The last thing you can predict are the actions of an individual other than yourself, and even then you can't be certain on whether or not you'll change your mind.
My concern here, mainly, is the structure of the standard URL for a mod's overview page. I'll use XACT for this since it was the first one I saw when looking for an example. Currently, mod page URLs look like the following:
This structure is an issue because it doesn't seem to ask or assume any "What if"s.
"What if the mod author decides to change their mod's name?"
Does the URL for that mod change with it? Does the previous URL become unusable?
"What of someone else makes a mod of the same name?"
If you don't know, this is VERY common in the MC Modding community. How does CurseForge deal with this? Not all of them will be copies of one another, even if the differences are only minute.
I propose a URL structure similar to that of forums. Something along the lines of this:
Each mod in the minecraft.curseforge mc-mods section should generate a non-reusable number before the mod's name, where only the number is actually important in the URL.
Being someone who sees and deals with a LOT of mods, I feel that you will come to see tons of them with the same name. Whether they be picked up by someone else when the original author has discontinued it, or if it's an overly-simplified name. I'm certain this will be an issue somewhere down the line, and dealing with it is quite difficult to do without stepping on peoples' toes unjustly.
I hope to see this be taken into consideration. It'd make the sharing of mod links less problematic.
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- Jul 06, 2013
- Jun 23, 2013
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