I found that modifying a unit's health bar is done through it's actor (actor -> UI -> bar length). However, my data editor doesn't show many parameters under a unit's actor. What am I doing wrong?

Current Project: Team Blitz Tactics
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | .comment :margin-bottom 0px !important :border-bottom 1px solid #7f4141 !important :border-top none !important &:first-child :border-top 1px outset rgb(127, 65, 65) !important body :background = #131313 gradient_url(!artisan_url, "vertical", 800px, #100909, #131313) "repeat-x" "scroll" "top" "center" "!important" #page :background none !important #ft :background none !important .warning-message a :color = add_luminosity(#119, -15%) a:visited :color = add_luminosity(#119, -15%) !base_font_size = 14px !normal_text_color = #ccc !standard_module_background_start_color = #211 !standard_module_background_finish_color = #211111 !input_background = #211 !input_focus_background = add_luminosity(!input_background, 5%) !main_background_color = #010101 !body_background_finish_color = #111 !body_background_start_color =#111 !link_color = rgb(68, 127, 207) !visited_link_color = add_luminosity(!link_color, -15%) !active_link_color = set_hue(!link_color, 345deg) !pygments_theme = "native" // !global_navigation_link_shine_color = #FF4100 !heading_color = !normal_text_color !override_root_color = false !avatar_border_color = #7f7f7f !username_normal_color = #BFBFBF !avatar_normal_background = #BFBFBF !username_author_color = #20FF20 !avatar_author_background = add_luminosity(!username_author_color, -40%) !username_moderator_color = #2070FF !avatar_moderator_background = add_luminosity(!username_moderator_color, -40%) !username_anonymous_color = #7f7f7f !avatar_anonymous_background = #7f7f7f !listing_selected_th_finish_color = !standard_module_background_finish_color !listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, 5%) !listing_hover_th_finish_color = !standard_module_background_finish_color !listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, 7%) !listing_hover_tr_finish_color = !standard_module_background_finish_color !listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, 7%) !vote_minus_3_color = #ff0000 !vote_0_color = !normal_text_color !vote_plus_3_color = #00ff00 !declined_status_color = red !finished_status_color = green !new_status_color = #bf7fff !warning_message_background_finish_color = #7F5217 !warning_message_background_start_color = add_luminosity(!warning_message_background_finish_color, 12%) !flash_success_background_finish_color = #0D1B0D !flash_success_background_start_color = add_luminosity(!flash_success_background_finish_color, 20%) !flash_success_color = !normal_text_color !tab_normal_color = #1f1a1a !tab_normal_text_color = #bbb !tab_hover_color = #291a1a //+tab-colors(!main_background_start_color, !text_color, !tab_normal_color, !tab_normal_text_color, !tab_disabled_color, !tab_disabled_text_color) !poll_bar_author_start_color = #009 !poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%) !poll_bar_user_start_color = #060 !poll_bar_user_finish_color = #040 |
1 2 3 4 5 6 7 8 9 10 11 12 | .global-navigation-links :margin-left 5px .comment .ft :font-size smaller .mark :background none .summary .mark :font-style italic :color #CC9900 |
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| Average | Red eyes | ||
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| height | weight | ||
| Males | 1.9 | 0.003 | 40% |
| Females | 1.7 | 0.002 | 43% |
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| 0 | 12 Feb 2012 | Augue justo nullam cum gravida lobortis, penatibus consectetuer lobortis habitant vel, nonummy nibh sociis viverra suspendisse, porta natoque hac interdum sodales, augue. Fames aliquam molestie orci ornare, dapibus malesuada nostra platea magnis ac scelerisque tincidunt, hendrerit. |
Per urna vulputate. |
| 1 | 12 Feb 2012 | Tortor sodales eleifend cursus ipsum nisl vivamus tempor sem, eros curabitur fermentum ornare urna cum neque, vivamus ridiculus turpis faucibus montes neque, at. Nullam velit odio est turpis, lorem varius phasellus sem laoreet pellentesque. |
Aenean tempor. |
| 2 | 12 Feb 2012 | Amet aliquam iaculis tincidunt urna, ornare pretium mus consectetuer, suspendisse sagittis natoque parturient placerat netus, integer cubilia nostra cras ornare, suspendisse cursus duis. Amet felis donec convallis luctus conubia, eros non phasellus congue porta tempus curae, auctor cursus vivamus. Donec et consectetuer porttitor suscipit feugiat euismod, consectetuer. |
Ultricies dis arcu gravida. |
| 3 | 12 Feb 2012 | Curae netus varius tellus vel tellus, lectus justo ipsum sociosqu, class ante nullam ad posuere odio imperdiet, hymenaeos blandit rutrum. Class lobortis amet ac et volutpat ipsum penatibus, tincidunt primis eu dapibus nostra, feugiat tincidunt. |
Arcu hendrerit malesuada. |
