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Description

White Flag Protection

The White Flag Protection has to be placed by players. Once placed, the tribe will need to notify a member of the admin team. Tribes will not be able to pick-up, demolish, or damage the Flag. Until the flag is activated by an Admin, it is just pretty to look at. Admins will need to access their reload radial menu. (hold R on KB&M, or X/Square on Controller) Once in the menu they will see the tribe's name and the number of times that a White Flag has been activated for that tribe. They will have the option to Activate, Destroy, or Teleport to the Flag. (The teleport option is only enabled once the check box at the top is checked. This prevents accidental teleportation into player's bases.) Once Activated, the White Flag Protection will prevent all damage to any structure within the range of the Flag for 72 hours. (This time period can be adjusted using the Server Config Options) The protection will remain active until either the timer runs out, or when the tribe chooses to end the protection by accessing the radial menu of the flag and selecting the end protection early option. If the flag is destroyed or deactivated using the Admin Panel options, the protection will also end. In all instances of the protection ending, the flag will disappear, and all structures will now take normal damage.

Spawn Commands:

Blueprint Path: "/BaseProtectionSuite/Grace/PrimalItemStructure_WhiteFlag.PrimalItemStructure_WhiteFlag" 1 0 0

GFI command: cheat gfi WhiteFlag 1 0 0

Offline Base Protection Shrine

The OBP Shrine has to be placed by players. Once placed the OBP Shrine will automatically activate. Once the last member of the owning tribe logs off of the server, the Time After Disconnect timer starts. When the timer is finished, all structures within radius of the Shrine will be protected from damage. If a member logs back on, the protection will immediately be removed from all structures. When they log off again, the timer will start over. If no members of the tribe log on within the amount of time specified by the InactiveOBPTimer config, then the protection will be removed from all structures in range of the Shrine.

This mod is not compatible with the any structure from the QoL+ mod.

Here is my testing results as proof of why it isn't compatible:

  • I set the ini to AllowStructureProtection=False
  • I had a player place a shrine then log off
  • once the shrine activated, I was able to do damage
  • then I had the player log back in and place a hitching post, then log off
  • once the shrine activated, I could not do damage
  • I then destroyed the hitching post, still could not do damage
  • I had the player log back in, and still could not do damage
  • I then destroyed the shrine, and could do damage again
  • I had the player place another shrine and log off
  • Once it activated, I was able to do damage

Edit:

  • I wiped my test server to start fresh and added only the QoL+ mod and the Base Protection Suite mod
  • I set the BPS config to AllowStructureProtection=FALSE
  • I first had a player place a Shrine and log off, I WAS able to deal damage to their structures
  • I had them log back in and place a QoL+ Fabricator next to the Shrine and log off, I could not deal damage
  • I had them log back in and allowed the Shrine to deactivate, and still could not deal damage
  • I wiped the area and started again, repeating all the steps, this time with a QoL+ Indy Forge....Same Results
  • I repeated this process for each of the structures in the QoL+ mod....Same Results.
  • After removing the QoL+ structures, and replacing the Shrine, I was able to deal damage again while the player was offline.

Conclusion:

The QoL+ mod is tracking when all players of a tribe log off, and then changes everything to not take damage. This is really close to the same functionality of the Shrine. Since this only seems to happen when the ini config of AllowStructureProtection is set to FALSE, this means that it has to be 100% and issue with QoL+. When the config is set to FALSE, the shrine does absolutely nothing with the damage. You will need to remove the remove the QoL+ mod from your server, if you want to use the Base Protection Suite mod.

Spawn Commands:

Blueprint Path: "/BaseProtectionSuite/OBP/PrimalItemStructure_OBP.PrimalItemStructure_OBP" 1 0 0

GFI command: cheat gfi OBP 1 0 0

For questions, or to report bugs, for this mod or any other of my mods, please join my discord by clicking the link HERE.