskinned skeletons and zombies that spawn in the Bog biome.


Trapper Pillager

Neutral towards players unless angered. You can trade with them for pelts, leather, and hide, but their trades will not replenish. They will attack villagers, iron golems, and bears on sight. Skilled archers that can shoot 2 arrows at once in a short amount of time and have 45 points of health. Can be found in Hunter Cabin structures.

Black Bear

Neutral mob that will run from players, will only attack if hit or a bear cub is near.


Grizzly Bear

Aggressive mob that will attack players, pillagers, and monsters (excluding creepers).


Fireflies

Small passive mobs that will fly around randomly. Spawns at night in most biomes. Can be caught with a glass jar.

Yeti

Aggressive mob that does 7 hearts of damage per hit, will attack most mobs on sight, and will throw balls of packed ice that deal 3 and 1/2 hearts when their target gets too far away. Spawns rarely in any Frozen biome, but spawns more commonly in the Frost Forest biome.


Tools & Armor:

Tools & Armor

Grizzly Pelt Armor - Made from Grizzly Bear Pelts, and iron armor, it is a little stronger in protection, and durability than iron, and has a working cloak! (Remove cape from player to avoid them from glitching through each other.)

Vibranium Armor - Made from vibranium ingots, and is stronger than Netherite, more knockback resistance, and has slightly better durability. Some parts will glow in the dark, unless enchanted.

Vibranium Sword - deals 9 damage, and has 2000 durability, 1 durability point per use.

Vibranium Pickaxe - deals 7 damage, and has 2000 durability, 1 durability point per use.

Vibranium Axe - deals 8 damage, and has 2000 durability, 1 durability point per use.

Vibranium Shovel - deals 6 damage, and has 2000 durability, 1 durability point per use.

Vibranium Hoe - deals 7 damage, and has 2000 durability, 1 durability point per use.

Stinger Knife - deals 4 damage, and has 60 durability. Causes fatal poison for 4 seconds on hit.

Vibranium can be found in Savanna biomes between levels 16 though-64, it has similar distribution as diamonds, but much rarer.

 


Credits 

Credit to Nargoth, Skycubb73 and ytpo for ongoing Hungarian, French, and Polish language support.

Credit to bumTeam for coding of custom doors and stairs.





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