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Torquent erat phasellus. |
- Reply
- #48
G4meM0ment Sun, 12 Feb 2012 14:00:58If I changed a biome and deinstall the plugin again, will the biome stay at the current state or rollback?
- Reply
- #47
dannytix Sat, 11 Feb 2012 02:39:37@Digitalink2008
WorldEdit's regen command will recreate the original terrain, only with different "decorations"; so if the area was originally water, it will still be water. You will have to find an island or some other area that generates with dirt or sand to "redecorate" into a mushroom island instead.
@tustin2121
That is good news. It probably won't make maintaining the current code any easier (actually, it will probably create a lot of work for me up front) but it will eliminate the need for a client mod, which I am happy about.
- Reply
- #46
tustin2121 Fri, 10 Feb 2012 15:39:32FYI: https://twitter.com/#!/jeb_/status/167918937474994176
I personally cannot wait to see this happen, and it'll make your life easier, I'm sure. :)
- Reply
- #45
Digitalink2008 Fri, 10 Feb 2012 00:38:50Question for you dannytix,
What would be the end result of taking say, an ocean biome, using your plugin to change it to a mushroom biome, then using World Edit to regen some chunks.
Am i right to think it would generate mooshroom terain? Or in this example would it still regen the ocean blocks?
Thanks, D.
- Reply
- #44
dannytix Fri, 03 Feb 2012 04:20:23@xMopx
I will support all new biomes as best as I am able. I do not expect adding jungle support to be a problem, but no promises until I get to play with the code.
- Reply
- #43
xMopx Thu, 02 Feb 2012 17:34:30@dannytix
Are you planning on updating this when Jungle biomes come out for the next minecraft update?
I don't want to reset my server, so I'm planning on transplanting a few jungles into my old map, then setting their biome type using your plugin.
- Reply
- #42
Tselan Wed, 01 Feb 2012 15:22:55Oh, right, my mistake... Sorry, the next time I will read more.
- Reply
- #41
dannytix Wed, 01 Feb 2012 05:11:28@Tselan
It appears that the plugin is working, just not in the way that you expect. This plugin does not change the blocks in an area, just the behavior of the area (weather, mobs, etc.) Grass, leaves, and water will also continue to look the same, due to a bandwidth saving feature of minecraft.
- Reply
- #40
Tselan Tue, 31 Jan 2012 15:54:46Same for me. I download the Bukkit "1.1-R1" and the latest version of BioMed. I clean my BIN folder, remove all plugins except BioMed WorldEdit and I generate a new world. I look for in a swamp in which I stopped. I entered the command /biome get, I had "Swampland," I entered the command /biome set desert, I had "set your chunck's to Desert biome." But nothing happened. And now when I do the command /biome get = "the desert biome IS."
What to do?
- Reply
- #39
dannytix Tue, 31 Jan 2012 04:16:31@112Pascal111
No, you must keep the plugin running for changes to remain. Minecraft does not ever save the biomes with the other level data, so it has to be recreated every time the world is loaded. The problem you are having in video #3 is exactly why I made this plugin. Since the biome data is recreated by the server whenever the map is loaded, it changes between updates, leading to situations like that.
It is also possible (but unlikely) that another plugin is conflicting with BioMed, causing the strange weather. Are you using another plugin to control the weather in those videos? Otherwise, I see that you are using the "/biome set" command to make changes. This command will only affect the small 16x16 chunk you are standing in. If you are standing near the edge of the chunk when you enter this command, it is possible that you could move just one block and be in a different biome.
In many of your videos there was snow already on the ground, and snow falling in the air, but I did not notice any snow forming on the ground. Snow does not melt on it's own when you change the biome, you must remove it manually. You should clear the snow from an area that you have changed, and see if it comes back. When it does, stand ON the snow that just formed and run /biome get. You should also do the same for the ice. Stand ON a block of ice that has just formed in an area that you think it shouldn't have, and then run /biome get there, not on the shore. I'm going to bet that you just aren't making the areas big enough, like fipil below. If you do those things, and it is still behaving strangely, I would like to come to your server to see for myself, and run some tests. If you can't solve this, and wouldn't mind, PM me your server address and a good time (with time zone.)
As a side note, the "/biome get" command uses a function from bukkit- it is not my code. If it says "forest", then it is guaranteed that the block you are standing on is forest. Also, just because there is snow falling does not mean it is snowing- it could also be rain, due to some graphical bugs that cannot be fixed.