Arkitect Structures Remastered will start downloading in 5 seconds...


Arkitect Structures Remastered is a spiritual successor to my ASE structure mod called Arkitect Structures: Core. Like AS:C, this will be a pure structure mod. No fancy automated collectors, mutators, etc. Besides the automatic doors, the structure gun, and the paint sprayer, I have no plans to add anything other than basic building parts. For more information, including troubleshooting for common issues related to mod file corruption, go here: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/asr-main

Arkitect Structures Remastered is an "expanded vanilla" structure mod. It adds new structure parts such as steep and shallow roofs, and new cosmetic variants. In some cases it adds new snap points like stacking foundations and new functionality like automatic doors. For a full list of everything I've added so far, visit the Change Notes page here: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/change-notes

You can also see some of the features on the Images page, or watch this video from Songbird covering her favorite 10 features of ASR: https://www.youtube.com/watch?v=aJy-FBBYC4o


Latest Updates
Update 8 (Version 75)

As always, thanks to Eddychomps for helping me "fix" the thatch materials so I could make all these new thatch models. Couldn't have done it without his help.

  • Added 4x4 gates and gateways

New Thatch parts:

  • Triangle and Corner roofs including roof caps, rakes, and eaves
  • Steep and shallow roofs
  • Steep and shallow gables
  • Triangle ceiling and foundations
  • Quarter ceiling and wall
  • Half stairs, staircase, quarter stairs
  • Rails
  • Pillars
  • Ladder
  • Fence foundation/support
  • Double door and doorway
  • Ceiling hatch frame and hatch
  • Windowpanes

New Thatch Style Variants:

  • Bamboo style
  • Weaved style


  • Fixed Lattice Diamond pattern
  • Fixed collision on Adobe half foundations
  • Fixed missing upper snaps on Wood 2x3 Gateframe
  • Fixed snap position for 2x3 gates. Pick up gate and place again to fix gate position
  • Fixed wood 2x3 gateframe so it faces the right direction by default
  • Tweaked code to potentially improve the door menu options
  • Fixed messed up visuals on Metal Double Door
  • Various snap fixes

Known Issues:

  • I accidentally added "half foundation" items back to the crafting table. They won't work, and will be deleted before the next update so it doesn't happen again.
  • You can't cycle variants in preview mode on Thatch Single Doorframes. You can change the variants after placing.


All ASR Structure parts except the Tek tier are crafted in the ASR Crafting Bench, which can be unlocked at level 4.
The vanilla Tek Replicator can craft all ASR parts including Tek tier.
Each Tier (Thatch, Wood, Stone, Greenhouse, Metal, Tek) is learned with a single engram. So if you learn the "Metal Tek Tier" engram, you learn all the metal parts.

INI options for ASR go inside the GameUserSettings.ini file under the header: [ArkitectStructuresRemastered].

You can find all INI setting including explanations on the ASR pages on Curseforge: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/ini-settings

More INI options, parts, snap points, and features are planned. If you want an idea of what to look forward to, go look up Arkitect Structures: Core on the Steam Workshop.

If you are looking for Spawn Codes used, there is a page on CurseForge: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/spawn-codes


A word on the new Item “R menu” versus classic structure variants:

The new "R menu" system is not the same as the variant system that existed in ASE (and continues to exist in ASA). When you press “R” to cycle through parts you are actually choosing completely separate structure parts, that have different snaps and everything. I don't typically use it for simple cosmetic changes.

The actual structure variant system in contrast is better for cosmetic changes, like pillar thickness, roof styles, etc. An example of a good use for the Structure Variant system is the Scute Shingles variant on ASR wood roofs. You can't change a part selected from an Item's R menu after you've placed it, but structure variants can be chosen both during and after you have placed a structure part. Variants can also be changed using the structure gun.


HUGE THANKS to my dedicated Testers: Eryn, Junoblade, Red Mustang, and Mythic_Kit! Y'all help more than you know!

Also thanks to Orionsun and the modding discord for helping me make sense of the new devkit and Curseforge mod system!

And as always, thanks to Eddychomps and MrRadioactiv for their help with materials!