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Wernher's Old Stuff (WOS)

Wernher's Old Stuff (WOS)
KSP version License
Curseforge GitHub Pages

Old rocket parts from the dawn of the rocket age, back during kerbals Komplete Konflict II. Wernher von Kerben's legacy. Old Aggregate rockets including those that were never built. For Kerbal Space Program.

  • forty-nine (49) parts
    • 2 Custom IVA's
    • 16 Custom props
    • 12 Custom FX
    • Agency
    • 2 Custom flags
  • .craft
    • A4 (experimental)

By zer0Kerbal, originally TiktaalikDreaming

adopted with express permission and brought to you by KerbSimpleCo

Wernher's Old Stuff (WOS)

Preamble by TiktaalikDreaming

Over on my thread for the Nexus release, someone asked about the German A-12 orbiter rocket. It was never built, but was a fairly well sketched out idea.

I thought I'd "give it a go", but first I thought I'd check for the existing examples of V-2's and so on. But they don't seem to exist. For a game that recreates the slow progress of developing rockets, it seems to be missing. Especially seeing you're introduced to things but Werner von Kerman. Presumably the whole game takes place after Komplete Konflict II.

What's available is a V-2 (Vengence weapon 2) aka A-4 (Aggregate rocket 4). Two nose cones, the V-2 nose with explodyness, and a heat shield enabled nose cone, which is totally a-historical but also useful.

Also, some parts are available to build the A-4b (wings!), the A-9 (useless but cool looking wings and a cockpit) and the basics of the A-10 (booster stage). Plus "artist's impression" of A-11 and A-12, seeing as that's about as detailed as those designs got.

At some point I built a 3d model for the A-6 Redstone rocket which is partly derivative of the A-4, made-in-the-USA, and actually flew. FASA is a bit limbo, and users using the aggregate mod for progression would naturally look at bridging engines, so I added a basic A-6 Redstone to this mod. It has surprisingly low payload capability, so I need to double check my figures, but maybe it was just less horribly over-engineered than the aggregates. And using real world values to try to lift KSP components is fraught with dangerous thrust to weight ratios.

See More


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KSP Mods - Wernher's Old Bits




  • English English
  • your translation here

Help Wanted

  • Compatibility patches
  • Contracts for these glorious parts
  • Sample crafts/subassemblies
  • Variant textures and model updates (add/improve: lights, iva, hatches et al)
  • Converting from FireSpitter to Stock and/or KSPWheel
  • Marketing Images and Videos such as hero shots, animated gifs, short highlights
  • Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quick start guideGitHub push is the best way to contribute. Additions and corrections welcome!
  • Have a request? Glad to have them, kindly submit through GitHub.

Installation Directions

Most recent releases only available via CurseForge/OverWolf Website/App

CurseForge/OverWolf App





parts, config, flags, agency

red box below is a link to forum post on how to get support

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Author (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License License

Original (ROOT) (0) - Author: TiktaalikDreaming

Forum: Thread - Download: SpaceDock - Source: GitHub
License: License License


  • All bundled mods are distributed under their own licenses

  • All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses. License

  • see Notices for more legal Mumbo Jumbo

How to support this and other great mods by zer0Kerbal

Comment, click, like, share, up-vote, subscribe

Completely voluntary, absolutely amazing, and really does help out a lot!
and it is true.

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