File Details
Mortalwounds-1.3.0.jar
- R
- Mar 10, 2026
- 695.70 KB
- 47
- Early Access
File Name
Mortalwounds-1.3.0.jar
Supported Versions
- Early Access
1.3.0 Update
Major update expanding the injury system beyond players.
NPCs now use the same body part damage and injury system, meaning enemies can receive fractures, bleeds, and heavy bleeds on specific limbs just like players.
Examples
• Breaking a skeleton’s head may cause bone fragments to drop
• Breaking a wolf’s torso can drop hide
• Breaking a goblin’s arm may cause it to drop its weapon
This is currently a basic implementation, but the system is configurable. Players and server owners can add any mobs, and item drops through the config.
Other additions and improvements:
• NPC body part injuries (bleeds, heavy bleeds, fractures)
• Body-part-based NPC loot drops (configurable)
• Damage popup text showing injuries inflicted on enemies
• Headshots now deal bonus damage
• Improved body part hit detection
- Hits from above are more likely to strike the head
- Hits from below are more likely to strike legs
- Side hits distribute damage between torso and limbs
• Heavy damage bonus system - larger/stronger hits have higher chances to cause injuries. Doing over 50% of a limbs damage in one strike will have a higher chance for bleed/fractures.
• Improved combat feedback when damaging NPC limbs - sound effects played, damage text displayed.
Balance / System Changes
• Torso fracture stamina reduction temporarily removed while the system is redesigned
• Torso fractures currently have no gameplay effect
• Several internal improvements to the injury and hit detection systems
In Progress
• Visual effects and particles for injuries are being implemented
• A small bug currently causes a delay in the effects, so they are temporarily disabled while being fixed

