promotional bannermobile promotional banner

Moonttra's Reborn Robots

Allows you to create some reworked robots and create attachments for them!

File Details

moonttras reborn robots-windowsserver 29.zip

  • R
  • Feb 13, 2026
  • 1.49 MB
  • 23
  • 1.0

File Name

moonttras reborn robots-windowsserver 29.zip

Supported Versions

  • 1.0

Major Patch.

Red Element Variants of Robots added!

These Robots trade their flexibility and utility for more power and sustainability through vampiric properties from their Red Element energy source. These are no longer containment units.. They are predators of Corruption.

All Red Robots have lost their ability to deal 4x damage and no longer have 50% extra damage reduction on their Energy Shields vs Extinction's Corrupted. Instead, they now do 4x damage and have extra Energy Shield damage reduction against Lost Colony's own version of Corrupted. The Revenants and Thralls.

All Red Robots lose 1 attachment slot in their Attachment Banks. Reducing it from 2 slots to 1 slot.

All Red Robots will now have 10% lifesteal on any damage they deal. Supposedly it might affect their DOTs and such. But i'm not entirely sure.

- Each Red Robot has a new vampiric passive relating to their role.

Red Enforcer:

Blood Frenzy:

- Gains a 25% damage boost when it kills a target. Refreshes on follow-up kills.

Red Defense Unit:

Resentment:

- When three or more enemies are near the Defense Unit, it gains the Resentment buff. Giving 50% additional damage reduction, 5 HP and Stamina per second and 10 Energy/s.

Red Attack Drone:

Siphon:

- When the Attack Drone attacks with Primary Fire only. It inflicts a bleed that deals 1% of the target's maximum HP per second, this buff lasts 5 seconds. Basically dealing 5% bleed over 5 seconds. This is relatable to the Thylacoleo, but hopefully any bleed kills will properly be counted as the Inflictor's kill.

- This bleed's damage will directly be siphoned by the Attack Drone and converted into Stamina. Potentially allowing for infinite flight and Rapid Fire casts if against a high HP target.

Many bug fixes and QOL.

When cryo'd or on death, Robots with attachments will transport their current installed attachments to the nearest ally of the creatures same tribe.

Reduced idle sounds of Attack Drone significantly, but added more idle sound variations.

All robots besides Standard Enforcer and Sentinel have gained new HUD Icons. This helps differ between Blue and Red too now.

Scrapper uses a new custom icon instead of Stryder's icon.

Fixed Attack Drone thrusters and Defense Unit arm blades to correctly be affected by the Camo Module and should turn invisible too.

Balance:

Attack Drone:

- Primary fire now scales with melee.

- Primary Fire now inflicts attachment attacks and debuffs. EX: Incendiary Core's burn.

- Completely changed hit detection and as a result it properly scales with melee and can be changed for more complicated things. But it no longer has a giant splash radius and requires pretty good accuracy to be effective now. This also means it has chance to not register hits due to lag and desync issues.

- Attack Drone can no longer hit allies or itself when moving with both attacks.

- Completely removed useless Secondary Fire attack.

Both Defense Unit and Attack Drone no longer have genders(more so a bug)

Both Defense Unit and Attack Drone are no longer afflicted by bleed and fear as they are now properly designated as "Robots"
(Also just a bug tbh.)

This hopefully means the 30% imprint bonus from LC does not apply to them on construction either.

I think that is all, but i might be forgetting something tbh.