CurseForge

1099 - Localization System - Option to Reset a Phrase

- What is the enhancement in mind? How should it look and feel?

An option to reset a localization phrase to no value. (Manager/Author Only)

- Please provide any additional information below.

Currently, once a translation has been submitted, even it's just a copy of the English value, there's no way to reset it so that it shows that it's not translated. So when exporting/injecting a localization, there's no way to prevent a questionable translation from appearing in the output.

User When Change
prencher Fri, 11 Mar 2011 18:38:00 Changed status from New to Fixed
Ackis Tue, 01 Feb 2011 18:02:29 Changed assigned to from ckknight to None
Ackis Tue, 24 Mar 2009 18:53:46 Changed component from None to Component #196

Changed assigned to from Kaelten to ckknight
StormFX Thu, 29 Jan 2009 13:59:43 Create

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  • 2 comments
  • Avatar of prencher prencher Fri, 11 Mar 2011 18:37:49

    Starting with the next deploy, you can now mark all translations as needing review from the edit phrase page, without editing the phrase itself.

  • Avatar of KarlKFI KarlKFI Fri, 28 Jan 2011 01:17:32

    I feel like any update (different than previous value) to the root language (is it always English?) should automatically trigger the "needs review" flag on that phrase for all other locales. This should also happen for re-imports where the value of a phrase is changed.

  • 2 comments

Facts

Last updated on
11 Mar 2011
Reported on
29 Jan 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.

Reported by

Possible assignees

Votes (Total: +6, Average: +3.0)