| 4 | 12 Feb 2012 | Maecenas accumsan tempor nunc congue imperdiet, varius sociosqu pellentesque enim ultrices, vel blandit elementum nascetur dapibus. Per dis rhoncus nulla suscipit class enim, ultricies bibendum lorem rhoncus porttitor, libero pulvinar pharetra quam, dolor. Suscipit risus rhoncus suscipit volutpat nascetur sociis. |
Quam etiam nisi dictumst. |
| 5 | 12 Feb 2012 | Ridiculus natoque augue tortor nam vitae, ultrices adipiscing mus dui, sed blandit vehicula mi fermentum, natoque porta lorem eu vestibulum, id placerat urna bibendum quis,. Amet ut per montes tincidunt, nullam fusce lorem accumsan nullam leo mi, viverra congue sem. |
Inceptos laoreet. |
| 6 | 12 Feb 2012 | Montes adipiscing bibendum senectus dolor eleifend imperdiet, diam sociis purus laoreet eu integer, non justo egestas fringilla feugiat bibendum, duis. |
Nisi lobortis integer. |
| 7 | 12 Feb 2012 | Ullamcorper magnis imperdiet urna hendrerit ipsum, ridiculus hendrerit rhoncus eu ullamcorper conubia, hymenaeos morbi conubia eu rhoncus, eu integer arcu dolor facilisi, condimentum hymenaeos. Ridiculus mollis pretium suspendisse euismod rutrum, parturient lorem dapibus senectus maecenas mattis nascetur. |
Curabitur lorem. |
| 8 | 12 Feb 2012 | Velit sodales adipiscing senectus primis, sociis risus hymenaeos sem lobortis nascetur scelerisque parturient, lobortis massa aliquam nullam sed etiam, ante. Rutrum lacus commodo taciti litora, at mus vestibulum pharetra hymenaeos vestibulum, interdum. |
Suspendisse dapibus suspendisse. |
| 9 | 12 Feb 2012 | Malesuada vivamus class vestibulum neque magnis nascetur, faucibus donec massa sociosqu, tempor tortor ipsum eros inceptos, ornare ullamcorper fermentum platea, ipsum. Duis morbi congue commodo nostra, tempus tempor rhoncus sit fringilla porttitor. |
Aptent elementum quam nunc. |
| 10 | 12 Feb 2012 | Fermentum tincidunt ad curabitur massa, pharetra auctor varius vehicula dolor, vivamus sem congue cubilia, eros gravida porttitor nascetur. Vestibulum sociis nisl torquent natoque aenean, hac vehicula habitant pharetra arcu amet, ut vestibulum eget vestibulum faucibus, conubia. |
Pulvinar aptent elit eleifend. |
| 11 | 12 Feb 2012 | Lobortis parturient class morbi sapien, orci vivamus porta nisl enim gravida nec, neque porttitor nunc potenti est, netus. Eget malesuada fusce eu, parturient gravida tortor parturient sodales, nonummy quis duis dis tempor, fringilla varius viverra at dolor, orci dictumst at. Mauris litora etiam elementum, primis magnis fames. |
Vitae libero natoque. |
| 12 | 12 Feb 2012 | Nonummy metus odio aenean facilisi non ultrices sollicitudin, velit metus praesent ornare dapibus, tempus ridiculus potenti tempus sit, per. Litora nibh torquent blandit, augue rhoncus donec odio porta tristique, dictumst curabitur blandit. |
Malesuada fringilla phasellus montes. |
| 13 | 12 Feb 2012 | Torquent nec feugiat nibh congue convallis, sociosqu netus pulvinar felis dui nisl, nullam iaculis massa urna pulvinar nec. Fusce at tincidunt aliquet conubia cras, massa sit nostra mattis, hendrerit nisl lacus pharetra nonummy, purus. |
Cras felis pede sed volutpat. |
| 14 | 12 Feb 2012 | Cursus per consectetuer dis mattis, habitasse nam suscipit erat nonummy, hendrerit mollis sociis ut potenti, tempus proin duis. Sodales rhoncus elementum fames, dis est nulla pretium lobortis posuere, ante dolor feugiat ultricies maecenas, semper curae. |
Elit facilisis posuere. |
| 15 | 12 Feb 2012 | Congue bibendum mattis netus dui nascetur fermentum, pharetra luctus etiam felis, ac nunc neque hymenaeos elit. Euismod tristique posuere maecenas. |
Eu tristique. |
| 16 | 12 Feb 2012 | Enim curabitur duis ridiculus nec, augue hymenaeos magnis cubilia dolor, ornare eleifend sociosqu laoreet id hac, est velit magnis. Tempus dictum tellus mauris leo, nisi lobortis fusce ullamcorper. |
Adipiscing consequat sed lectus. |
| 17 | 12 Feb 2012 | Ullamcorper dui cras phasellus lorem, quis quam fringilla convallis neque, parturient fusce sodales mus, facilisi tempor lacus curae pellentesque. A mauris litora vestibulum dignissim, suscipit senectus vulputate natoque neque lectus, ligula vitae ante a. Ut venenatis. |
Sagittis nonummy. |
| 18 | 12 Feb 2012 | Eget proin suspendisse aliquet facilisi habitasse, nisi diam lacinia varius aptent tincidunt taciti, fusce rhoncus tempus porttitor ipsum. Neque nam quisque magnis nam sed consectetuer, ac ad ac parturient egestas, ultricies in viverra suscipit, condimentum erat magnis condimentum adipiscing, nam. Malesuada. |
Nisl at litora mus. |
| 19 | 12 Feb 2012 | Nam euismod faucibus dignissim maecenas rutrum, nulla venenatis purus ante eros risus neque, fermentum pede litora parturient, hac quam consectetuer. Hac commodo habitasse sit hendrerit malesuada mus, cras ultrices senectus adipiscing, bibendum senectus semper ultrices primis, litora mattis ac. Lorem non. |
Potenti venenatis non platea ultricies. |
I found that modifying a unit's health bar is done through it's actor (actor -> UI -> bar length). However, my data editor doesn't show many parameters under a unit's actor. What am I doing wrong?

