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Death Inventory Keeper (Cross-Platform) will start downloading in 5 seconds...

Description

Usage: After death, items will be saved in the "SaveGames/InventoryCacheData_RI" folder, Automatically recover your items when you respawn after death.

(Each file is the "PlayerID" in the game)

It works even after death offline.

automatic wearing of armor.

Fully stackable, no load order requirements.

Video: https://www.youtube.com/watch?v=wLxYxvLS8Lg

Discord:

https://discord.gg/fsGa73JWGm

//Settings Code (Must be placed in GameUserSettings.ini)

[DeathInventoryKeeper]

Filter=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideShirt.PrimalItemArmor_HideShirt_C,/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideGloves.PrimalItemArmor_HideGloves_C

KeepEquipOnRespawn=true

KeepInventoryOnRespawn=true

KeepQuickSlotsOnRespawn=true

KeepInventoryItemsCategories = MiscConsumable,Equipment,Weapon,Ammo,Structure,Resource,Skin,WeaponAttachment,Artifact

EnableXPLossUponDeath=true

XPLossUponDeathValue=5000.5

EnableLevelScalingXpPenalty=true

EnablePlayerResetUponDeath=true

HideBuffFromHUD=true

EnableDinoHarvestingPlayer=false

EnableHPLossWhenPlayerCharacterIsResurrected=True

HPLossWhenPlayerCharacterIsResurrectedPercentage=12.5

//General Settings

"Filter" : Filter out blueprint path items separated by ","

"KeepEquipOnRespawn" : When it is "True", the equipment item will be returned after death.

"KeepInventoryOnRespawn" : When it is "True", the Inventory item will be returned after death.

"KeepQuickSlotsOnRespawn" : When it is "True", the Quick Slots item will be returned after death.

"KeepInventoryItemsCategories" : This function allows you to select a project category to filter. There are several options:

MiscConsumable

Equipment

Weapons

Ammo

Structure

Resource

Skin

WeaponAttachment

Artifact

If it is a blank string, this function will be disabled.(Default value is empty string)

//Punishment After Death Settings

"EnableXPLossUponDeath" : When it is "True", punishment starts after death.

"XPLossUponDeathValue" : Input the experience to be deducted after death, and the parameter type is a floating point number.

"EnableLevelScalingXpPenalty": Where the penalty would be XPLossUponDeathValue*level so for example with 5000.5 at first level but 500050 at level 100

"EnablePlayerResetUponDeath" : When it is "True", player reset (level/stat/engram) upon death.

"HideBuffFromHUD" : When it is "True", Hide Buff pattern.

"EnableDinoHarvestingPlayer" : When it is "True", dinosaurs can harvest player corpses (It is not recommended to enable it. If you enable dinosaurs to quickly harvest player corpses, this module function may be disabled).

"EnableHPLossWhenPlayerCharacterIsResurrected" : When it is "True",When the character is resurrected, 0~100% of the current maximum blood volume will be deducted.

"HPLossWhenPlayerCharacterIsResurrectedPercentage" : Set the percentage of blood required to be deducted during resurrection from 0 to 100 (floating point number).