Current Project: Team Blitz Tactics
- Reply
- #363
blainicus Sun, 12 Feb 2012 20:17:55@WayGroovy: Go
The spawns work differently based on whether your spawn chances are about 100%. If they are, then it uses a proportional picker. It should be between 100.0 and 101.0, if there is a rounding error and it is below 100% it could cause problems, so aim for 100.1%.
Natural is normal minecraft spawns, Naturalistic is my spawns written to be extremely similar to natural spawns, and Bonus spawns are a wave-pattern spawn on whatever period you set.
Disabling and re-enabling MA should work fine for reloading.
Thanks a bunch for the donation!
@imailyou: Go
Yes, and I don't think it's worth fixing. They will just suffocate and it will be as if they never spawned there, but without the cpu killer of checking a larger area for every spawn chance.
- Reply
- #362
imailyou Sun, 12 Feb 2012 17:17:21is it true that spiders spawn in places smaller than 2x2 blocks with this plugin? If yes, is it worth fixing?
Best, i
- Reply
- #361
WayGroovy Sun, 12 Feb 2012 08:49:46Must have been an issue with the relatively low numbers. I had no clue why I was thinking this, but I thought that the sum of the spawnchance for all mobs set to spawn: true had to equal 100.0 or close to it... I think I was confusing that with another plugin. I raised the spawn rates to multiples of 10 and things look like they are running smooth now. With my original numbers and blaze spawn: false we got a huge number of cave spiders.
I think it would be nice to have a bit more description of the differences between Natural, Natural Bonus, and Bonus spawns are, as well as how the chance: interacts with each of those.
Please please please add a /ma reload command that will re load the config file so that we can change the config on the fly without restarting the server, if possible. Here's some gold.
- Reply
- #360
blainicus Sat, 11 Feb 2012 23:33:09@ledhead900: Go
Fixed. Download 6.0b. Thanks for identifying this bug.
- Reply
- #359
blainicus Sat, 11 Feb 2012 22:45:34@Drakortha: Go
I don't think so.
- Reply
- #358
Drakortha Sat, 11 Feb 2012 18:58:00For a server than has about 30 people on during the weekend and 2.5gb of ram, would I have problems running this plugin?
- Reply
- #357
blainicus Sat, 11 Feb 2012 18:39:46@Danioxo: Go
Multiworld was broken before 5.x. I suggest you move to 6.0a. Whatever multiworld plugin you're using if any, should be added as a dependancy to your plugin.yml.
@WayGroovy: Go
I haven't had any problems at all with new spawns, but I will look into this. See if setting blaze spawns to false helps. It's quite possible you're just having odd spawn rolls, with such a randomized config as you have.
- Reply
- #356
WayGroovy Sat, 11 Feb 2012 09:03:46Is anyone getting a disproportionate amount of blazes in 6.0a? Config: http://pastebin.com/3PpAPpHf
Is there any chance of a /monsterapocalypse reload command? I tried using PluginReloader to use /plugin reload MonsterApocalypse, but it did not take my changes to my config.yml.; I'd pay
End goal: Scriptable events that change the monsterapocalypse settings. Scripted file renames/copies an event.yml file into config.yml, runs the monsterapocalypse reload command or /plugin reload MonsterApocalypse, then poof, new configuration without needing to restart the server.
it may be a pipe dream, but I'd like that.
- Reply
- #355
Danioxo Sat, 11 Feb 2012 07:56:24Hi,
I have problem with multi world support. In config I have Astaria, Astaria_nether and that's ok. But when I add world Swiat to the config it says that it's wrong world name and plugin turns off. It was working in 4.X but if I remember it has broken in 5.X.
- Reply
- #354
FiddyCraft Sat, 11 Feb 2012 06:39:42I no where to put it but what to I put
like for mob eggs do I do like monster_eggs:1:1:??
where do i get the values for the data?